When can we expect details on Juggy's new buff?
Mr.0-8-4
Member Posts: 483 ★★★
Hey Kabam,
I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!
I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!
15
Comments
Also, I hope they make his unstoppable momentum immune to nullify and slow.
This should be the same in the game. Maybe the unstoppable momentum should be the only thing immune to nullify in his kit.
I would have said "give him unstoppable basic attacks like The Champion's 'Tough Brawlers' synergy"... but how would you fight that?
What I would love to see:
- energy absorption. After successfully landing a heavy, Juggy activates a energy absorption passive for 8 seconds. Any energy attack performed on him stores the damage taken. When the passive expires, Juggy is granted a passive fury for 11 seconds increasing attack by x% of energy damage taken. Launching a sp2 refreshes the passive fury. This effect has a 22 second cooldown.
- give him poison immunity for crying out loud
- Performing a dash attack passively heals him based on the length of the dash. This ability is not effected by heal block or AAR
- gains a 10% prowess buff for every 5 hits in his combo meter. Max of 5 stacks. Add a synergy with Prof X that allows him up to 10
- If a fatigue debuff is applied on Juggernaut, he suffers a passive 25% AAR
- is the only non mutant with the ability to become a horsemen
Just my thoughts
sadly, all it came up with was something like
"his iron will extends to his teammates, granting them immunity to reverse controls"
That's actually a really good idea! It would be similar to Taskmaster's immunity to debuffs but reliant on signature stones.
If anyone should get mags level treatment it should be Juggs
Juggernaut 6* R2 with suicides, almost 6 minutes of fighting. With the buff it should drop to about 4 minutes of fighting.
And also, please don't make him reliant on his sig ability to be good lol
It’s pretty bad tbh, I did it at work because I was bored 🤣
Passive
Juggernaut’s helmet protects him from psychic attacks when not stunned, causing them to deal 80% less damage, as well as making him passively unstoppable for 1 second.
Cyttorak’s embrace provides immunity to reversed controls and poison effects.
Tough skin provides +1500 physical resistance and -40% bleed potency reduction.
On dash in
If juggernaut is under the effect of an unstoppable, he takes 50% less damage from incoming attacks (excludes sp3) and is immune to all nullify, stagger, fate seal effects for the duration of the dash. He also pauses all fury and unstoppable effects.
Heavy attacks
Once every 10 seconds, gain an unstoppable buff for 3.5 seconds. If already unstoppable, instead gain a non-stacking fury buff granting 1800 attack rating for the rest of the unstoppable duration.
Place an 8 second stagger. If unstoppable, place an additional stagger, lasting double duration.
Light attacks
Pause unstoppable effects. If this attack intercepts the opponent, juggernaut instead refreshes an unstoppable effect.
Special attacks
Refresh one stagger, nullify upto 3 buffs and pause unstoppable and fury effects.
Special 1
Inflicts a 1 second stun, increases by 0.5 seconds per unstoppable or stagger effect on either champion. This has a maximum duration of 2.5 seconds.
Special 2
Gain a fury passive increasing attack rating by 2250 for 15 seconds. If unstoppable, the duration and potency of this fury is doubled.
If juggernaut already has a fury from his personal abilities, all fury effects are removed, and this attack instead generates 2 of the above fury effects.
Gain an unstoppable buff for 5 seconds after this attack ends.
Special 3
Juggernaut gains an indestructible and unstoppable passive for 3.5 seconds. If the opponent is stunned during this attack, juggernaut also gains a power gain passive, granting 50% of a bar of power over 5 seconds.
If unstoppable before this attack launches, juggernaut doubles the duration of the unstoppable passive.
Signature ability - nothing stops the juggernaut
When dashing
While dashing, Juggernaut’s attack reduction from incoming hits is increased by a flat [25-35]%.
Additionally, specials are unblockable if juggernaut is unstoppable.