Relics?
Trafalgarwar96
Member Posts: 580 ★★★
Ok....the 12th we will have the battlegrounds again, but aren t supposed to be introduced in the game the relic system too?
No one talks about them anymore....
No one talks about them anymore....
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Comments
TL;DR this game wasn’t meant for equipment. Kabam already made a game with equipment and it wasn’t highly received. Heavy Monetization of relics will ruin the game and make pulling a champion less rewarding if you don’t have the specific relic.
One way I'd like to see relics implimented tho it why not make them act as synergies for Champs. Like if I'm using Angela, have a relic attack to her and give her the Odin synergy without Odin. Would be a fun and not game breaking way to go about it and not let them be used in PVP content like AW or BGs.
Even simple synergies like +150 crit rate or 8% attack, doesn't have to be unique synergies.
But it’s all a wait & see game
We'll have more information on Relics for you in the next month or two!
https://forums.playcontestofchampions.com/en/discussion/134582/avengers-assemble-quest-for-the-stones-and-save-the-battlerealm-events-are-coming/p1
But what is a realistic alternative? I feel like we can all agree that if nothing is added then the game will die out and we will all be forced to quit anyway.
So what is the alternative? Relics could be it, but really it’s just the same grind for different things. Instead of a 7* Hercules you’ll be chasing an “Epic Belt of Hercules”. The chase will be the same, am I missing something or is that what people want?
R5 5* can still handle every piece of content in the game, rather easily. Battlegrounds is probably the one thing where you “really need” 6* to be competitive, if you want. All story mode, EQ, SQ, AQ and mostly AW (save master and p1 and p2) can be handled by 5*. So introducing 7* will really only affect the alliances that want a top 20 spot.
Yeah, it would suck to have 7* implemented, but as long as Kabam scales it how they did with 6*, I see no problem for everyone outside of the top 3% of players on those specific alliances.
I don't like exercising but I do it. I don't like starting over in online games but I do it as well, because, and perhaps I'm in the extreme minority, I only play games I actually like playing, and having something new to chase is why I play at all. If I want to play a game just to reach the top of it and look down, I'll play a single player game with a beginning, a middle, and an end.
In some ways, having no new rarity would be like AQ rewards being awarded based on historical points and not weekly points. At some point, everyone simply locks into where they are relatively speaking, and while it is not mathematically impossible for a new alliance to climb the leaderboards, at some point it becomes mostly pointless to try. No new rarity does that on a larger scale. At some point there's no point in new players joining the game.
We lost players when we introduced 6* champs. We needed to lose those players, because the cost of keeping them was simply too high. Relics are coming, and 7* champs (in some form or another) are eventually coming, and if we lose players because of it, those are players we simply have to lose because the cost of keeping them is still too high.
A game that loses some of its most veteran players might be in trouble. But a game that cuts off its access to new players is definitely going to die. That's no choice at all.