Unless it was a bug that’s how it’s always been. According to his bio going above 10 monster mass makes true accuracy fall off I might be wrong but they did say they wouldn’t change that ability and that they’ll let it be as it is but I can be wrong.
Unless it was a bug that’s how it’s always been. According to his bio going above 10 monster mass makes true accuracy fall off
I have merged the two threads from @MilitaryJane and @Amms90 in order to keep the conversation in one place. Please remember to keep the ongoing discussion civil and constructive.
I have merged the two threads from @MilitaryJane and @Amms90 in order to keep the conversation in one place. Please remember to keep the ongoing discussion civil and constructive. The real info we need is whether or not kabam will consider undoing this "bug fix". What the vast majority of the player base wants (except for groundedwisdom and demonzfire who always have a different opinion from everyone else) is that mole man stays as he is now. Easy enough to correct the ability decription to reflect the way he works right now. Meaning he will lose true accuracy if he reaches 10 monster mass. He will keep it if he stays below 10 monster mass. Whether he enters frenzy or not. Easy fix. No gamebreaking bug here. Not a champ that's unbalanced as is. And you spare us summoners the pain and frustration, the feeling of loss and of being robbed we would get from this nerf. After a year and a half that the champ was untouched with no bug acknowledged by kabam.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented. AJLMZIs that the alphabet in order? J always comes after A, M always after L and Z after J. But they're not consecutive are they, because consecutive means following each other continuously. 1 then 3 is not continuous. Nor is AJLMZ. But they are in alphabetical order. It isn't the entire alphabet, but that wasn't specified, which is precisely the issue with SV; lack of specification. Again, this comes down to interpretation. This isn't the case with Moleman. There is no way to understand "optional" in "While Frenzy is not active". When frenzy is not active and moleman is under 10 monster mass, he gains TA.Since it doesn’t explicitly state that he loses TA when frenzy activates, I can also interpret this as ‘when frenzy is not active and moleman is under 10 MM, he gains TA. When frenzy is activated, his TA stays active regardless of how many MM he has’I know that’s not what’s in the game but dont you think people who assumed this as true are not wrong? Since that’s how he functioned in game. It could have very well been an omission in description on the part of kabam since they never said otherwise.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented. AJLMZIs that the alphabet in order? J always comes after A, M always after L and Z after J. But they're not consecutive are they, because consecutive means following each other continuously. 1 then 3 is not continuous. Nor is AJLMZ. But they are in alphabetical order. It isn't the entire alphabet, but that wasn't specified, which is precisely the issue with SV; lack of specification. Again, this comes down to interpretation. This isn't the case with Moleman. There is no way to understand "optional" in "While Frenzy is not active".
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented. AJLMZIs that the alphabet in order? J always comes after A, M always after L and Z after J. But they're not consecutive are they, because consecutive means following each other continuously. 1 then 3 is not continuous. Nor is AJLMZ.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations? But Surging Vengeance doesn't misrepresent anything. Using a sp3 after sp1 is still in order. 3 always comes after 1. Again, the only thing that would change with updating SV's text is eliminating confusion as to how the ability functions, because the current text simply isn't clear enough. In your hypothetical, Moleman's text literally states something that the champion does not do. There is no confusion or clarification, it simply is a different ability than stated.The issue with SV and NC are that their text can easily be misinterpreted. There is literally no way to interpret Moleman's text in a way that his gameplay is correctly represented.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case. How is it clarity vs bug fixing when I've asked you to assume the Moleman TA wasn't a bug? Surging vengeance does misrepresent how the node functions. it states "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3." consecutive means to follow continously, so 2 follows 1, 3 follows 2, it goes 1 then 2, then 3. But the node functions by allowing the AI to go from 1 to 3. That isn't what the node says. Consecutive means it cannot go from 1 straight to 3, because then it isn't consecutive from 1 to 3. This means you'd have to change the node to something completely different, and if that's ok to do for SV, why not for moleman.You seem to be drawing distinctions to suit your argument.Ok, in my hypothetical scenario:Moleman/Surging Vengeance works correctly in game. Their ability description doesn't reflect what goes on. Moleman's description goes from: “When below 10 MM and not in frenzy MM gains a TA passive"to: "When below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. Surging Vengeance goes from: "Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3."to: ""Uses Special Attacks in consecutive order from 1 to 3, restarting from the beginning after Special 3. If this opponent gets to SP3 they will use it immediately". Remember, ignore that we now know MM is bugged. This is in a hypothetical yesterday when we didn't have confirmation it was bugged. If you answer anything about it being bugged I will know you haven't read my post, because as of yesterday we didn't know it was bugged for sure. Here's my question. Both descriptions misrepresent what happens in game, both would be fixed to accurately show what happens. What is the difference between those two situations?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game? Again, clarity vs bugfixing. Even if you were correct, Moleman would not be fixed to improve clarity, the ability description would be changed to something completely different. Moleman's description would be misrepresenting how the champion actually functions, whereas Surging Vengeance simply isn't clear enough on specifics.But again, given that the text was never fixed, and they're now confirming that the text was in fact not the issue, we know that's not the case.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there. You’re saying that with the hindsight that Kabam confirmed it was a bug. Before yesterday there was a possibility that Kabam would announce “Moleman’s ability description is being fixed to say “when below 10 MM and not in frenzy MM gains a TA passive, this TA stays while in frenzy”. That goes against your reading of the situation, which is fine, but as Kabam never confirmed it either way, you cannot say that it’s clear because there’s a chance it was not right. If it was updated, then it would accurately reflect what happens in game. Forget for a moment that Moleman’s TA was a bug. What’s the difference between surging vengeance description being fixed to accurately reflect what happens in game, and Moleman’s description being updated to reflect what happens in game?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever? Surging Vengeance and Nightcrawler are cases of improving clarity, not fixing bugs. Nothing is malfunctioning with either of those abilities, whether in text or gameplay. Moleman's description is very clear and leaves no room for confusion, so there's really no comparison there.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around. Right, so no pointing to where Kabam said it was a bug. And your explanation of why we should take descriptions as accurate is “Kabam usually fix it”. Surging vengeance has been in the game for years. Night crawler’s sp3 description has been changed today after 5 years. So that explanation doesn’t hold. How come that hasn’t been fixed? So I’ll ask again:When did Kabam confirm it was a bug? And why should we assume all descriptions are accurate when some get changed after 5 years, and some aren’t changed at all, while Kabam haven’t addressed Moleman’s bug ever?
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure. Descriptions get fixed monthly, you say. How many months ago was moleman reworked? Wonder how that flew under the radar for so long despite having been mentioned repeatedly by players. Maybe the issue wasn't with the ability description? Just throwing out a possibility.Champion description is what a champion is advertised as, and is what players first see, assuming they actually take the time to read abilities, and therefore is what should be assumed as correct, rather than picking and choosing whichever side happens to be most convenient to you. If an ability description is incorrect, it usually does get fixed quickly after having been discovered, and I'd imagine is also infinitely easier to fix than the alternative, so they really had no reason to hold off for that long if the issue really was ability text.This is really just a repeat of the Doom/Wasp vs stun immunity bugfix. Now, try to remember how many rank-down tickets were handed out then, and that'll give you a good idea of how many will be given out this time around.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker. I'm sure you'll point me to where Kabam confirmed this was a bug. Or I'm sure you can explain why we can assume all descriptions are correct when they get fixed monthly because there are mistakes, and because there are nodes that don't act according to their descriptions. I'm sure.
Knowingly attempt to exploit known bugs and you end up paying the price once said bug is fixed. What a shocker.
This is unjustifiably illegal.I DEMAND RANK-DOWN TICKETS.BTW I love how Kabam's undercover agents just keep clicking the "disagree" buttons on real players' thoughts about how they're disappointed.
Personally I think it should be reversed. This champ is not part of the rebalancing programme. If it was an issue and resolved within 3 months I would have been ok. This has been like this for ages so I think it should be left as is.
I have merged the two threads from @MilitaryJane and @Amms90 in order to keep the conversation in one place. Please remember to keep the ongoing discussion civil and constructive. I'm gunna have to be with the people here. That's great you merged then for clarity, but this is what people talk about regarding lack of communication. At least something like "we see the concerns and are discussing it to give your a proper answer" or something would help a lot and would help to keep the convo civil still.
As Moleman isn’t in the rebalancing program didn’t Kabam say they wouldn’t be changing champions’ mechanics outside of this 3 month timeframe? Personally I don’t really like Moleman’s aesthetic and only recently pulled him so this won’t affect me but there’s a really important principle being violated here in my opinion.Surely the process is:- Champion designed/tested released- Turns out a missed bug exists- Bug is fixed ASAP so you can close the chapter on this champion- X months later needs champion needs buffing- Champion is buffed, descriptions updated, released.- Turns out new kit = new bug- Fix bug ASAP so you can close chapter on this champion.This is also the sort of thing that should be done before players spend money targeting said champion, before they clear content such as EoP, targeting said champion, or pick them out of a 202X selector. Doing all of this means there’s no recriminations, or at worst oh this buff is a bit underwhelming but at least I didn’t spend 72 hours grinding the arena or sell my eldest son on eBay for Cav crystals to pull the champion. There’s probably somebody who got their final R4 materials from side quest and EoP, rank 4d Moleman as their first rank 4 and then an hour later found out he was going to be neutered. If you can really tell me that person doesn’t deserve to be able to reinvest their resources after how badly Kabam have dropped the ball on this, you’re being performatively uncaring. This is a game we play and love, and the negative impact of leaving that player with a dud as their only rank 4 after a year of grinding for materials far outweighs the negative of letting them rank down that champion.
As Moleman isn’t in the rebalancing program didn’t Kabam say they wouldn’t be changing champions’ mechanics outside of this 3 month timeframe? Personally I don’t really like Moleman’s aesthetic and only recently pulled him so this won’t affect me but there’s a really important principle being violated here in my opinion.Surely the process is:- Champion designed/tested released- Turns out a missed bug exists- Bug is fixed ASAP so you can close the chapter on this champion- X months later needs champion needs buffing- Champion is buffed, descriptions updated, released.- Turns out new kit = new bug- Fix bug ASAP so you can close chapter on this champion.This is also the sort of thing that should be done before players spend money targeting said champion, before they clear content such as EoP, targeting said champion, or pick them out of a 202X selector. Doing all of this means there’s no recriminations, or at worst oh this buff is a bit underwhelming but at least I didn’t spend 72 hours grinding the arena or sell my eldest son on eBay for Cav crystals to pull the champion.