Can't see why y'all are complaining. It forces you to think outside the box instead of just mashing everything with Hercules or something. I personally like nodes-defdner combinations that require more critical thinking like this. It’s actually the opposite of this, the point of nodes is to make us use specific champions instead of smashing through everything with Hercules, when the nodes dont actually work With the targeted champs then we may as well just bring Hercules, that’s what the complaint is about
Can't see why y'all are complaining. It forces you to think outside the box instead of just mashing everything with Hercules or something. I personally like nodes-defdner combinations that require more critical thinking like this.
@DNA3000 its common knowledge that the point of the class specific nodes and interactions was incentive to expand our roster use in each class, I have r3 flaming trinity and r3 archangel apocalypse, I can do probably all eq with that if I wanted, every month,same 5 attackers, game would get pretty tired pretty fast. that’s the point, they wanted to make interactive nodes so we would find use for our mid range attackers. Making the game not just about our top 5 champs over and over and making more incentive to keep popping crystals once we have Hercules, kitty pride and ghost. Making nodes that can’t be accessed screams bad design, and is counterintuitive to the overall point of having those nodes. As mike just communicated it was a mistake, when people notice counterintuitive design it’s usually because it is just bad design
Greetings Summoners!Thank you for all your feedback on this topic. I know it's been an ongoing conversation this week and I've been trying to track down any info I can.The dev team is well aware of the node/champion asynergy. It appears it was a mistake and some defenders were added to the usual list of defenders selected for that Cavalier buff. We are striving to have this be an exception, not the norm. Our apologies!I also saw some chatter about the Cav EQ rewards. It turns out there are ongoing conversations evaluating potential changes for these rewards! Nothing concrete yet, but more information to come soon!
I agree with it that's not a big deal, but node design does not apply to champ then it misses the point. I'm surprised I haven't seen anyone talk about the Emma Frost fight in 1.1. The node is set up so where if you knock the defender down, you get an evade charge. When the defender attacks, you evade and they get stunned. In diamond form, Emma is stun immune and in her telepath form, she can't be evaded. How are we supposed to "play the node?" The tactical advantages on Cav paths are not necessarily going to be optimal for every single fight. There's no cosmic law that says an advantage must exist in every fight to the same degree or it is pointless.
I agree with it that's not a big deal, but node design does not apply to champ then it misses the point.
I'm surprised I haven't seen anyone talk about the Emma Frost fight in 1.1. The node is set up so where if you knock the defender down, you get an evade charge. When the defender attacks, you evade and they get stunned. In diamond form, Emma is stun immune and in her telepath form, she can't be evaded. How are we supposed to "play the node?"
On one hand we have people complaining that Cav difficulty is boring and that we need a new TB difficulty, And then on the other hand.... this?Almost like people just want to go looking for reasons to attack Kabam rather than simply playing the game ¯\_(ツ)_/¯About the post itself, I don't really see an issue? It's not like Colossus or CGR have ever been difficult fights? Just blow throw it with literally any other champion on your team. While you're crying about not being able to place bleeds on every single champ in a quest, I'm just throwing in 2 of like 6 different mystic champs to just nullify everything and blast through the quests regardless of nodes. Quite literally no difference.
I apologise even before putting out my comment Cav EQ has been laborious for a while,While I need those rewards, I dont enjoyed it. Every month is same for me. I'll blast through it without using a single revive or potion, and live happily for the rest of the month.Things I don't like(Me problem)-number of paths. Just too many.-Boss nodes of NEW champs,These unrealistic nodes dont help us tackling them in future content like war. So bringing a nuker is preferred. I also think, getting stressed about CAV eq is a waste of time.Personally I really don't care what they put in cav eq, Im gonna finish that in 2-3 days and move on.So sorry folks... Cav eq doesn't effect me enough to complain about it.If things change: Good for us.
I apologise even before putting out my comment Cav EQ has been laborious for a while,While I need those rewards, I dont enjoyed it. Every month is same for me. I'll blast through it without using a single revive or potion, and live happily for the rest of the month.Things I don't like(Me problem)-number of paths. Just too many.-Boss nodes of NEW champs,These unrealistic nodes dont help us tackling them in future content like war. So bringing a nuker is preferred. I also think, getting stressed about CAV eq is a waste of time.Personally I really don't care what they put in cav eq, Im gonna finish that in 2-3 days and move on.So sorry folks... Cav eq doesn't effect me enough to complain about it.If things change: Good for us. You are flexing by trying not to flex haha
On one hand we have people complaining that Cav difficulty is boring and that we need a new TB difficulty, And then on the other hand.... this?Almost like people just want to go looking for reasons to attack Kabam rather than simply playing the game ¯\_(ツ)_/¯About the post itself, I don't really see an issue? It's not like Colossus or CGR have ever been difficult fights? Just blow throw it with literally any other champion on your team. While you're crying about not being able to place bleeds on every single champ in a quest, I'm just throwing in 2 of like 6 different mystic champs to just nullify everything and blast through the quests regardless of nodes. Quite literally no difference. For me, it not necessarily just about the fury/cross charge bonus. In this particular instance, the only way to mitigate the unstoppable was by placing a bleed. What they did here, was add a detrimental node, add a way to offset the detriment by placing bleed. In the process gain a benefit by using set champs (that are probably less likely to be ranked up). By placing bleed immune champs they took away not only the benefit of using different champs and gaining cross charges, they also removed the ability to stop unstoppable. Unstoppable then has to be mitigated by slow champs....... a large portion of slow champs place by using heavy which was also made more difficult by the obstinate charge node. That left you with Stealth Spidey to counter the bleed immunes (and guess what, he has class disadvantage against the likes of colossus and bishop who you can't/don't want to bleed) and having a single counter is never really a good design and has always been complained about.I get that you can just fight around the unstoppable, which is what I have done, but it doesn't make for enjoyable questing and for those that don't have huge rosters will likely mean they just skip it entirely.
I also saw some chatter about the Cav EQ rewards. It turns out there are ongoing conversations evaluating potential changes for these rewards! Nothing concrete yet, but more information to come soon!