I’m surprised there isn’t a “Sudden Death” multiplier where if both players run out of time, Player with higher health gets 1.2x points or something of the sort
I’m surprised there isn’t a “Sudden Death” multiplier where if both players run out of time, Player with higher health gets 1.2x points or something of the sort Would you be saying that if you were the one who had lower health?
I’m surprised there isn’t a “Sudden Death” multiplier where if both players run out of time, Player with higher health gets 1.2x points or something of the sort The player with higher health already gets more points in that category because they have higher health. But doing damage to the opponent is and should be worth more than how much health you have left. Yeah, your opponent died, but dealing 30% to an opponent over 2 minutes isn’t really worthy of a win either. The points make sense.
I’m surprised there isn’t a “Sudden Death” multiplier where if both players run out of time, Player with higher health gets 1.2x points or something of the sort The player with higher health already gets more points in that category because they have higher health. But doing damage to the opponent is and should be worth more than how much health you have left. Yeah, your opponent died, but dealing 30% to an opponent over 2 minutes isn’t really worthy of a win either. The points make sense. Doing damage isn’t the end all be all. Did you forget that when BG’s were first introduced that people who had less health actually benefitted? When BG’s were first introduced, health mattered more. What you’re implying now is damage matters more. The reality is there should be a balance between the two.