I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too Doesn't his last synergy with himself cause him to start with 3 unstoppables? Or am I reading that wrong? Think there’s a typo here. This synergy is outgoing from Colossus to Juggs and UC. It replaces the current synergy that gives him a longer first Unstoppable
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too Doesn't his last synergy with himself cause him to start with 3 unstoppables? Or am I reading that wrong?
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle.
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry.
I'm still trying to figure out how to even land a basic combo on the guy if he has stacks of unstoppable removed one at a time and will be difficult to parry. hence the quandary ... could be quite the puzzle and it could NOT be quite the puzzle. He doesn’t start the fight with any unstoppable, and he only gains it by dashing forward or landing a hit. Parry off the start and you’re good. Also, if you can reparry, you’re good. Also also, each unstoppable only lasts for 1.25 seconds. So if you can just eat a combo into block to bait a heavy, that’ll probably work too Doesn't his last synergy with himself cause him to start with 3 unstoppables? Or am I reading that wrong? Think there’s a typo here. This synergy is outgoing from Colossus to Juggs and UC. It replaces the current synergy that gives him a longer first Unstoppable So this synergy shouldn't be listed on his page? If so, is there another synergy that's supposed to be there, or will he only have 3?
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent. If that's the case.... not bad. I still don't like the idea that Juggy is stopped by meager non damaging buffs. His unstoppable buff should be similar to The Thing (immune to nullify but able to be stopped by slow) I just reread the part about how Maximum Momentum works. It only consumes your unstoppables if you attack into block. If the enemy isn’t blocking, your unstoppables aren’t consumed. So that brings the total power of the sp2 for a 6* r3 Juggernaut to 13,783.5 + 50% physical burst damage. That is unboosted and not accounting for any synergies or masteries you may be running to boost his attack further.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent. If that's the case.... not bad. I still don't like the idea that Juggy is stopped by meager non damaging buffs. His unstoppable buff should be similar to The Thing (immune to nullify but able to be stopped by slow)
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people?
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent. If that's the case.... not bad. I still don't like the idea that Juggy is stopped by meager non damaging buffs. His unstoppable buff should be similar to The Thing (immune to nullify but able to be stopped by slow) I just reread the part about how Maximum Momentum works. It only consumes your unstoppables if you attack into block. If the enemy isn’t blocking, your unstoppables aren’t consumed. So that brings the total power of the sp2 for a 6* r3 Juggernaut to 13,783.5 + 50% physical burst damage. That is unboosted and not accounting for any synergies or masteries you may be running to boost his attack further. I am reading it as to get Maximum Momentum, you have to break the block at 10 unstoppable buffs. Says you need 10 buffs to get unblockable passive, but doesn't say you're granted Max Momentum at 10 buffs - only mentioned that on the unblockable attack.
at 10 stacks on unstoppable he loses them all for a unblockable attack? so we lose the whole attack bonus for a measly unblockable attack? (sure it could be useful at times but i definitely feel like not, if a opponent was autoblocking then we would have a hard time getting to 10 unstoppable buffs anyway)am i reading this right people? The idea seems to be to expend those 10 stacks on the sp2, specifically. It will grant a 200% fury buff for 10 seconds, be unblockable, and deal some hefty burst damage. Add onto that the fact that he passively has a 50% damage boost from the Gem of Cyttorak, it looks like his attack value as a 6* r3 for a well used sp2 will be 10,580.5. And again, half that damage will be dealt again as burst damage. And the fury lasts for 10 seconds, not just the duration of the special. So to quote from KarateMike: uhhhh… that’s pretty decent. This math assumes that the 10 unstoppables are consumed when firing the sp2 and before contact. If the 10 unstoppables last through either the first hit or the entire special, that’s an additional 3023 attack value for a 6* r3, plus the 50% burst. Pretty. Decent. If that's the case.... not bad. I still don't like the idea that Juggy is stopped by meager non damaging buffs. His unstoppable buff should be similar to The Thing (immune to nullify but able to be stopped by slow) I just reread the part about how Maximum Momentum works. It only consumes your unstoppables if you attack into block. If the enemy isn’t blocking, your unstoppables aren’t consumed. So that brings the total power of the sp2 for a 6* r3 Juggernaut to 13,783.5 + 50% physical burst damage. That is unboosted and not accounting for any synergies or masteries you may be running to boost his attack further. I am reading it as to get Maximum Momentum, you have to break the block at 10 unstoppable buffs. Says you need 10 buffs to get unblockable passive, but doesn't say you're granted Max Momentum at 10 buffs - only mentioned that on the unblockable attack. I get how you’re making that reading and you could be right, but I read it as you have Maximum Momentum at 10 (which is when the unblockable passive is applied), and you lose it either by stacks of unstoppable wearing off naturally or by landing a block breaking attack. If how you read it is correct, that’s a very bad implementation of the mechanic and makes it hard to control, since it would go on cooldown basically every 10-ish hits.
His buff is actually pretty neat offensively, but as a defender he seems...comically badIt seems the days where you had to avoid his assault when he had Unstoppable and couldn't be stunned are over
His buff is actually pretty neat offensively, but as a defender he seems...comically badIt seems the days where you had to avoid his assault when he had Unstoppable and couldn't be stunned are over Just throw him on a node with an unstoppable buff. Between that and his own unstoppable buffs that he gets when he activates a special, he should be a force to be reckoned with. Not to mention he is also unblockable at 10 stacks.