Content, and Champs for that matter, are not always going to be Suicide-friendly. It's an optional part of the game. Name at least 1 fight that is not suicide friendly that exist in game that can’t be easily beaten with champion pick. ( not counting this one ) Read what I said again. Content isn't designed specifically to be Suicide-friendly. It's an optional aspect of the game.
Content, and Champs for that matter, are not always going to be Suicide-friendly. It's an optional part of the game. Name at least 1 fight that is not suicide friendly that exist in game that can’t be easily beaten with champion pick. ( not counting this one )
Content, and Champs for that matter, are not always going to be Suicide-friendly. It's an optional part of the game.
There is a big difference between being not suicide friendly and impossible to do with suicides. These kind of matchups does not exist in the game. U can play around nodes that makes fight harder to fight with suicides, but with good RPG champion knowledge / playstyle u can find a work around. It’s RPG-Fighting game, when u introduce Pay aspect over RPG aspect u break the model. Certain mastery setup fight existed once few years ago, it was removed 2 days later after introduction of that path and it never have been again something like that in the game after that.
The entire game is centered around choices. Choice of content, choice of Champs to use, choice of Resources, choice of Ranking, and yes....choice of Masteries.
I know what you're talking about. The problem is, you're reacting as if Suicides are a mandatory part of the game that must be accommodated. They're not.
Many Fights require Parry, and Dex.
Explain the Champion Fight without Dex.
Lol. Thought I was being quite plain. Perhaps I should have worded it differently. Here goes.It's called Eternity of Pain. Not Eternity of Options.
I often don't see eye to eye with GW, but I do on this one. There is a node that is quite common which affords the defender to regenerate when debuffs are applied . You say, use a champion that doesn't debuff, right? Well, if you run resonate for whatever value it currently brings, you have no such champion! That is a bad node for me. Do the developers need to stop using that node, or do I need to consider changing my masteries to simplify those fights. I have to weigh the difficulty and choose. I could digress into how unfortunate those of us that employ less popular masteries are, but it will just get me another warning for being off topic.
A friend of mine used 13 revives with Torch, with Sui on. Think thats ok.And if you play perfect with Torch, Skrull, Fantastic or Thing you can do even more. Push Nick to SP2 and evade his specials as often as possible to give him burnout-charges. After 10 charges he is power locked. This is the time you can hit him and then repeat.EoP is known for the need of using different champs and Sui narrows the usability and selection of champs even more.So if you use Sui it is your own fault. There always will be nodes or champs needed wich don't fit to this specific mastery.
I mean all masteries are there to use as per players convenient right...we should be able to choose anything as requirement after unlocking them once...and also should be able to change them without any cost... already unlocking those cost a lot why chaging/swapping should involve units....Do remember not just suicide it costs for every higher level masteries which is just a money grabbing concept nothing else...I don't see any logic in that
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week. I change mine all the time. 60 units, no big deal. 60 units and no big deal? If you spend your whole day in the arenas then yes. But some of us, that don't have that many units don't wanna waste it on unnecessary mastery changes If you can’t afford to use the masteries, you shouldn’t use the masteries. I don’t mean to sound flippant, but that’s what it boils down to. I have them unlocked but don’t use them outside of exceptional circumstances because I don’t want to spend my resources on swapping back and forth. What's the logic behind this? I unlocked them and I use them all the time. Why you used the word afford?
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week. I change mine all the time. 60 units, no big deal. 60 units and no big deal? If you spend your whole day in the arenas then yes. But some of us, that don't have that many units don't wanna waste it on unnecessary mastery changes If you can’t afford to use the masteries, you shouldn’t use the masteries. I don’t mean to sound flippant, but that’s what it boils down to. I have them unlocked but don’t use them outside of exceptional circumstances because I don’t want to spend my resources on swapping back and forth.
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week. I change mine all the time. 60 units, no big deal. 60 units and no big deal? If you spend your whole day in the arenas then yes. But some of us, that don't have that many units don't wanna waste it on unnecessary mastery changes
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week. I change mine all the time. 60 units, no big deal.
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week.
Doubtful. No one made you choose those masteries.
Another day, another thread where suicides users haven’t realised that putting debuffs on yourself and punishing yourself for using specials is bad sometimes There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials. Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes. Let me ask, did u had to change masteries to do this fight?This is not “bad sometimes”, it has became a trend to punish certain mastery users. This is kind of content that is badly though out to certain group of people, because Kabam limited options to use here and left no suicide friendly champions on the list just to spend units to swap masteries. This would not be an issue if kabam would made mastery presets or make them free to change and cost to learn, then u can call this is an “RPG element” as Kabam miike said. How would you feel if one day Kabam would make a fight that u have to unavoidably use units to do the fight and the RPG element would be spend revives… No, but I don’t see how that’s relevant. We both have a choice whether to place debuffs on ourselves and lose 5% health. I view that as a bad decision so I have never needed to change my masteries for a fight. You have decided to place debuffs on yourself, and occasionally that ends up being a bad decision. This is not a trend to punish “certain mastery users”, it just so happens that there are a large amount of combinations of nodes that are “anti-suicides” (by which I mean, you need to use specials more often - e.g. special delivery, or punish debuffs - e.g heal block). I could name you 40-50 odd nodes that kabam could put on a fight simply to make it challenging that suicides users would have a disadvantage on purely because of what suicides do. This doesn’t mean the world is out to get you, it just means that by coincidence, debuffs on you can be bad - using specials and losing 5% health can be bad. This shouldn’t be a surprise. Sorry but, the question is why are you in this tread trying to talk about something that doesn’t affect you personally and trying justify something that is clearly badly thought out?Every single node in the game can be played with “RPG element” by choosing correct champion that plays around those nodes easily without any downsides of loosing HP due to recoil or LQ and DE. The problem here is limitations of the champions without the actual choice and the only one solution is to spend units on mastery swap. There is nowhere in the game that punishes players by having any other masteries than suicides. Nowhere that u have to change your “standard” masteries to do the fight and only option is just to swap masteries, there is always a choice of using correct champions that can do the fight, does not matter what masteries are u using except here.. How is it that hard to understand players frustration about this? Suicides has its pros, and it has its cons. You decide if you want the pros, but the cons come with it.
Another day, another thread where suicides users haven’t realised that putting debuffs on yourself and punishing yourself for using specials is bad sometimes There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials. Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes. Let me ask, did u had to change masteries to do this fight?This is not “bad sometimes”, it has became a trend to punish certain mastery users. This is kind of content that is badly though out to certain group of people, because Kabam limited options to use here and left no suicide friendly champions on the list just to spend units to swap masteries. This would not be an issue if kabam would made mastery presets or make them free to change and cost to learn, then u can call this is an “RPG element” as Kabam miike said. How would you feel if one day Kabam would make a fight that u have to unavoidably use units to do the fight and the RPG element would be spend revives… No, but I don’t see how that’s relevant. We both have a choice whether to place debuffs on ourselves and lose 5% health. I view that as a bad decision so I have never needed to change my masteries for a fight. You have decided to place debuffs on yourself, and occasionally that ends up being a bad decision. This is not a trend to punish “certain mastery users”, it just so happens that there are a large amount of combinations of nodes that are “anti-suicides” (by which I mean, you need to use specials more often - e.g. special delivery, or punish debuffs - e.g heal block). I could name you 40-50 odd nodes that kabam could put on a fight simply to make it challenging that suicides users would have a disadvantage on purely because of what suicides do. This doesn’t mean the world is out to get you, it just means that by coincidence, debuffs on you can be bad - using specials and losing 5% health can be bad. This shouldn’t be a surprise. Sorry but, the question is why are you in this tread trying to talk about something that doesn’t affect you personally and trying justify something that is clearly badly thought out?Every single node in the game can be played with “RPG element” by choosing correct champion that plays around those nodes easily without any downsides of loosing HP due to recoil or LQ and DE. The problem here is limitations of the champions without the actual choice and the only one solution is to spend units on mastery swap. There is nowhere in the game that punishes players by having any other masteries than suicides. Nowhere that u have to change your “standard” masteries to do the fight and only option is just to swap masteries, there is always a choice of using correct champions that can do the fight, does not matter what masteries are u using except here.. How is it that hard to understand players frustration about this?
Another day, another thread where suicides users haven’t realised that putting debuffs on yourself and punishing yourself for using specials is bad sometimes There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials. Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes. Let me ask, did u had to change masteries to do this fight?This is not “bad sometimes”, it has became a trend to punish certain mastery users. This is kind of content that is badly though out to certain group of people, because Kabam limited options to use here and left no suicide friendly champions on the list just to spend units to swap masteries. This would not be an issue if kabam would made mastery presets or make them free to change and cost to learn, then u can call this is an “RPG element” as Kabam miike said. How would you feel if one day Kabam would make a fight that u have to unavoidably use units to do the fight and the RPG element would be spend revives… No, but I don’t see how that’s relevant. We both have a choice whether to place debuffs on ourselves and lose 5% health. I view that as a bad decision so I have never needed to change my masteries for a fight. You have decided to place debuffs on yourself, and occasionally that ends up being a bad decision. This is not a trend to punish “certain mastery users”, it just so happens that there are a large amount of combinations of nodes that are “anti-suicides” (by which I mean, you need to use specials more often - e.g. special delivery, or punish debuffs - e.g heal block). I could name you 40-50 odd nodes that kabam could put on a fight simply to make it challenging that suicides users would have a disadvantage on purely because of what suicides do. This doesn’t mean the world is out to get you, it just means that by coincidence, debuffs on you can be bad - using specials and losing 5% health can be bad. This shouldn’t be a surprise.
Another day, another thread where suicides users haven’t realised that putting debuffs on yourself and punishing yourself for using specials is bad sometimes There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials. Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes. Let me ask, did u had to change masteries to do this fight?This is not “bad sometimes”, it has became a trend to punish certain mastery users. This is kind of content that is badly though out to certain group of people, because Kabam limited options to use here and left no suicide friendly champions on the list just to spend units to swap masteries. This would not be an issue if kabam would made mastery presets or make them free to change and cost to learn, then u can call this is an “RPG element” as Kabam miike said. How would you feel if one day Kabam would make a fight that u have to unavoidably use units to do the fight and the RPG element would be spend revives…
Another day, another thread where suicides users haven’t realised that putting debuffs on yourself and punishing yourself for using specials is bad sometimes There are many nodes that force you to use specials, there are many nodes that make it bad to have debuffs on you. You make the choice to place debuffs on yourself, you make the choice to lose health on specials. Kabam makes fights that are challenging, it’s just a big downside of running suicides that difficult fights tend to make you play in a different way, or need different things. When you limit yourself to only play one way, or place certain effects on yourself it is going to be bad sometimes.
Doubtful. No one made you choose those masteries. No one choses it with intention to change it every week. I change mine all the time. 60 units, no big deal. 60 units and no big deal? If you spend your whole day in the arenas then yes. But some of us, that don't have that many units don't wanna waste it on unnecessary mastery changes If you can’t afford to use the masteries, you shouldn’t use the masteries. I don’t mean to sound flippant, but that’s what it boils down to. I have them unlocked but don’t use them outside of exceptional circumstances because I don’t want to spend my resources on swapping back and forth. What's the logic behind this? I unlocked them and I use them all the time. Why you used the word afford? The conversation was about the cost associated with turning them on and off for different pieces of content. For example, turning them off to place war defense or because you have to fight a nasty Hazard Shift Void and can’t afford to have the debuffs on you. Or because a specific fight calls for spamming specials and you can’t eat that much recoil damage without having to spend several revives. There are tons of conditions under which it would be better to not be running the recoil tree masteries. Similarly, there are lots of places where they are extremely useful. But they are, by their nature, not supposed to be purely helpful to the players. There’s a reason the player base calls them the suicide masteries. They hurt you. Sometimes you can play around that, sometimes you can’t. In the past before we had buff immune champions, it used to be common practice for players to turn off the dexterity mastery when fighting Dormammu or Mojo. It’s not unheard of to turn off willpower when fighting a beefy Warlock. Does it suck to do that? Yes! Yes it does! But the idea that this is somehow targeting people who use liquid courage and double edge specifically is silly. This particular fight was designed around that shank node, where attacking into his block places a very weak bleed debuff on you, and clap back, which reflects your debuffs back at you. That is the challenge of the fight, making you be careful about how and when you attack and what debuffs you place or else he’ll get to his sp3 and wipe you out. Get rid of that interaction and all you’ve got is Nick Fury with a big health pool.