Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented. AJLMZIs that the alphabet in order? J always comes after A, M always after L and Z after J. But they're not consecutive are they, because consecutive means following each other continuously. 1 then 3 is not continuous. Nor is AJLMZ.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented. AJLMZIs that the alphabet in order? J always comes after A, M always after L and Z after J. But they're not consecutive are they, because consecutive means following each other continuously. 1 then 3 is not continuous. Nor is AJLMZ. But they are in alphabetical order. It isn't the entire alphabet, but that wasn't specified, which is precisely the issue with SV; lack of specification. Again, this comes down to interpretation. This isn't the case with Moleman. There is no way to understand "optional" in "While Frenzy is not active".
Woooooo finally people can stop saying molegod
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. Right, so you don't understand my hypothetical. Lot of words to just admit that. I have said all along, that my hypothetical is that Moleman functions exactly how he does in game. So your second potential scenario. I haven't created an entirely new ability that's even better than both, and I fear for your reading comprehension that you think I have. My whole hypothetical is that the only issue with Moleman is clarity, because his description doesn't match in game. The only twisting occurring here is your desperate attempt or tragic failure to understand very simple things that I'm saying. I'm not sure why you feel the need to misrepresent my points as a lie or as false to fit your own view. Have a think about whether you're doing this by accident or on purpose, if it's accident I'd really take a step back and try and work out where you got confused, or if it's on purpose have a think about why you feel the need to avoid my points - it's probably because you don't know how to argue against them. I'll leave this one here, you're obviously not someone who can deal with opposing points of view.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. Which is exactly my point, thank you! Felt like I was going mad. If the description can be changed to what is in game, then it's the same as Surging vengeance. Both are long term issues that haven't been fixed and need more clarity with their description to match what happens in game, and therefore nobody could possibly know if it's a bug or not, whether the description should be changed to fit the game, or the game should be fixed to fit the description. That means, nobody could possibly know it's a definite bug when they ranked moleman and when you add that to the fact Kabam never told us it was a bug, Moleman's rank ups were all within reason that he was working correctly.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics.
.It was bound to happen. Perhaps. Or the team could’ve acknowledged how popular he’s been in his current form for a very long time and updated his ability description. It might be a “fix” but it feels like it’s coming from the same place as the whole Namor/Cull nerf fiasco from a few years ago (ie “No, you can’t have nice things!”)And I’m not sure it’s a particularly canny time to annoy a lot of customers.
.It was bound to happen.
please kabam dont do this, i use r3-4 skill gem for my mole man, i rank up mole man for this true acc still active while frenzy mode. please man dont do this. or u need to give back the R3-4 skill gem back:(
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it.
Unless it was a bug that’s how it’s always been. According to his bio going above 10 monster mass makes true accuracy fall off I might be wrong but they did say they wouldn’t change that ability and that they’ll let it be as it is but I can be wrong.
Unless it was a bug that’s how it’s always been. According to his bio going above 10 monster mass makes true accuracy fall off
"Just a heads up. Incase you're taking advantage of any unintended outcomes, we're planning on fixing them."Somehow that doesn't go over well.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it. Your points are plenty bad without me twisting them my guy.We are surprised by the lack of communication, and we feel that means some of the blame lies with Kabam. But you think "That's completely your fault and no one else's". You're so eager to blame others, maybe Kabam aren't faultless here.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it. Your points are plenty bad without me twisting them my guy.We are surprised by the lack of communication, and we feel that means some of the blame lies with Kabam. But you think "That's completely your fault and no one else's". You're so eager to blame others, maybe Kabam aren't faultless here. Thanks for twisting my point once again. You're doing a great job at it.Not once did I say anyone besides Kabam is at fault for Kabam's unresponsiveness, but go ahead and interpret that as you will. So if Kabam are partly at fault, why shouldn't they do something to fix what they did?
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it. Your points are plenty bad without me twisting them my guy.We are surprised by the lack of communication, and we feel that means some of the blame lies with Kabam. But you think "That's completely your fault and no one else's". You're so eager to blame others, maybe Kabam aren't faultless here. Thanks for twisting my point once again. You're doing a great job at it.Not once did I say anyone besides Kabam is at fault for Kabam's unresponsiveness, but go ahead and interpret that as you will.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it. Your points are plenty bad without me twisting them my guy.We are surprised by the lack of communication, and we feel that means some of the blame lies with Kabam. But you think "That's completely your fault and no one else's". You're so eager to blame others, maybe Kabam aren't faultless here. Thanks for twisting my point once again. You're doing a great job at it.Not once did I say anyone besides Kabam is at fault for Kabam's unresponsiveness, but go ahead and interpret that as you will. So if Kabam are partly at fault, why shouldn't they do something to fix what they did? At this point there is nothing to fix, unless you're saying you're capable of inventing a time machine to send them back to send us a message that Moleman is in fact bugged.The change itself is 100% justified and should've been expected, but people decided to ignore that and blow their resources regardless.And somehow you manage to turn this into me saying Kabam's unresponsiveness was justified. Please. A rank down ticket specific to moleman would more than fix Kabam's mistake of being unresponsive as you admit they have been. The conversation is done now, you admit Kabam has been unresponsive, you admit they should have told us he was bugged. What can they do to fix that? Let us unrank a champion built on a bug they failed to tell us. I'll stress again, this is not built on me wanting a moleman RDT, I don't really use mine or care. It's the principle that I think is the right thing to do, though I'm not convinced you'll be able to square that particular circle. I appreciate you won't be able to say you agree with me, because your whole stubborn argument was built on not handing out RDTs, but I think we both know I'm right. Either you think Kabam is blameless, or you think they played a part and to fix that, they can do something about it. I really am done this time, I look forward to your response about how I twisted your words to make you seem bad when really, your points are just bad to begin with. Have a good one.
@solopolo when you say "In your hypothetical, Moleman's text literally states something that the champion does not do" I really worry that you're not following what I'm saying. My hypothetical is quite literally the situation where Moleman does do that. It's like me saying hypothetically lets say my name is bob, and you said "In your hypothetical, your name literally isn't bob". So please, answer my question that I've been trying to get you to answer for the last 3 posts. Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on.Moleman's description goesfrom: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”.Surging Vengeance goesfrom: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately".just stick to the hypothetical, where MM isn't bugged, his text doesn't say something he cannot do, because in my hypothetical Moleman is supposed to keep his TA in frenzy. This is important. What is the difference between those two situations? The difference is that you've completely changed the way that Moleman's ability functions. You've now created a lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass, and as a result the line you've added at the end is completely unnecessary because the True Accuracy wouldn't fall off upon activating Frenzy regardless. Tell me, do you know the point of hypotheticals? I'm presenting a situation to ask about your logic and views on that situation. And when I do, you're acting like you have no idea what a hypothetical is. With the bob example, it's like I've said "hypothetically lets say my name is bob", and you said "In your hypothetical, you've changed your name to bob! That's not allowed". Yes... that's the point of a hypothetical. In response to me saying "Imagine Moleman's abilities are like this" and you've said "No you have changed what Moleman's abilities are like". Do you not see how you are missing the point of the hypothetical? My whole point here, is that if Moleman's ability description was changed and it wasn't a bug you would have no way to explain the difference between that and surging vengeance because there isn't one. Your only differences you've offered are "Moleman is bugged" (my hypothetical states that it's not bugged), "you've added an ability to moleman" (no, my hypothetical is that moleman has that ability) and surging vengeance description accurately portrays what happens in game (no it doesn't, because in the same way you can't answer 1, 5, 76, 77 and 98 as the answer to "name 5 consecutive numbers between 1-100", a champion going from sp1 to sp3 is *not* consecutive)Either, you don't understand what a hypothetical is, in which case let me know and I can explain it in more detail. Or you do understand, but you're deliberately playing as though you don't in order to disingenuously answer my questions by ignoring the hypothetical because you know that it proves my point. So I'll give it one last try to attempt for you to actually take part in this debate honestly. Just for one second, please try and imagine a world where the way that Moleman functions as of yesterday is quite literally the way he is supposed to work with the "lingering effect that only checks its condition upon initial activation rather than a continuous one that is only active under the conditions of Frenzy not being active AND Moleman being below 10 Monster Mass" as you describe. Imagine that is all part of his abilities, but not his description. So, if Moleman isn't bugged, and if no abilities have been added to him by me or anyone else, and if his description was changed to represent what happens in the game. Why is that not the exact same situation as SV being updated to represent what it does in the game? Please, try not to answer anything along the lines of "his abilities are changed", "he's bugged" or anything else that clearly betrays your lack of knowledge about hypotheticals or consecutive. Either you're being performatively unaware in order to avoid admitting my point, or you genuinely don't know what these words mean. All you've managed to accomplish with thes posts is prove that you're in no position to nitpick kabam's wording, and you don't even realize it.Allow me to break this down for you.Surging Vengeance's issue is not about nitpicking definitions of any specific word, it's simply that the node doesn't mention what happens once the defender reaches 3 bars of power before using their sp2. It is missing information which results in confusion as to how the ability functions. The only change that needs to happen here is to add said missing information to the node description.In order to fix Moleman there are 2 potential scenarios.EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.You've done neither. Instead you threw out both abilities and created an entirely new ability that's even better than both because you don't understand how to properly word an ability.Regardless, your hypothetical has no place here. You're trying to create an entirely new scenario in which your point still fails to hold any ground and requires you to twist facts even further. Bottom line is, Moleman's issue has nothing to do with clarity like the other abilities you've mentioned so far, and can't be compared to any of them.Whether Surging Vengeance's issue is an issue of incorrect wording by definition, or simply an oversight by Kabam, it is not at all an issue with the functionality of the node. EITHER they change how the ability functions in order to fit the description, meaning the ability itself was not functioning as intended, and the description is accurate.OR they alter the wording in order to match how the champion functions in game, meaning the issue was actually with the champion's text.So you are admitting that the "bug" could have been with the functionality or that the issue coulda actually been w the champion's text, meaning the functionality coulda been correct.All this says to me is that it really couldnt be clear to anyone if the champ was working as intended or bugged. except for the fact that if the issue were with the ability text, as I said multiple times already, it would've already been fixed a long time ago considering the issue was brought up well over a year ago, and they have to reason to leave that to sit when tweaking an ability's description is much easier than having to go and alter game mechanics. Except for the fact that if the issue was functionality Kabam would have announced it or responded to the many posts regarding it. Not really? We're all very well aware of how unresponsive they are with gameplay-related issues, so the fact that anyone is surprised at any lack of communication is hilarious. Y'all are sitting here acting based on the least likely scenarios simply because it suits you best and then want to complain when the 90% comes. That's completely your fault and no one else's. Kabam are bad so it's your fault Kabam are bad so it's your responsibility Kabam are bad so you should expect it Mr Fantastic would be proud with the amount you're stretching for your points Thanks for twisting my point once again. You're doing a great job at it. Your points are plenty bad without me twisting them my guy.We are surprised by the lack of communication, and we feel that means some of the blame lies with Kabam. But you think "That's completely your fault and no one else's". You're so eager to blame others, maybe Kabam aren't faultless here. Thanks for twisting my point once again. You're doing a great job at it.Not once did I say anyone besides Kabam is at fault for Kabam's unresponsiveness, but go ahead and interpret that as you will. So if Kabam are partly at fault, why shouldn't they do something to fix what they did? At this point there is nothing to fix, unless you're saying you're capable of inventing a time machine to send them back to send us a message that Moleman is in fact bugged.The change itself is 100% justified and should've been expected, but people decided to ignore that and blow their resources regardless.And somehow you manage to turn this into me saying Kabam's unresponsiveness was justified. Please.
"Just a heads up. Incase you're taking advantage of any unintended outcomes, we're planning on fixing them."Somehow that doesn't go over well. “Just a heads up. Incase you’ve been using that unspecified discrepancy between the description and the actual game for the last year and a half, we are going to fix it despite not commenting on the issue throughout the year and a half it existed.”Funny, i dont know why that did smooth right over with the community.