Just some thoughts on DPS and the fear of “too much”
Hi, all! Hope all is well!
As always, when new characters are released and new synergies are revealed where existing characters hit really hard, there’s always this rush to the forums asking for nerfs and rebalances because for some reason, we just can’t have characters doing “that much damage.”
So, with that in mind, I have a question:
Why isn’t Annihilus one of the most desired characters in the game?
Seriously. Do me a favor and simply read his kit. Seriously. Look at his kit. It’s absolutely amazing. I legitimately think it’s a top-three kit IN THE ENTIRE GAME.
But hardly anyone plays it.
Let’s also look at, say…Dragon Man. Another awesome kit with some interesting aspects. I do think you see a few more ranked-up Dragon Men out there in the wild — it’s hard to tell, as a solo player — but I did see a few more in Battlegrounds, which is all I have to go on as far as what real people are ranking up.
Just recently, I also posted about how Black Bolt’s Big Boi DPS is significantly easier to access with Quicksilver…while also cautioning that the kit requires Medusa and probably Hit Monkey as well as Quicksilver in order to do that, while reminding that even if you do, there’s no Regen or Power Control, and the buffs are active — personally, I have always felt that no character that is reliant on Active Buffs is OP, because they can be controlled by Nullified or have their DPS mitigated by simple, common nodes like Buffet, Pilfer or Tranquility.
That’s really the point of what I am getting at: I don’t know where this game is going, and maybe there are outliers introduced that make you raise an eyebrow, but I still believe down to my core that DPS is completely overblown in this game when:
1. You need to drag along at least two or more other characters to access it via Synergy
2. The character has no, or few, immunities to Damage Over Time effects
3. The character has no access to Power Control or Regen
4. The character relies on RNG/Critical Hits to access abilities
5. The character generates Active Buffs or Debuffs
This is why OG Scarlet Witch has always been somewhat of a pain in the ass for this game, because yes, by my metrics, the kit’s DPS has been easier to access without as many limiting factors as other characters have as hindrances.
But.
But.
I have a 6-star, Rank 2 Super-Skrull. I really like playing with the character. I am old, so I love Old-School characters like Super-Skrull and Annihilus. OG Vision. Characters like that. But it’s really hard to justify ranking them, or anyone else, up when their DPS is lacking.
That’s not saying, “OMG Scarlet Witch hits too hard, nerf her! Drag her back to the pack!!!!!!!”
That’s me saying that dragging random characters back to the pack doesn’t truly help the game when Big Boi DPS characters already exist — Hercules exists. Apocalypse exists. Captain Marvel Movie exists.
It doesn’t help Super-Skrull to nerf anyone, and to me, it’s always been the worst thing we talk about in this game: We focus on the ceiling too much and the middle and the floor far too little.
Instead of penalizing some random high-DPS kit or synergy, what really helps the game is when a character like Juggernaut is given a buff that allows for easier access to relevant DPS, or when Bishop is made easier and more effective with a solid kit that just needed some modification, or when Hulkbuster was buffed to have relevant DPS and utility.
I wish more people cared about characters like Annihilus and Super-Skrull and what the middle of the game looked like, because the middle and the floor being improved is what makes this game better.
Just my thoughts