It updatedhttps://playcontestofchampions.com/news/champion-spotlight-juggernaut/
I really thought he'd get some new synergies Oh well.Timing his Maximum Momentum special attacks is going to be... a thing, though
so parry and no more unstoppable now .. makes any champ effective against him and not just science or slow inducers.
so parry and no more unstoppable now .. makes any champ effective against him and not just science or slow inducers. Parry-stun will not be consistent and fail most of the time
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people?
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent. If that's the case.... not bad. I still don't like the idea that Juggy is stopped by meager non damaging buffs. His unstoppable buff should be similar to The Thing (immune to nullify but able to be stopped by slow)
Definitely looks like Juggy will have a unique playstyle now.Those synergies look like an afterthought, though.
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry.
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle.
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too Doesn't his last synergy with himself cause him to start with 3 unstoppables? Or am I reading that wrong?
It should just be Slow, Weak, Petrify and knock the champion down to remove the Juggernaut's main ability.