4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again. They shouldnât cost more because the odds for targeting champions isnât different. Probably need some @DNA3000 math on this but I would bet money that the odds to pull god-tier champions from the basic to the duel crystals wonât change much. They aren't, but that's not why the dual class crystal costs more. They cost more because they have a smaller pool, and thus a higher chance of pulling a specific champion within that pool.If what you want is "any god tier champ" then the basic crystal is going to probably be your best bet. But who wants "any god tier champ?" Mostly people who don't have a significant 6* roster. Those are the people we tend to recommend to open basics - because they don't need a specific champ, they need *any* useful champ, and for them, more pulls is better.But once you get past that point, you don't necessarily want just any god tier champ. First of all, you might have some already. Doom is great, until you have him. Then awakening him with a second pull is good, but maybe not as good as getting a new god tier champ. And then getting sigs on him is okay, if you want the prestige, but certainly not as good as pulling a brand new Hercules, or awakening that Archangel.Targeting matters to players who actually want or need to target. I mostly open featured 6* crystals over basics, because they are almost *always* better for me. I have most of the 6* champs. I need the rest, or a few awakened. A basic crystal is highly likely to just be adding sigs on top of a champ I already have and either don't need awakened or already have awakened. Featured crystals are going to be at least 25% new, and probably more, and if a particularly bad one comes around, I can always skip it and save up for the next one. That level of targeting is *more* than worth 15k shards (I do buy the 13k Sigil version, but you can only get one every two weeks, and I'm buying way more than that).Targeting isn't valuable to everyone. But to the players who need it, targeting is worth a lot. How much? Certainly more than 10k. Almost certainly less than 15k, because the featured crystal offers a targeted selection of 24 champs in the pool: a dual crystal has a larger pool than that, and thus a more diluted targeting ability. A dual class crystal sits approximately at the geometric mean between the basic and the featured crystal in terms of pool size, so I would expect the cost to sit in the vicinity of the geometric mean between the basic and featured costs, or about 12250 shards (why not the arithmetic mean, or just simple averages? Because the perception for odds tends to be proportional half the options is twice as good).Anything between 12k and 13k probably would have been fine. You might have wanted to avoid making it identical to the Sigil discount (13k) but that isn't essential. But the crystal is most definitely more valuable than a basic and less valuable than a featured when it comes to targeting. For people not targeting, the crystal is worth the same as a basic. But the value of dual class crystals is being set relative to their value as a method of targeting. So if the odds are similar then what makes a duel crystal have to be more then a basic? Targeting? Itâs more of an illusion of targeting then actually targeting. We can target 2 specifics of iso but we canât target 1/70 champion from the duel crystals. So ultimately we spend more on shards for the illusion of targeting. Where as 1/24 on the feature DOES sound better for targeting specific champions. Granted I wonât see one justifying point for the increased cost because I strongly see it as not needed, so perhaps you have a valid point just not for me. Very few people are doing it for one champ. I have these: Nick, KP, Apoc, Wags, Prof X (all awakened) plus Falcon and Masacre. Most of these are objectively strong pulls who would do almost nothing for me, though Iâd be happy to awaken Falcon or my r2 AA. I donât have these: Corvus, Hype, Herc, Omega Sentinel, Warlock, Ultron, G99. These are objectively strong pulls who would be fantastic for me. As 6-star AGs proliferate through the loyalty store, holiday deals and content, they also play a role in prioritizing selections.Iâm very disappointed at the outcome, but Iâm also going to finish 7.2, 7.3 (exploration for both to finish act 7) and 8.1 (completion only) this month. Iâll use those nexuses, the summer event and maybe EOP to pad these numbers. In the mean time, Iâll briefly hold shards and make an informed decision about whether itâs worth the upcharge. Correct, most people are seeking more then one champion and typically have a list of âmissesâ they are happy with. I pegged todays crystal at 18% chance to get something I want. Feature crystals are a 24% chance and basics (using a youtubers tier list) have a 28% chance to pull any one of their two top tiers worth of champions (73/254). So at 18% for the duel crystal itâs significantly inferior to the other two but costs between them. Like I said before, people will open them out of necessity not because itâs a good deal.Edit: 18% is what suits my roster and opinion. Others could be a bit higher or even lower.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again. They shouldnât cost more because the odds for targeting champions isnât different. Probably need some @DNA3000 math on this but I would bet money that the odds to pull god-tier champions from the basic to the duel crystals wonât change much. They aren't, but that's not why the dual class crystal costs more. They cost more because they have a smaller pool, and thus a higher chance of pulling a specific champion within that pool.If what you want is "any god tier champ" then the basic crystal is going to probably be your best bet. But who wants "any god tier champ?" Mostly people who don't have a significant 6* roster. Those are the people we tend to recommend to open basics - because they don't need a specific champ, they need *any* useful champ, and for them, more pulls is better.But once you get past that point, you don't necessarily want just any god tier champ. First of all, you might have some already. Doom is great, until you have him. Then awakening him with a second pull is good, but maybe not as good as getting a new god tier champ. And then getting sigs on him is okay, if you want the prestige, but certainly not as good as pulling a brand new Hercules, or awakening that Archangel.Targeting matters to players who actually want or need to target. I mostly open featured 6* crystals over basics, because they are almost *always* better for me. I have most of the 6* champs. I need the rest, or a few awakened. A basic crystal is highly likely to just be adding sigs on top of a champ I already have and either don't need awakened or already have awakened. Featured crystals are going to be at least 25% new, and probably more, and if a particularly bad one comes around, I can always skip it and save up for the next one. That level of targeting is *more* than worth 15k shards (I do buy the 13k Sigil version, but you can only get one every two weeks, and I'm buying way more than that).Targeting isn't valuable to everyone. But to the players who need it, targeting is worth a lot. How much? Certainly more than 10k. Almost certainly less than 15k, because the featured crystal offers a targeted selection of 24 champs in the pool: a dual crystal has a larger pool than that, and thus a more diluted targeting ability. A dual class crystal sits approximately at the geometric mean between the basic and the featured crystal in terms of pool size, so I would expect the cost to sit in the vicinity of the geometric mean between the basic and featured costs, or about 12250 shards (why not the arithmetic mean, or just simple averages? Because the perception for odds tends to be proportional half the options is twice as good).Anything between 12k and 13k probably would have been fine. You might have wanted to avoid making it identical to the Sigil discount (13k) but that isn't essential. But the crystal is most definitely more valuable than a basic and less valuable than a featured when it comes to targeting. For people not targeting, the crystal is worth the same as a basic. But the value of dual class crystals is being set relative to their value as a method of targeting. So if the odds are similar then what makes a duel crystal have to be more then a basic? Targeting? Itâs more of an illusion of targeting then actually targeting. We can target 2 specifics of iso but we canât target 1/70 champion from the duel crystals. So ultimately we spend more on shards for the illusion of targeting. Where as 1/24 on the feature DOES sound better for targeting specific champions. Granted I wonât see one justifying point for the increased cost because I strongly see it as not needed, so perhaps you have a valid point just not for me. Very few people are doing it for one champ. I have these: Nick, KP, Apoc, Wags, Prof X (all awakened) plus Falcon and Masacre. Most of these are objectively strong pulls who would do almost nothing for me, though Iâd be happy to awaken Falcon or my r2 AA. I donât have these: Corvus, Hype, Herc, Omega Sentinel, Warlock, Ultron, G99. These are objectively strong pulls who would be fantastic for me. As 6-star AGs proliferate through the loyalty store, holiday deals and content, they also play a role in prioritizing selections.Iâm very disappointed at the outcome, but Iâm also going to finish 7.2, 7.3 (exploration for both to finish act 7) and 8.1 (completion only) this month. Iâll use those nexuses, the summer event and maybe EOP to pad these numbers. In the mean time, Iâll briefly hold shards and make an informed decision about whether itâs worth the upcharge.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again. They shouldnât cost more because the odds for targeting champions isnât different. Probably need some @DNA3000 math on this but I would bet money that the odds to pull god-tier champions from the basic to the duel crystals wonât change much. They aren't, but that's not why the dual class crystal costs more. They cost more because they have a smaller pool, and thus a higher chance of pulling a specific champion within that pool.If what you want is "any god tier champ" then the basic crystal is going to probably be your best bet. But who wants "any god tier champ?" Mostly people who don't have a significant 6* roster. Those are the people we tend to recommend to open basics - because they don't need a specific champ, they need *any* useful champ, and for them, more pulls is better.But once you get past that point, you don't necessarily want just any god tier champ. First of all, you might have some already. Doom is great, until you have him. Then awakening him with a second pull is good, but maybe not as good as getting a new god tier champ. And then getting sigs on him is okay, if you want the prestige, but certainly not as good as pulling a brand new Hercules, or awakening that Archangel.Targeting matters to players who actually want or need to target. I mostly open featured 6* crystals over basics, because they are almost *always* better for me. I have most of the 6* champs. I need the rest, or a few awakened. A basic crystal is highly likely to just be adding sigs on top of a champ I already have and either don't need awakened or already have awakened. Featured crystals are going to be at least 25% new, and probably more, and if a particularly bad one comes around, I can always skip it and save up for the next one. That level of targeting is *more* than worth 15k shards (I do buy the 13k Sigil version, but you can only get one every two weeks, and I'm buying way more than that).Targeting isn't valuable to everyone. But to the players who need it, targeting is worth a lot. How much? Certainly more than 10k. Almost certainly less than 15k, because the featured crystal offers a targeted selection of 24 champs in the pool: a dual crystal has a larger pool than that, and thus a more diluted targeting ability. A dual class crystal sits approximately at the geometric mean between the basic and the featured crystal in terms of pool size, so I would expect the cost to sit in the vicinity of the geometric mean between the basic and featured costs, or about 12250 shards (why not the arithmetic mean, or just simple averages? Because the perception for odds tends to be proportional half the options is twice as good).Anything between 12k and 13k probably would have been fine. You might have wanted to avoid making it identical to the Sigil discount (13k) but that isn't essential. But the crystal is most definitely more valuable than a basic and less valuable than a featured when it comes to targeting. For people not targeting, the crystal is worth the same as a basic. But the value of dual class crystals is being set relative to their value as a method of targeting. So if the odds are similar then what makes a duel crystal have to be more then a basic? Targeting? Itâs more of an illusion of targeting then actually targeting. We can target 2 specifics of iso but we canât target 1/70 champion from the duel crystals. So ultimately we spend more on shards for the illusion of targeting. Where as 1/24 on the feature DOES sound better for targeting specific champions. Granted I wonât see one justifying point for the increased cost because I strongly see it as not needed, so perhaps you have a valid point just not for me.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again. They shouldnât cost more because the odds for targeting champions isnât different. Probably need some @DNA3000 math on this but I would bet money that the odds to pull god-tier champions from the basic to the duel crystals wonât change much. They aren't, but that's not why the dual class crystal costs more. They cost more because they have a smaller pool, and thus a higher chance of pulling a specific champion within that pool.If what you want is "any god tier champ" then the basic crystal is going to probably be your best bet. But who wants "any god tier champ?" Mostly people who don't have a significant 6* roster. Those are the people we tend to recommend to open basics - because they don't need a specific champ, they need *any* useful champ, and for them, more pulls is better.But once you get past that point, you don't necessarily want just any god tier champ. First of all, you might have some already. Doom is great, until you have him. Then awakening him with a second pull is good, but maybe not as good as getting a new god tier champ. And then getting sigs on him is okay, if you want the prestige, but certainly not as good as pulling a brand new Hercules, or awakening that Archangel.Targeting matters to players who actually want or need to target. I mostly open featured 6* crystals over basics, because they are almost *always* better for me. I have most of the 6* champs. I need the rest, or a few awakened. A basic crystal is highly likely to just be adding sigs on top of a champ I already have and either don't need awakened or already have awakened. Featured crystals are going to be at least 25% new, and probably more, and if a particularly bad one comes around, I can always skip it and save up for the next one. That level of targeting is *more* than worth 15k shards (I do buy the 13k Sigil version, but you can only get one every two weeks, and I'm buying way more than that).Targeting isn't valuable to everyone. But to the players who need it, targeting is worth a lot. How much? Certainly more than 10k. Almost certainly less than 15k, because the featured crystal offers a targeted selection of 24 champs in the pool: a dual crystal has a larger pool than that, and thus a more diluted targeting ability. A dual class crystal sits approximately at the geometric mean between the basic and the featured crystal in terms of pool size, so I would expect the cost to sit in the vicinity of the geometric mean between the basic and featured costs, or about 12250 shards (why not the arithmetic mean, or just simple averages? Because the perception for odds tends to be proportional half the options is twice as good).Anything between 12k and 13k probably would have been fine. You might have wanted to avoid making it identical to the Sigil discount (13k) but that isn't essential. But the crystal is most definitely more valuable than a basic and less valuable than a featured when it comes to targeting. For people not targeting, the crystal is worth the same as a basic. But the value of dual class crystals is being set relative to their value as a method of targeting.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again. They shouldnât cost more because the odds for targeting champions isnât different. Probably need some @DNA3000 math on this but I would bet money that the odds to pull god-tier champions from the basic to the duel crystals wonât change much.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made. I would ask that you ask yourselves that question... What makes the Dual Class more valuable than a Basic, and why SHOULDN'T it be more?I get the precedent set by the 5-Star and 4-Star crystals, but it was exactly that precedent that kept us from launching these earlier. We know players wanted them; we weren't ready to make more specific 6-Stars available for that same cost, but also knew that when we added them for 5-Stars, we set that precedent. It was either break the precedent or keep waiting.For complete transparency, we learned pretty quickly after the release of the 5-Star Dual that we shouldn't have made them the same price, but didn't want to change them after the fact. We did the same for 4-Stars, but are less concerned with those. We decided the best case was to leave them as is but didn't want to repeat that again.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity? If thatâs what miike was trying to say I missed that as well. Iâm happy for duel crystals but itâs not pro-player to release them at an increased cost. Hopefully that clears up the previous comments I made.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet. Iâm honestly struggling to understand the reasoning here. We arenât at all saying that 6 star dual crystals are not pro player. We think releasing these is very pro player. But weâre struggling to see the reasoning for making them more expensive. We know we donât have to stop buying basics, but what makes a 6 star dual more valuable than a basic, and why is that reason not present in the 5 star rarity?
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes. I know what you're trying to say, but from my perspective, what we're seeing is "Dual Class 6-Star Crystals are not pro-player". There is not rule here saying that you now have to stop buying the 10k Crystals and only buy the Class crystals. They might be a bit different than other classes as they were introduced, but those Champs weren't at the top of the food chain, and we're not ready to make them available for the exact same price as 6-stars yet.
4* basic = 2k shards4* duel = 2k shardsđ§5* basic = 10k shards5* duel = 10k shardsđ§đ§đ§6* basic = 10k shards6* duel = 12.5k shardsWe need new people working at kabam. Feels like everything released lately has been the opposite of pro-player changes.
It seems like youâre making an assumption that the value of a Basic crystal is SUPPOSED to degrade over time. Why is that?
It seems like youâre making an assumption that the value of a Basic crystal is SUPPOSED to degrade over time. Why is that? Basic crystals are perfectly fine to acquire champs in general, and their value for that purpose doesnât drop over time.
It seems like youâre making an assumption that the value of a Basic crystal is SUPPOSED to degrade over time. Why is that? Basic crystals are perfectly fine to acquire champs in general, and their value for that purpose doesnât drop over time. Lol, what are you on about? This is total nonsense. Of course their value drops over time. Once you have more champs, more change awakened and more champs at max sig, youâre not getting the same value AT ALL. This is obvious. 2 years ago, my best 6-star champ was Vision Arkus. I had about a 20% chance of pulling my next best champion from any single basic opening. Now there are only a few dozen champs that Iâm even interested in pulling from that crystal at all. Youâre clearly just trying to defend Kabamâs idiotic decision.
It seems like youâre making an assumption that the value of a Basic crystal is SUPPOSED to degrade over time. Why is that? Basic crystals are perfectly fine to acquire champs in general, and their value for that purpose doesnât drop over time. Lol, what are you on about? This is total nonsense. Of course their value drops over time. Once you have more champs, more change awakened and more champs at max sig, youâre not getting the same value AT ALL. This is obvious. 2 years ago, my best 6-star champ was Vision Arkus. I had about a 20% chance of pulling my next best champion from any single basic opening. Now there are only a few dozen champs that Iâm even interested in pulling from that crystal at all. Youâre clearly just trying to defend Kabamâs idiotic decision. But however you choose to look at it, this particular aspect of things getting progressively harder is not a bug, it is a feature.
Well, I think youâre getting closer to the point Iâm trying to make, this last statement is again, total nonsense. Like I mentioned in my first post, you are making an assumption that itâs a âfeatureâ. Nobody is calling it a bug. Iâm just asking why it has to be like that?
Well, I think youâre getting closer to the point Iâm trying to make, this last statement is again, total nonsense. Like I mentioned in my first post, you are making an assumption that itâs a âfeatureâ. Nobody is calling it a bug. Iâm just asking why it has to be like that? I've explained this multiple times now. You can choose to accept it or not. But the rationale for it isn't going to change.This is not an assumption. First, this is very common knowledge among game developers, as I've had this conversation among multiple dev teams across multiple games, not to mention this is something that comes up in public discussions constantly. And second, this is a topic I've discussed with this team on this game, and the basic fundamental principles of game design do not appear to be things they are unfamiliar with. There's a lot of healthy debate over the details and the edges of the principles, but I have never had a developer of this or any other game try to stake out a directly contrary position. I would like to meet such a dev, because that would be a potentially very interesting conversation. Like asking a Martian about bank holidays.