**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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https://playcontestofchampions.com/news/champion-spotlight-juggernaut/
Hmmm...
People might prefer the unbuffed version
Oh well.
Timing his Maximum Momentum special attacks is going to be... a thing, though
Wanna see some gameplay but it looks like easy to use nasty sp2 and very unstoppable.
Synergies look uninspired.
The trade-off between maintaining unstoppable buffs and entering maximum momentum seems really off. Maximum momentum just sounds like it's really weak compared to maintaining a good amount of unstoppable buffs. When I think "maximum" anything, I think better than normal. Obviously, gotta try it out before I make a final judgement but my initial reaction is this was not fleshed out nearly as much as it could have been.
I think all special attacks should have paused unstoppable buff decay for "x" amount of seconds, increasing with the respective special (ie, SP1 pauses for 3 seconds, SP2 pauses for 6 seconds, and SP3 pauses for 9 seconds).
The sig ability seems really nice. The nullify looks pretty good if you maintain a high stack of unstoppable buffs. The weakness as a debuff and only a 5% damage reduction looks like you can use that in so many situations to get knocked down by some weak hit and get free healing off willpower.
All in all, I'm still pretty excited to try out my Juggy. He seems like he could be fun.
Wished his unstoppable was immune to nullify. I'm down for removing them via non-damaging debuffs but I would've preferred abilities like Dr. Strange's nullify ability to be useless against it.
although we can't judge it till it's live, since last year's buff were horrible
edit: fact check on numbers
So to quote from KarateMike: uhhhh… that’s pretty decent.
Those synergies look like an afterthought, though.