Why is the legendary event so grindy

TrenzaloreTrenzalore Member Posts: 182 ★★★
Kabam I get this is a bonus event but why make it so unenjoyable. Between it and eternity of pain it seems like you truly want to make players have the least amount of enjoyable content possible in game. Decent rewards are nice but not if the content is mind numbing.

Comments

  • baskinrobbinsknowsbaskinrobbinsknows Member Posts: 272 ★★★
    Just do what some of us are doing, skip it. Kabam can see the data and if people are doing the content or not. Similar to how Caviler difficulty had people loose interest, then Kabam changed it. They even admitted that a lot of people were not doing the content, so changed were made. Actions speak louder than words my friend.
  • Suros_moonSuros_moon Member Posts: 477 ★★★
    edited August 2022

    Kabam I get this is a bonus event but why make it so unenjoyable. Between it and eternity of pain it seems like you truly want to make players have the least amount of enjoyable content possible in game. Decent rewards are nice but not if the content is mind numbing.

    There are legitimate concerns about the intended effect of a legends event vs the grind this arena represents. A good way to invalidate those claims is by comparing them to content which is not, even in the slightest, created to be enjoyable. For whatever reason there is a misconception that EOP was supposed to be “fun” or “enjoyable” or even “soloeable”. EOP was created and communicated quite clearly to be none of those things. If criticisms of any events are to be legitimate then we have to be consistent about how we judge them.

    1) What is a good sense of rewards are in the current meta
    2) What is this event marketed as by kabam
    3)How has this played out with actual player interaction with the content.

    EOP is a perfect event by these tenants. Short of bugs (and an admittedly long wait period for rewards) it was amazing in terms of what the players received, the amount of resources/time you usually had to invest and what kabam said they wanted to create. This was not “enjoyable” content in terms of ease but if anyone thought something called “Eternity of Pain” was going to be run of the mill then the failure wasn’t on Kabam in terms of communication.

    The legends event seemed to be a sort of summoner appreciation event which does beg the question of how something meant to be enjoyable seems to be particularly grindy instead. I have theorized a possible explanation in that the original “legends” did have to grind out insanely long fights for hours on end even if they weren’t “difficult” per say. If this was the intent then the arena does actually give a similar feeling, however, if that was the goal it was lost in marketing (a failure of the second tenant) somewhere which is likely the reason for the seeming effect/intention incongruity. If this was not the goal then clearly the failure was in the third tenant which would hopefully result in some sort of multiplier buff
  • Ps_cr7Ps_cr7 Member Posts: 296 ★★
    Because there is no money. It's been same every year. It was so exciting at start but they have not changed anything about it with each passing year. Either they don't know about the game meta change or they don't care.
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