@Kabam Zibiit so the game is built to be even more of a grind, expecting players to spend 2-3 hours a day between battlegrounds, incursions, arenas, and alliance events. But the team doesn’t have the bandwidth to do a few hours of data pulls? Run some sql queries, create a pivot table and it can be done in an afternoon. Shouldn’t take a week.
@Kabam Zibiit so the game is built to be even more of a grind, expecting players to spend 2-3 hours a day between battlegrounds, incursions, arenas, and alliance events. But the team doesn’t have the bandwidth to do a few hours of data pulls? Run some sql queries, create a pivot table and it can be done in an afternoon. Shouldn’t take a week. Look who googled some programmer words.
@Kabam Zibiit so the game is built to be even more of a grind, expecting players to spend 2-3 hours a day between battlegrounds, incursions, arenas, and alliance events. But the team doesn’t have the bandwidth to do a few hours of data pulls? Run some sql queries, create a pivot table and it can be done in an afternoon. Shouldn’t take a week. Look who googled some programmer words. “Pivot table” isn’t really programmer jargon. But I also have no idea why you’d want to use a pivot table to look up player rewards, but maybe I’m insufficiently qualified to understand that technique. Maybe he’s suggesting an anti-convolution operation that accelerates the process of renormalization for procedural associative bulk importation.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming. Tell me you'll eat whatever nasty food you get served without telling me you'll eat whatever nasty food you get served... Mr. Hacker Programmer, there's a reason you're getting ratioed on every comment. classy.anyways FWIW, 11 years as a data analyst/architect tells me I could get these results over lunch IF their data collection is clean and their schema doesn't look like trash. To wit:query rank table- results-aq -date;match table new rankings rewards;run query matching userid to new rank;rewards should be userid driven based on snapshot of rank at time of last aq, not alliance drivenexecuteassuming they have their data tables run right. easy. Once upon a time in another game I asked a similar question. Then by chance I got to answer my own question. I gained substantial control of the beta servers. And I did something similar, for different reasons. And promptly crashed all the map servers. Because while you could query the live databases in that way, introducing more than a very short delay into the live system would cause blockades in the system and hang stuff. Which is why they never did that: they used procedural collectors to export live information preconditioned into export containers during specific transport windows.When you say "if their data collection is clean" that hides basically all of the problem. If the data can be queried then I can get the data by query. But that's almost never how these kinds of systems work. In fact, in my experience if the backend isn't specifically designed to spit this data out in real time, it almost never can be queried directly either. Manys the time I've seen people have to fetch this data from the logs, because the logs are static and essentially exported off the live systems. Querying the live system directly is the sort of thing that few people are willing to risk, in real time systems. In fact I'll bet everyone who's actually worked on game server back ends or even any industrial real time system is currently nodding, and everyone else that's ever picked up SQL for Dummies is wondering what the big deal is. Friendly wager: which gets fixed first— the snowblind AQ background or the missing AQ rewards?Dr. Zola I'll take AQ rewards. But we're probably going to have to resolve this bet on the honor system, as my retinas will probably be completely burned out by then.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming. Tell me you'll eat whatever nasty food you get served without telling me you'll eat whatever nasty food you get served... Mr. Hacker Programmer, there's a reason you're getting ratioed on every comment. classy.anyways FWIW, 11 years as a data analyst/architect tells me I could get these results over lunch IF their data collection is clean and their schema doesn't look like trash. To wit:query rank table- results-aq -date;match table new rankings rewards;run query matching userid to new rank;rewards should be userid driven based on snapshot of rank at time of last aq, not alliance drivenexecuteassuming they have their data tables run right. easy. Once upon a time in another game I asked a similar question. Then by chance I got to answer my own question. I gained substantial control of the beta servers. And I did something similar, for different reasons. And promptly crashed all the map servers. Because while you could query the live databases in that way, introducing more than a very short delay into the live system would cause blockades in the system and hang stuff. Which is why they never did that: they used procedural collectors to export live information preconditioned into export containers during specific transport windows.When you say "if their data collection is clean" that hides basically all of the problem. If the data can be queried then I can get the data by query. But that's almost never how these kinds of systems work. In fact, in my experience if the backend isn't specifically designed to spit this data out in real time, it almost never can be queried directly either. Manys the time I've seen people have to fetch this data from the logs, because the logs are static and essentially exported off the live systems. Querying the live system directly is the sort of thing that few people are willing to risk, in real time systems. In fact I'll bet everyone who's actually worked on game server back ends or even any industrial real time system is currently nodding, and everyone else that's ever picked up SQL for Dummies is wondering what the big deal is. Friendly wager: which gets fixed first— the snowblind AQ background or the missing AQ rewards?Dr. Zola
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming. Tell me you'll eat whatever nasty food you get served without telling me you'll eat whatever nasty food you get served... Mr. Hacker Programmer, there's a reason you're getting ratioed on every comment. classy.anyways FWIW, 11 years as a data analyst/architect tells me I could get these results over lunch IF their data collection is clean and their schema doesn't look like trash. To wit:query rank table- results-aq -date;match table new rankings rewards;run query matching userid to new rank;rewards should be userid driven based on snapshot of rank at time of last aq, not alliance drivenexecuteassuming they have their data tables run right. easy. Once upon a time in another game I asked a similar question. Then by chance I got to answer my own question. I gained substantial control of the beta servers. And I did something similar, for different reasons. And promptly crashed all the map servers. Because while you could query the live databases in that way, introducing more than a very short delay into the live system would cause blockades in the system and hang stuff. Which is why they never did that: they used procedural collectors to export live information preconditioned into export containers during specific transport windows.When you say "if their data collection is clean" that hides basically all of the problem. If the data can be queried then I can get the data by query. But that's almost never how these kinds of systems work. In fact, in my experience if the backend isn't specifically designed to spit this data out in real time, it almost never can be queried directly either. Manys the time I've seen people have to fetch this data from the logs, because the logs are static and essentially exported off the live systems. Querying the live system directly is the sort of thing that few people are willing to risk, in real time systems. In fact I'll bet everyone who's actually worked on game server back ends or even any industrial real time system is currently nodding, and everyone else that's ever picked up SQL for Dummies is wondering what the big deal is.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming. Tell me you'll eat whatever nasty food you get served without telling me you'll eat whatever nasty food you get served... Mr. Hacker Programmer, there's a reason you're getting ratioed on every comment. classy.anyways FWIW, 11 years as a data analyst/architect tells me I could get these results over lunch IF their data collection is clean and their schema doesn't look like trash. To wit:query rank table- results-aq -date;match table new rankings rewards;run query matching userid to new rank;rewards should be userid driven based on snapshot of rank at time of last aq, not alliance drivenexecuteassuming they have their data tables run right. easy.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming. Tell me you'll eat whatever nasty food you get served without telling me you'll eat whatever nasty food you get served... Mr. Hacker Programmer, there's a reason you're getting ratioed on every comment.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child. Tell me you know nothing about programming without telling me you know nothing about programming.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it They can click buttons to change matchmaking in less than a week but they can't do it to send out a bunch of rewards a week and a half after? Oh you poor sweet summer child.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week? i think if they could've clicked a few buttons and sent out rewards, they would've done it already. don't assume that someone is lazy just because it's not getting done. if you have no idea what they have to do to send out the rewards, don't say that they can just click a few buttons and do it
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is. Because they're lazy, that's why. I praise the devs when they deserve to be praised but almost two weeks just to send out a bunch of rewards when they've literally done other stuff that actually can be a coding nightmare such as changing matchmaking in Battlegrounds in less than a week?
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't? So if it's that simple, why would it take this long? I'm well aware you don't have insider knowledge as that was a rhetorical question. It's never as simple as you think it is.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did. What do you mean how it's not a coding nightmare all they have to do is look back at the rewards they sent last AQ and send them again it isn't rocket science lmao I don't have insider knowledge but I have something called a brain which gives me the ability to think logically, you don't?
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy. Can you explain how it's not a coding nightmare? Can you explain exactly how Kabam could have done it earlier? I can only assume you have insider knowledge in their processes to be able to make a bold statement like you just did.
Y'all should calm down. Rewards will come tomorrow They had almost a week and a half to figure it out but couldn't? Come on man, it's not even a coding nightmare they're just lazy.
Y'all should calm down. Rewards will come tomorrow
The week is over and still no compensation yet. What's up ?
Ok ok….now do the “we will ban mod/bot Accts at least weekly” again!Love the greatest hits of lies playlist. It never gets old You know that a week has 7 Days in it and your referencing a post from 3 days ago. Think that math might be a little incomplete at the moment.
Ok ok….now do the “we will ban mod/bot Accts at least weekly” again!Love the greatest hits of lies playlist. It never gets old
Ok ok….now do the “we will ban mod/bot Accts at least weekly” again!Love the greatest hits of lies playlist. It never gets old You know that a week has 7 Days in it and your referencing a post from 3 days ago. Think that math might be a little incomplete at the moment. You know how to read a leader board? If you a kabam employee, then you probably don’t know how to play the game well enough to get to glad circuit, so you might not be able to see leader board, But spoiler alert, it’s all bot/mod Accts.If you are one of the kabam subcontractors that run the botted/modded Accts then I’m sure you already know you’re in the top ranks.Now that kabam has blocked abailty for players to see their mod/bot Accts at work, I guess they think players will keep playing against fake Accts?IDK…never seen so many people finally wringing their hands of this disease
My point is how many alliances do you have? In the thousands. That can be run in excel and a pivot table. It’s not that hard. Do they use more advanced tools? I’d like to think so, but given all the bugs they continuously create and issues they have, I’m not so certain.
Called in sick from work to wait for my AQ rewards.
No updates? Even to simply say the rewards are taking longer than expected?
My point is how many alliances do you have? In the thousands. That can be run in excel and a pivot table. It’s not that hard. Do they use more advanced tools? I’d like to think so, but given all the bugs they continuously create and issues they have, I’m not so certain. If you had stated that that was your point in the first place, I could have told you that won’t work, because sometimes players change alliances.And the problem is not organizing the data. It is extracting it, then using it to inject back into the game’s reward systems. As a rule, if you think a problem has a super simple solution, you’re either a genius or completely ignorant of the actual problem. And this is not a genius solution.