Why is it fair that AA and domino stop the kraven abilities that are supposed to help us
Looperdude55
Member Posts: 26 ★
I’m sorry but ability accuracy reduction shouldn’t shut down mechanics that are meant to help you get through the fight. Code that in its not hard
15
Comments
Mechanics are neutral. They do what they do. It is up to the player to figure out how to make them for for the player, and if they don't do this properly then they get hit in the face by them.
Mechanics are never there to universally help you. They are there to give you the opportunity to use them to help you. Healing is there to help you, until Spectre reverses it and kills you. Shock damage is there to help you defeat the defender, until you try to use it against another player's Silver Surfer and he starts healing from it. Buffs are beneficial effects, until you run into something that nullifies them off you and kills you with them.
Ability accuracy reduction can help you turn stuff off, but you don't get to tell it which things to turn off. If ability accuracy reduction is not something that will benefit you in a particular fight, you're supposed to figure that out and decide to bring something that doesn't have AAR to the fight, not ask that the rules of the game be changed so you can bring a poor match up to a fight and have it magically work the way you want it to work.
The reason why the game is more complex than two champions taking turns hitting each other with a stick is because thinking about how the game works is part of the game. The tappy tappy part is just the last step in wining a fight, the first step happens in the brain first, and the higher you progress in the game, the more important that step is.
I really don't understand why the special node effects need to be applied to the enemy to then be triggered on us instead of just giving us the conditional effect in the fight since us using AAR on an opponent is supposed to effect them and not us. I don't know if the coding to apply an effect directly on us absent using a boost or something is something they haven't created and would be too difficult for them to do but it seems strange if they couldn't do that.
Node effects are not "applied" to the defender and then "applied" to us. All abilities, and that includes nodes, have an originator. All effects have a target. Node abilities generally are designed with the defender as the source, and some of the effects of nodes have the defender as the target and some have the attacker as the target.
"Beneficial node effects" are subjective. There are effects that benefit some champions and not others. Who is going to decide which node benefits are "supposed to" benefit the player and which are not, and which champions will thus benefit from those node effects and which are not? You?
If we're just going to pick and choose which things we want to function and which we can just decide to not function just because, why bother playing the game? Why not just decide you win all the fights, the end. That death mechanic? I don't like that one when it affects me. I don't mind when it affects the defender.
Take this fight for example. When Venom OmNomNoms a Buff via his SP1, it is classified as a Nullify and Kraven receives a bar of Power. When Venompool OmNomNoms a Buff via his SP1, it is not classified as a Nullify and Kraven does not receive a bar of Power. I have heard people recommend each champ over the other because of this interaction. The point is that opinion is subjective so it can be very difficult to just decide what interactions are pro player and then have them not get affected by AAR. Much more straightforward forward to have it work the way it does now.
I don't have a technical understanding or vocabulary for coding and game design so I am sorry if I phrased things incorrectly.
You did say the node abilities are "generally" designed with the defender as the source which I take to mean they can be done with the attacker as the source so that maybe AAR wouldn't interfere with certain things but it may have just been a general phrase you were using. I always assumed AAR affected some of the abilities/nodes that most people wouldn't want them to because they didn't consider having champs we could use who would have AAR abilities when they designed how the systems work. I thought it was an oversight or not wanting to go back and change things when new mechanics were added but if it is an intentional design choice then of course it is their game and they can design its' challenges however they feel is appropriate.
I don't think they should have to change anything myself or that it should be an exhaustive thing where every possible interaction is looked at and evaluated. I just think that in certain cases, like when they made the strikers and gave them special effects that could be applied beyond just the attack damage, that those are things that could be looked at as they are making them. That was the main reason I brought up the striker example originally; I believe the 1st iteration didn't have any of the effects apply when using AAR but they changed it with the 2nd (I may be misremembering and am not stating this as absolute fact). It just seemed weird to me that they did allow some of the node effects to occur regardless of AAR but didn't allow all of the effects to apply.
As far as beneficial effects being subjective, of course I agree with that in some cases. There are certain things though that I believe get interfered with by AAR that I don't see as being only subjectively beneficial, though I haven't spent a long time analyzing it. For example, I believe the node that makes it so you have to knock an enemy down to be able to KO them can be interfered with and things like the striker giving you unblockable or unstoppable was an issue. These things don't really seem like things only some people would think are helpful or could hurt you in some situations. I am sure there are other similar kinds of effects as well.
I am not saying we shouldn't have to play the game around AAR interfering with these kinds of things but I guess the main point I was trying to make was that it doesn't seem unreasonable to ask why it can't be reexamined.
Sorry for the long post, it is late and I am tired so it may be a bit rambling.
Gameplay should trump mechanics everyime. This game is super complex with a huge amount of interactions and reducing the complexity should be a priority.
I know people who have quit the game because "I'm sicking of youtubing for 15 mins to do a 3 minute fight".