Can't tell if sarcastic or just another low IQ forum post.Total energy cost on each path is no different than before, it's simply more condensed in some areas than others.
3 energy for porting and there are 5 tiles before the boss fights. Moreover what's the purpose of that extra tile after defeating the boss?
3 energy for porting and there are 5 tiles before the boss fights. Moreover what's the purpose of that extra tile after defeating the boss? It provide an extra tile to conclude the story dialogues the quest has been following for three chapter.
How is it poor design if the total energy spent is roughly the same as other quests? π
How is it poor design if the total energy spent is roughly the same as other quests? π Kabam be like : "Guys we have finished the map but it's not equalling the energy with other quests let's add more useless tiles to balance it"
How is it poor design if the total energy spent is roughly the same as other quests? π Kabam be like : "Guys we have finished the map but it's not equalling the energy with other quests let's add more useless tiles to balance it" Even with those "useless tiles" the total energy spent to complete the quest is no greater than any other quest π€·π½ββοΈ.I don't see anything to complain about here becuase if the quest was redesigned to look like a generic map with the same amount of tiles you wouldn't be here writing about a non-existant problem.
How is it poor design if the total energy spent is roughly the same as other quests? π Kabam be like : "Guys we have finished the map but it's not equalling the energy with other quests let's add more useless tiles to balance it" Even with those "useless tiles" the total energy spent to complete the quest is no greater than any other quest π€·π½ββοΈ.I don't see anything to complain about here becuase if the quest was redesigned to look like a generic map with the same amount of tiles you wouldn't be here writing about a non-existant problem. Where's the logic?
How is it poor design if the total energy spent is roughly the same as other quests? π Kabam be like : "Guys we have finished the map but it's not equalling the energy with other quests let's add more useless tiles to balance it" Even with those "useless tiles" the total energy spent to complete the quest is no greater than any other quest π€·π½ββοΈ.I don't see anything to complain about here becuase if the quest was redesigned to look like a generic map with the same amount of tiles you wouldn't be here writing about a non-existant problem. Where's the logic? The logic is you're spending the exact same energy you would be spending in any other month.When is this getting closed? Absolutely pointless thread.
Believe it or not dude, some people actually enjoy reading the story updates in the comic book game. It's not costing you anything at all and kabam does this pretty regularly when it better fits the narrative.