I'd settle with an apology message from Kabam to all the forum users, youtubers, and everyone else in the community to tried to fight the rarity gate restrictions.Back when it was first released, getting say 4 x 5* champs of the same class that you wanted to invest resources in or contributed via synergy was a real PITA, especially for a couple of the bosses (e.g. bringing 4 skill champs to 6.2.6). When Act 6 was first constructed, those gates served a specific purpose based on the intent of the content. Those gates were not wrong, they still serve that purpose. It is the intent of the content itself that has changed, based on an evolution of how the game treats story arc content. They don't really have anything to apologize for. This is not a hah, see, we were right all along moment. That's like saying they need to apologize to everyone who complained about Act 2 being too hard, because they made it shorter and simpler, so all those people were also right all along. The fact that Kabam stopped using gates in story content disproves your statement. They know it was a horrible idea that didn’t serve any purpose other than to frustrate the fan base.
I'd settle with an apology message from Kabam to all the forum users, youtubers, and everyone else in the community to tried to fight the rarity gate restrictions.Back when it was first released, getting say 4 x 5* champs of the same class that you wanted to invest resources in or contributed via synergy was a real PITA, especially for a couple of the bosses (e.g. bringing 4 skill champs to 6.2.6). When Act 6 was first constructed, those gates served a specific purpose based on the intent of the content. Those gates were not wrong, they still serve that purpose. It is the intent of the content itself that has changed, based on an evolution of how the game treats story arc content. They don't really have anything to apologize for. This is not a hah, see, we were right all along moment. That's like saying they need to apologize to everyone who complained about Act 2 being too hard, because they made it shorter and simpler, so all those people were also right all along.
I'd settle with an apology message from Kabam to all the forum users, youtubers, and everyone else in the community to tried to fight the rarity gate restrictions.Back when it was first released, getting say 4 x 5* champs of the same class that you wanted to invest resources in or contributed via synergy was a real PITA, especially for a couple of the bosses (e.g. bringing 4 skill champs to 6.2.6).
It was never meant to be easy..
It was never meant to be easy.. Don't think anyone said it was supposed to be, but what's a definition of a nerf? nerfTo weaken or make less dangerous. Taken from the "Nerf" brand name, which makes sports equipment toys out of a soft foam (e.g., the Nerf football is soft foam rather than the hard leather of a real football). Used frequently in the context of computer game balance changes.And did the attack values become more forgiving? No, not really - only on the bosses. They increase quite a bit on the paths in many cases + the increased health pools. This is another case of a player base being setup for one thing, and another reality actually occurring. There really isn't any new motivation for people who didn't want to do this in the first place to go back and do it now. Maybe some, but overall, nope, not really. I've done everything in game but ACT 6 exploration and Abyss exploration. Both are way too time consuming for me and not really worth the effort as an existing TB who is nearing Paragon. Now, those who haven't achieved Cavalier are likely to have a harder time on the paths than before. Personally, along with many others, think the NERF is pretty much a bust if the intention was to get more people to 1) become Cavalier and on their way to TB and Paragon down the road and/or 2) get existing Cavalier/TB to want to go back and explore Act 6 when most of the same things that made ACT 6 unappealing, still exist. https://forums.playcontestofchampions.com/en/discussion/304277/big-changes-coming-to-act-6-this-june/p1
It was never meant to be easy.. Don't think anyone said it was supposed to be, but what's a definition of a nerf? nerfTo weaken or make less dangerous. Taken from the "Nerf" brand name, which makes sports equipment toys out of a soft foam (e.g., the Nerf football is soft foam rather than the hard leather of a real football). Used frequently in the context of computer game balance changes.And did the attack values become more forgiving? No, not really - only on the bosses. They increase quite a bit on the paths in many cases + the increased health pools.
I strongly disagree I did the Act 6.3 completion in just one day with barely any resources
Act 6 nerf, pff right. There are no real changes outside the champion boss fight and removing some gates. Enemy attack values are practically the same and in many cases the health pools are even larger. To be clear, I’m already thronebreaker and I initially cleared and 100% some chapters with 5* r5s pre “nerf”, now I’m going back post “nerf” with 6* r3s and still getting ko’d in a single combo or special attack. It’s honestly ridiculous. This is a fighting game that doesn’t allow you to have a real fight and exchange blows with the opponent. Basically you can’t make mistakes, can’t get hit and have to play flawlessly for the win. It’s a joke. IMO the single biggest problem with this game has always been the outrageous champion boosts given to the defenders. The challenge should come from the nodes and using proper counter champs, not from broken attack/heath values. I really hope Kabam reevaluates and readjusts All act 6 fights for the better of the entire player base. It’s about quality of life and the greater majority or players want better than what Kabam is delivering!
Only veterans will remember the pain and sweet success of exploring the former untouched act 6. A title would be cool
Act 6 nerf, pff right. There are no real changes outside the champion boss fight and removing some gates. Enemy attack values are practically the same and in many cases the health pools are even larger. To be clear, I’m already thronebreaker and I initially cleared and 100% some chapters with 5* r5s pre “nerf”, now I’m going back post “nerf” with 6* r3s and still getting ko’d in a single combo or special attack. It’s honestly ridiculous. This is a fighting game that doesn’t allow you to have a real fight and exchange blows with the opponent. Basically you can’t make mistakes, can’t get hit and have to play flawlessly for the win. It’s a joke. IMO the single biggest problem with this game has always been the outrageous champion boosts given to the defenders. The challenge should come from the nodes and using proper counter champs, not from broken attack/heath values. I really hope Kabam reevaluates and readjusts All act 6 fights for the better of the entire player base. It’s about quality of life and the greater majority or players want better than what Kabam is delivering! Bro you are complaining with r3s 😶😶😶😶 I did Carina challenge with 5 star r4s.Yes 6.1 is harder than before due to attack and hp values. But real wins came from 6.2. (especially 6.2.5) those class gates+ rarity gates+ Global nodes +BS defender nodes with most annoying defenders was the problem.That's best thing happened since act 6 cams. No gates+ 2 energy per tile is best thing I can ask in Act 6. surely some work on some fights is appreciated but except those it's fine as of now.
It was never meant to be easy.. Don't think anyone said it was supposed to be, but what's a definition of a nerf? nerfTo weaken or make less dangerous. Taken from the "Nerf" brand name, which makes sports equipment toys out of a soft foam (e.g., the Nerf football is soft foam rather than the hard leather of a real football). Used frequently in the context of computer game balance changes.And did the attack values become more forgiving? No, not really - only on the bosses. They increase quite a bit on the paths in many cases + the increased health pools. This is another case of a player base being setup for one thing, and another reality actually occurring. There really isn't any new motivation for people who didn't want to do this in the first place to go back and do it now. Maybe some, but overall, nope, not really. I've done everything in game but ACT 6 exploration and Abyss exploration. Both are way too time consuming for me and not really worth the effort as an existing TB who is nearing Paragon. Now, those who haven't achieved Cavalier are likely to have a harder time on the paths than before. Personally, along with many others, think the NERF is pretty much a bust if the intention was to get more people to 1) become Cavalier and on their way to TB and Paragon down the road and/or 2) get existing Cavalier/TB to want to go back and explore Act 6 when most of the same things that made ACT 6 unappealing, still exist. https://forums.playcontestofchampions.com/en/discussion/304277/big-changes-coming-to-act-6-this-june/p1 Not once did Kabam use the word nerf.
Act 6 nerf, pff right. There are no real changes outside the champion boss fight and removing some gates. Enemy attack values are practically the same and in many cases the health pools are even larger. To be clear, I’m already thronebreaker and I initially cleared and 100% some chapters with 5* r5s pre “nerf”, now I’m going back post “nerf” with 6* r3s and still getting ko’d in a single combo or special attack. It’s honestly ridiculous. This is a fighting game that doesn’t allow you to have a real fight and exchange blows with the opponent. Basically you can’t make mistakes, can’t get hit and have to play flawlessly for the win. It’s a joke. IMO the single biggest problem with this game has always been the outrageous champion boosts given to the defenders. The challenge should come from the nodes and using proper counter champs, not from broken attack/heath values. I really hope Kabam reevaluates and readjusts All act 6 fights for the better of the entire player base. It’s about quality of life and the greater majority or players want better than what Kabam is delivering! If you're struggling with current R3s in Act 6 the problem is you, not the content.
Did 6.2.1s Sym Supremes value increase ???
I strongly disagree I did the Act 6.3 completion in just one day with barely any resources Who did you use?
To be clear, I’m already thronebreaker and I initially cleared and 100% some chapters with 5* r5s pre “nerf”, now I’m going back post “nerf” with 6* r3s and still getting ko’d in a single combo or special attack.