**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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This is our next war info win or lose there are no points gained. Would really like some clarity on the situation
That is when the differences in strength/rating (basically the “odds” for the match) will determine the slight difference in +/- for one side vs the other (like a boxing match, or horse race, odds). You get higher increase for beating a stronger team, conversely if you lose you will not lose quite as much rating if you expectedly lose to that stronger team. Etc.
After the Sunday/Monday war (like now), you have that extra “off day” before the next matchmaking. Thus you only think it always shows in the past (because you’re comparing it to the Wed/Thur or the Fri/Sat war cases).
But I suspect they don't have tester to play the real game mode, otherwise they wouldn't be so unsure and only say will look into it.
Although it is odd that the change happened for the second war of the season, it is not the first time the K value has changed. The following numbers are for top war rating alliances. As far back as I am aware, the K value was originally around 97 or 98. Even war rating matchups would be +49/-49. Then at some point the K was changed to 65 for alliances over 3k war rating. The latest change was to 39 for alliances above and below 3k, though I am not sure if there is a lower cutoff for another K value.
I do not know the reason for the change. Maybe to slow down how quickly the ratings of top alliances grow. The main impact I see is on alliances trying to move up tiers as they will require more wars to catch up to higher alliances.
We lost 50 points in the first war so will now take 3 war wins to gain a net positive, where as if you won you could lose two wars and still be ahead of where you started the season.