When can we expect details on Juggy's new buff?

Mr.0-8-4Mr.0-8-4 Member Posts: 483 ★★★
Hey Kabam,

I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!


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Comments

  • Mr.0-8-4Mr.0-8-4 Member Posts: 483 ★★★
    Any predictions on what abilities he's going to have? I'd love to see him get a massive physical and energy resistance buff along with immunity to reverse controls and taunt. While we're add it, I hope they toss in some regeneration and Persistent Charges that play a role in his unstoppable momentum.


    Also, I hope they make his unstoppable momentum immune to nullify and slow.
  • Mr.0-8-4Mr.0-8-4 Member Posts: 483 ★★★
    I hope they expand his synergies to include more characters.
  • GrandOldKaiGrandOldKai Member Posts: 788 ★★★★
    Mr.0-8-4 said:

    ŁŤÇ said:

    I hope he's slow immune

    Are you the devil
    Lmao. To be fair, he should be the only champ in the game who is immune to slow/neutralize. As for nullify, that's a tricky one because Thor was able to successfully remove his magical barrier using Mjolnir in the comics but if I'm not mistaken, I don't think he was able to stop his unstoppable momentum.

    This should be the same in the game. Maybe the unstoppable momentum should be the only thing immune to nullify in his kit.
    So, basically, he needs to have a few words with Rhino for stealing his thing.
    I would have said "give him unstoppable basic attacks like The Champion's 'Tough Brawlers' synergy"... but how would you fight that?
  • ŁŤÇŁŤÇ Member Posts: 351 ★★★

    Mr.0-8-4 said:

    ŁŤÇ said:

    I hope he's slow immune

    Are you the devil
    Lmao. To be fair, he should be the only champ in the game who is immune to slow/neutralize. As for nullify, that's a tricky one because Thor was able to successfully remove his magical barrier using Mjolnir in the comics but if I'm not mistaken, I don't think he was able to stop his unstoppable momentum.

    This should be the same in the game. Maybe the unstoppable momentum should be the only thing immune to nullify in his kit.
    So, basically, he needs to have a few words with Rhino for stealing his thing.
    I would have said "give him unstoppable basic attacks like The Champion's 'Tough Brawlers' synergy"... but how would you fight that?
    Decelerate, Disorient
  • ButtehrsButtehrs Member Posts: 5,679 ★★★★★
    Fabwizi said:

    Buttehrs said:

    Fabwizi said:

    If this buff is underwhelming it's probably the final nail in the coffin for any hype around the buff program.

    Theres almost no way they could possibly make him, antman or rocket any worse than they already are. They are 3 of the most dull and lackluster champs with almost zero abilities. Their bio pages are short you can't even scroll.
    Imagine adding Jugs sig ability to base kit, with sig ability incresing the time of unstoppable and labeling it as buff, sad part is it's not beyond imagination at this point lol.
    Still far better than what he is now in that case. That's how bad he already is.
  • altavistaaltavista Member Posts: 1,416 ★★★★
    If they truly were to try and buff him, they would make him essentially have Mighty Charge in his abilities.
  • TheTrueBeast10TheTrueBeast10 Member Posts: 126 ★★★
    I just hope unstoppable isn't integral to his kit. That won't be beneficial to players at all in higher acts unless it has massive damage reduction. Yet Kabam will say Juggs is meant for newer players and just add increased armor, which will be useless unless it comes with crit resistance as well. I have low expectations
  • KennadoKennado Member Posts: 994 ★★★

    ŁŤÇ said:

    I hope he's slow immune

    Are you the devil
    He's the Opps.
  • GrandOldKaiGrandOldKai Member Posts: 788 ★★★★
    Mr.0-8-4 said:

    I hope they expand his synergies to include more characters.

    Amusingly, I once got an AI generator to try and design a Juggernaut buff

    sadly, all it came up with was something like

    "his iron will extends to his teammates, granting them immunity to reverse controls"
  • Mr.0-8-4Mr.0-8-4 Member Posts: 483 ★★★
    Renaxqq said:

    Sig ability: 90% resistance to all kinds of damage.

    THAT WOULD BE AMAZING!!!

    That's actually a really good idea! It would be similar to Taskmaster's immunity to debuffs but reliant on signature stones.
  • SkyLord7000SkyLord7000 Member Posts: 4,000 ★★★★★
    Mr.0-8-4 said:

    Renaxqq said:

    Sig ability: 90% resistance to all kinds of damage.

    THAT WOULD BE AMAZING!!!

    That's actually a really good idea! It would be similar to Taskmaster's immunity to debuffs but reliant on signature stones.
    Would be broken, but I think what would be cool is if he got unstoppable and indestructible on a cool down and if he holds heavy and gets hit (or something similar) he could have fury passives and reduced cool down. Incentivize the enemy hitting into you once every so often to maximize damage. Almost like Kitty and phase…

    If anyone should get mags level treatment it should be Juggs
  • Mr.0-8-4Mr.0-8-4 Member Posts: 483 ★★★

    Mr.0-8-4 said:

    Renaxqq said:

    Sig ability: 90% resistance to all kinds of damage.

    THAT WOULD BE AMAZING!!!

    That's actually a really good idea! It would be similar to Taskmaster's immunity to debuffs but reliant on signature stones.
    Would be broken, but I think what would be cool is if he got unstoppable and indestructible on a cool down and if he holds heavy and gets hit (or something similar) he could have fury passives and reduced cool down. Incentivize the enemy hitting into you once every so often to maximize damage. Almost like Kitty and phase…

    If anyone should get mags level treatment it should be Juggs
    Okay, maybe 90% resistance to all debuffs but still vulnerable to passives
  • Sean_WhoSean_Who Member Posts: 618 ★★★
    My guy needs the Brawl mechanic built into his kit: some damage reduction while unstoppable, power locked/drain opponent, both unstoppable – just go to town for x amount of seconds, would be fun.
  • thanks4playingthanks4playing Member Posts: 805 ★★★
    I'm trying to be hopeful, but based on the recent buffs and the language about appealing to new players by providing champs with simple kits, I have a bad feeling about this buff.
  • winterthurwinterthur Member Posts: 8,058 ★★★★★

    I'm trying to be hopeful, but based on the recent buffs and the language about appealing to new players by providing champs with simple kits, I have a bad feeling about this buff.

    Appealing to new players. Indestructible, Unstoppable, Unblockable. Good enough?
  • 007Bishop007Bishop Member Posts: 491 ★★★
    Mr.0-8-4 said:

    Hey Kabam,

    I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!


    As long as they don't add his sig ability into base kit and give him a new sig ability that makes him like 2% more useful than pre-buff.

    And also, please don't make him reliant on his sig ability to be good lol
  • MCOCHazzaMCOCHazza Member Posts: 884 ★★★
    Had this idea a while back for a juggs buff.

    It’s pretty bad tbh, I did it at work because I was bored 🤣

    Passive

    Juggernaut’s helmet protects him from psychic attacks when not stunned, causing them to deal 80% less damage, as well as making him passively unstoppable for 1 second.

    Cyttorak’s embrace provides immunity to reversed controls and poison effects.

    Tough skin provides +1500 physical resistance and -40% bleed potency reduction.

    On dash in

    If juggernaut is under the effect of an unstoppable, he takes 50% less damage from incoming attacks (excludes sp3) and is immune to all nullify, stagger, fate seal effects for the duration of the dash. He also pauses all fury and unstoppable effects.

    Heavy attacks
    Once every 10 seconds, gain an unstoppable buff for 3.5 seconds. If already unstoppable, instead gain a non-stacking fury buff granting 1800 attack rating for the rest of the unstoppable duration.

    Place an 8 second stagger. If unstoppable, place an additional stagger, lasting double duration.

    Light attacks

    Pause unstoppable effects. If this attack intercepts the opponent, juggernaut instead refreshes an unstoppable effect.

    Special attacks

    Refresh one stagger, nullify upto 3 buffs and pause unstoppable and fury effects.

    Special 1

    Inflicts a 1 second stun, increases by 0.5 seconds per unstoppable or stagger effect on either champion. This has a maximum duration of 2.5 seconds.

    Special 2

    Gain a fury passive increasing attack rating by 2250 for 15 seconds. If unstoppable, the duration and potency of this fury is doubled.

    If juggernaut already has a fury from his personal abilities, all fury effects are removed, and this attack instead generates 2 of the above fury effects.

    Gain an unstoppable buff for 5 seconds after this attack ends.


    Special 3

    Juggernaut gains an indestructible and unstoppable passive for 3.5 seconds. If the opponent is stunned during this attack, juggernaut also gains a power gain passive, granting 50% of a bar of power over 5 seconds.

    If unstoppable before this attack launches, juggernaut doubles the duration of the unstoppable passive.

    Signature ability - nothing stops the juggernaut

    When dashing
    While dashing, Juggernaut’s attack reduction from incoming hits is increased by a flat [25-35]%.

    Additionally, specials are unblockable if juggernaut is unstoppable.
  • RasiloverRasilover Member Posts: 1,475 ★★★★
    Mr.0-8-4 said:

    Hey Kabam,

    I know it might be early since it's only Monday but is there an ETA of when Juggernaut's buff details will be coming out? I'm so excited to finally see our boy wreck people in the battle realm!


    HEADCRUSH!!!!!!!
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