KABAM FIXED DDHK AND HE’S BEYOND GOD TIER!

24

Comments

  • IgorewIgorew Member Posts: 11
    I was playing to try him out if he is worth ranking and when I reached combo meter around 40 I was not dealing damage anymore. The video is just a prove that I was not dealing damage. I tried to decrease the combo meter but nothing was happening. In his description I haven't found anything about this behavior.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Even with a little 5/65, he's doing way better damage now @Rookiie @MegaSkater67 @FluffyPigMonster





    Loving it!

    Awesome 🔥
  • Bugmat78Bugmat78 Member Posts: 2,381 ★★★★★
    Igorew said:

    I was playing to try him out if he is worth ranking and when I reached combo meter around 40 I was not dealing damage anymore. The video is just a prove that I was not dealing damage. I tried to decrease the combo meter but nothing was happening. In his description I haven't found anything about this behavior.

    I think you try to keep his combo meter between 20 and 25 by weaving in heavies (which remove combo) to keep all the damage? If you keep gaining combo the attack rating from debuffs reduce by 5% for every new debuff or something like that. Also need to throw sp2 (which also removes combo) to get rage and fury. Very complicated champ info for this guy but I'm ready to test him as I have a sig 60 6*
  • Hrishikesh713Hrishikesh713 Member Posts: 712 ★★★
    Mine is 5/65 and i am still getting his regular damage 🥲🥲
  • DeaconDeacon Member Posts: 4,255 ★★★★★
    i'm quite pleased ... makes him even more of a favorite of mine.
  • GlazzyBearGlazzyBear Member Posts: 135 ★★
    An unexpected change of pace for the champion, but still not fond of his regeneration rate. It either needs to be increased through synergy or tune up, or at the very least have his regen rate not affected by poison since he has class advantage against science. One step in the right direction at least...
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Another update!

    I managed to hit an SP2 for 100K:
    30K on the first hit
    30K on the second hit
    40K on the third hit

    Safe to say that it was circumstantial, and you should normally expect SP2s to hit for about 78-88K when all hits crit.

    Unfortunately I did not manage to capture the 100K SP2, but I did manage to capture something else quite spicy:

    A 64K Heavy Attack!

  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Love this man's excitement.

    Thanks 😄
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Mine is 5/65 and i am still getting his regular damage 🥲🥲

    Bring KP.
  • ChobblyChobbly Member Posts: 948 ★★★★
    It’s definitely better.

    With my 5*R5 I can hit get WS down in 90-100 hits with Peni and Kingpin, or between 105-110 without. The damage increase is more noticeable to me on Heavy Attacks and Specials but that’s probably to be expected. He’s re-earned his place in one of my main synergy teams (KP, Hood, Mysterio, Peni and now DDHK).

    Sweeping statement: I don’t think Stick’s Apprentice has ever worked properly.

    It would be nice to get some acknowledgment from Kabam about this fix, as it appears to have been investigated and changed relatively speedily (and thanks to the Devs and everyone else for pushing this through). As it wasn’t on the release notes. @Kabam Miike , @Kabam Jax, any chance of a quick update?

    Let’s hope that with the Echo series, and Daredevil’s now bright future in the MCU, we get some nice synergies along the way.

    Great effort everyone :-)
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Chobbly said:

    It’s definitely better.

    With my 5*R5 I can hit get WS down in 90-100 hits with Peni and Kingpin, or between 105-110 without. The damage increase is more noticeable to me on Heavy Attacks and Specials but that’s probably to be expected. He’s re-earned his place in one of my main synergy teams (KP, Hood, Mysterio, Peni and now DDHK).

    Sweeping statement: I don’t think Stick’s Apprentice has ever worked properly.

    It would be nice to get some acknowledgment from Kabam about this fix, as it appears to have been investigated and changed relatively speedily (and thanks to the Devs and everyone else for pushing this through). As it wasn’t on the release notes. @Kabam Miike , @Kabam Jax, any chance of a quick update?

    Let’s hope that with the Echo series, and Daredevil’s now bright future in the MCU, we get some nice synergies along the way.

    Great effort everyone :-)

    @Chobbly I tested out two scenarios and I am afraid it is still badly bugged (including the spike in damage). Let me put the information together.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Igorew said:

    I tried him but at some point he stopped dealing any damage. Is it a bug?
    https://youtu.be/BtwuG8d833M

    I found your bug mate

    https://forums.playcontestofchampions.com/en/discussion/310919/apology-to-forums-ddhk-thread#latest
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Hey there, we posted this over in the bug thread about his damage dropping off, but wanted share it here as well:

    The team found the issue with his damage drop off and is working on a fix for it. The Attack Rating bonus he gets from his Stick’s Apprentice ability was improperly scaling based on non-damaging Debuffs gained throughout the entire fight, rather than those on him at the time, resulting in some higher than intended damage. Since the bonus scales down with each Debuff, it would then scale down farther than intended as well, eventually resulting in much lower than intended damage. The fix should make it so he’s only scaling based on Debuffs on him at the moment, which may drop off some of the damage spikes, but will also prevent him from lowering his Attack Rating below his base. Even after this, he’ll still be coming away with higher damage than he had in the previous patch though.

    Awesome, thanks so much for following up @Kabam Zibiit ! I’m super excited to see how he’s going to turn out. This might actually be much better for him when he is on his own! And definitely the fix I want to see.

    PS. Glad I got the analysis right, but I could learn a thing or two from you about wording things in a simpler way 😉
  • TheDaywalkerTheDaywalker Member Posts: 143
    Rookiie said:

    34K MEDIUMS!



    BIG YELLOW NUMBERS!



    INSANE DPS!



    WS IN 71 HITS!



    Holy smokes! I took him into the EQ and noticed he was hitting really hard. At first, I thought it was the Fury buffs from the nodes, but then I noticed he was hitting pretty hard without the Fury buffs. I took him for a spin and holy smokes, this guy can dish out damage.

    FINALLY KABAM! Thank you so much! ❤️

    W.
  • ChobblyChobbly Member Posts: 948 ★★★★
    edited August 2022
    Rookiie said:

    Hey maybe you could get the team to throw in an extra Fury buff or something while they’re at it eh @Kabam Zibiit 😉

    Yeah, I’ll take a small increase to Base Regen Rate please :D

    Joking aside, great to have an update that a fix is on the way.
  • CederCeder Member Posts: 668 ★★★
    I wouldn't say beyond god tier, definitely good though
  • GrandOldKaiGrandOldKai Member Posts: 789 ★★★★
    Yeah, he does have pretty nice "ramp up", though it is technically a glitch



    definitely not bad for a 4/40 4*
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Hey @Kabam Zibiit
    A question if you don’t mind: will the fix be rolled out as part of next month’s update? Or will it just be rolled out when it’s fixed?
Sign In or Register to comment.