7* champs will be the end for a lot of people, no one wants to go through the whole episode of chasing a new roster just like we did with 4*s, 5*s and again with 6*s. It's old already Actually, in many ways the chase for 6* champs has been a lot better than the chase for 5* champs was before it. For me personally, I cannot see how the game could have possibly turned out better if 6* champs had never arrived.I don't like exercising but I do it. I don't like starting over in online games but I do it as well, because, and perhaps I'm in the extreme minority, I only play games I actually like playing, and having something new to chase is why I play at all. If I want to play a game just to reach the top of it and look down, I'll play a single player game with a beginning, a middle, and an end.In some ways, having no new rarity would be like AQ rewards being awarded based on historical points and not weekly points. At some point, everyone simply locks into where they are relatively speaking, and while it is not mathematically impossible for a new alliance to climb the leaderboards, at some point it becomes mostly pointless to try. No new rarity does that on a larger scale. At some point there's no point in new players joining the game.We lost players when we introduced 6* champs. We needed to lose those players, because the cost of keeping them was simply too high. Relics are coming, and 7* champs (in some form or another) are eventually coming, and if we lose players because of it, those are players we simply have to lose because the cost of keeping them is still too high.A game that loses some of its most veteran players might be in trouble. But a game that cuts off its access to new players is definitely going to die. That's no choice at all.
7* champs will be the end for a lot of people, no one wants to go through the whole episode of chasing a new roster just like we did with 4*s, 5*s and again with 6*s. It's old already
Didn’t we had some kind of relics back when the thanos event was? I remember that we had infinity stones which made avengers stronger ?
7* champs will be the end for a lot of people, no one wants to go through the whole episode of chasing a new roster just like we did with 4*s, 5*s and again with 6*s. It's old already Actually, in many ways the chase for 6* champs has been a lot better than the chase for 5* champs was before it. For me personally, I cannot see how the game could have possibly turned out better if 6* champs had never arrived.I don't like exercising but I do it. I don't like starting over in online games but I do it as well, because, and perhaps I'm in the extreme minority, I only play games I actually like playing, and having something new to chase is why I play at all. If I want to play a game just to reach the top of it and look down, I'll play a single player game with a beginning, a middle, and an end.In some ways, having no new rarity would be like AQ rewards being awarded based on historical points and not weekly points. At some point, everyone simply locks into where they are relatively speaking, and while it is not mathematically impossible for a new alliance to climb the leaderboards, at some point it becomes mostly pointless to try. No new rarity does that on a larger scale. At some point there's no point in new players joining the game.We lost players when we introduced 6* champs. We needed to lose those players, because the cost of keeping them was simply too high. Relics are coming, and 7* champs (in some form or another) are eventually coming, and if we lose players because of it, those are players we simply have to lose because the cost of keeping them is still too high.A game that loses some of its most veteran players might be in trouble. But a game that cuts off its access to new players is definitely going to die. That's no choice at all. In other words 7* are inevitable whether relics come or not.
Imma be real. If its either 7* or relics. Just introduce 7* champs. I dont want to see relics touch this game I'm curious, what do you think Relics would look like if you don't want them in the game?
Imma be real. If its either 7* or relics. Just introduce 7* champs. I dont want to see relics touch this game
Imma be real. If its either 7* or relics. Just introduce 7* champs. I dont want to see relics touch this game I'm curious, what do you think Relics would look like if you don't want them in the game? Since Kabam is renown for their creativity, i assume you guys just copy and paste the gear system you had from your failed game Marvel Realm of Champions. Basically selling cav-like crystals where a player has a chance of a 4*(for now) relics but with randomized stats. So if X player somehow pulls a 4* relic and it has some **** stats, said player needs to open more cav-like crystals in hopes of getting better 4* relics. Did i hit it on the nose?
7* champs will be the end for a lot of people, no one wants to go through the whole episode of chasing a new roster just like we did with 4*s, 5*s and again with 6*s. It's old already So I understand your point, and to some extent agree with it. On paper I don’t feel like I’d be happy to go through another round of chasing new champions. But what is a realistic alternative? I feel like we can all agree that if nothing is added then the game will die out and we will all be forced to quit anyway. So what is the alternative? Relics could be it, but really it’s just the same grind for different things. Instead of a 7* Hercules you’ll be chasing an “Epic Belt of Hercules”. The chase will be the same, am I missing something or is that what people want?
Imma be real. If its either 7* or relics. Just introduce 7* champs. I dont want to see relics touch this game I'm curious, what do you think Relics would look like if you don't want them in the game? Since Kabam is renown for their creativity, i assume you guys just copy and paste the gear system you had from your failed game Marvel Realm of Champions. Basically selling cav-like crystals where a player has a chance of a 4*(for now) relics but with randomized stats. So if X player somehow pulls a 4* relic and it has some **** stats, said player needs to open more cav-like crystals in hopes of getting better 4* relics. Did i hit it on the nose? Nope. Nothing like MRoC whatsoever.
i wish 6* R5 would be the peak of it, but apparently the show must go on all the time.. hence this new relic system.. i cant say im excited for this, quite the oposite, but hey, as long as 7* are kept out of the conversation, i wont riot lol
I just have one question about relics. When introduced, are you planning on nerfing the stats of all current champions to compensate for their powerful Introduction? I severely hope not. That would not go over well.
7* champs will be the end for a lot of people, no one wants to go through the whole episode of chasing a new roster just like we did with 4*s, 5*s and again with 6*s. It's old already Actually, in many ways the chase for 6* champs has been a lot better than the chase for 5* champs was before it. For me personally, I cannot see how the game could have possibly turned out better if 6* champs had never arrived.I don't like exercising but I do it. I don't like starting over in online games but I do it as well, because, and perhaps I'm in the extreme minority, I only play games I actually like playing, and having something new to chase is why I play at all. If I want to play a game just to reach the top of it and look down, I'll play a single player game with a beginning, a middle, and an end.In some ways, having no new rarity would be like AQ rewards being awarded based on historical points and not weekly points. At some point, everyone simply locks into where they are relatively speaking, and while it is not mathematically impossible for a new alliance to climb the leaderboards, at some point it becomes mostly pointless to try. No new rarity does that on a larger scale. At some point there's no point in new players joining the game.We lost players when we introduced 6* champs. We needed to lose those players, because the cost of keeping them was simply too high. Relics are coming, and 7* champs (in some form or another) are eventually coming, and if we lose players because of it, those are players we simply have to lose because the cost of keeping them is still too high.A game that loses some of its most veteran players might be in trouble. But a game that cuts off its access to new players is definitely going to die. That's no choice at all. I dont understand this post at all. Explain how 7 stars will increase new players? In fact it will probably do the opposite of increasing the hill new players have to climb to be relevant. Everyone in my full alliance are veteran players with many like me having completed all the content that has come out. To a man if 7 stats come out we will all quit and I know my alliance isn't alone. The game is in a very different spot then when 6 stars came out. I don't think the game would survive all the people who leave. Having to again have the champs that you have spent a long time to get, awaken, add hard tonget sig stones once again be worthless? To again not be able to use the champs I want to use that I waited yrs to finally get again as a 6 star? Relics I would give a chance if done right. 7 stars just seem lazy and redundant at this point. I don't think it should be inevitable. I am hoping that kabam promoters can get creative with relics and use the champs we have spent alot of time/effort to obtain and enhance them rather then making them useless.