Buffs can be good for everyone not just newer players. Thoughts on recent Buff announcement
Ima dissect part of what Kabam John posted:
“There has been a lot of chatter about how champion reworks and updates have changed. We are still approaching reworks the same way we always have, and we want to reestablish our goals and parameters of these champ revamp efforts.”
The thing is that i think buffs aren’t the same as 2021, when they say that they will be approached like the always have. 2021 sometimes had buffs that came with a lot of text and different abilities, for instance Diablo, Ebony Maw and Joe Fixit. Of course not every buff that year came with a lot of text but those stick out in my mind a bit. Another thing different is that 2022 has buffed fairly old champs, with the exception of Psycho Man, whereas last year they had buffed champs from many different years, some of which from 2019 which wasn’t considered old at the time. There has been a shift to what champs will be getting buffed recently…
The goals have always been:
Give Champions an update that will help them feel more meaningful, especially for newer players who usually have fewer options to deal with challenges
When it says especially for newer players, that’s a great thing, but newer players isn’t everyone. In fact it’s not a huge portion of players, even though there are many. Older/Endgame players still want to be impressed and have a meaningful impact on their account too. And champs like Xpool and Jane feel like just another waste to them. There can be a way to make champs simple, for newer players, yet effective for everyone. Take Nebula for example. Nebula is simple to use, hold block, parry and SP2. There isn’t a super complicated rotation, there isn’t a need to intercept or other complex mechanics, she isn’t that hard for a newer player to learn. When you’re a newer player, the content you play has attack pools relatively close to your own, meaning the block damage you take is somewhat minimal. You also might have a harder time parrying if youre new, which yes isnt the easiest thing to do at that level, but only needs to be done once. Consider the impact that Nebula has on top tier players as well. She’s used quite often in AW, and great for nearly every other content.
An even better example of a champ being good for the new and old is Storm. Storm is super easy to use. 5 hit combo, SP2 with maybe some heavies if you want. Again, no need to intercept, no abilities dependent on parry, and she’s great for new players and has uses for the older ones.
and, To increase a relative sense of excitement when these champs are pulled from a crystal.
This doesn’t say for which type of player it will increase excitement for. I can tell you now, I’m not top of the game but I still wouldn’t be happy if I pulled a Xpool.
Many of the Champions that get reworks are obtained regularly in the early game, especially those with 1- and 2-star versions.
Again, this is a newer change, because many reworks in 2021 were for slightly newer champs.
While it may feel like eons ago that many of you used a 2-Star Champion, they are still regularly used by new players. For these Champions, one of our priorities is to keep them feeling simple and easy to understand. Giving a Champion some new tools to play with, but keeping their original theme.
Again you can make a champion easy to understand but good for the majority of the game at the same time. And sadly it hasn’t felt like that recently. And of course you can keep their original theme, I don’t think many would complain about that, but make their original theme meaningful and not just another fly on the wall
So with the announcement of Juggernaut, Ant Man and Rocket being buffed, they are all old champs, in fact very old champs, keeping the trend lately of old champs being buffed which is great. But again, a buff can be good yet simple. One doesn’t have to be without the other