Yeah pause button should be disabled, this has been a topic of discussion since the release
To be clear here, we do not think this is a fair strategy, and will be taking action to stop it. The answer to playing a game should never be "Don't play the game". The game team is already aware and exploring options.
To be clear here, we do not think this is a fair strategy, and will be taking action to stop it. The answer to playing a game should never be "Don't play the game". The game team is already aware and exploring options. Just don't remove the ability to pause, it's bad enough they removed the ability to quit the match. If I have something that requires my attention mid game I should be able to forfeit the match entirely from the fight screen
So sandbagging isn't iq 200 but sandbagging using 2 and 3 stars of champs you know are top tier that you don't use or have so that when you ban them it actually lowered your chance of drafting 2* and 3*. That was iq 200 hahahaha. But that's not an issue now so moving on. The pause button, one in 50 fights its a problem. I'm still more concerned with modders
So sandbagging isn't iq 200 but sandbagging using 2 and 3 stars of champs you know are top tier that you don't use or have so that when you ban them it actually lowered your chance of drafting 2* and 3*. That was iq 200 hahahaha. But that's not an issue now so moving on. The pause button, one in 50 fights its a problem. I'm still more concerned with modders Obviously everyone's individual experience is different but I would say that number is closer to 1 in 10. It's material significance is obviously lower than that of a modder as the pauser can really only get a max score of 44,999 which is not a guaranteed win but people are still improving their win rates significantly by using this unsportsmanlike tactic.
So sandbagging isn't iq 200 but sandbagging using 2 and 3 stars of champs you know are top tier that you don't use or have so that when you ban them it actually lowered your chance of drafting 2* and 3*. That was iq 200 hahahaha. But that's not an issue now so moving on. The pause button, one in 50 fights its a problem. I'm still more concerned with modders Obviously everyone's individual experience is different but I would say that number is closer to 1 in 10. It's material significance is obviously lower than that of a modder as the pauser can really only get a max score of 44,999 which is not a guaranteed win but people are still improving their win rates significantly by using this unsportsmanlike tactic. Wait!! What? How can they get a max score of 44999? If you get 44999 that means they did not pause but played really well.
To be clear here, we do not think this is a fair strategy, and will be taking action to stop it. The answer to playing a game should never be "Don't play the game". The game team is already aware and exploring options. Just don't remove the ability to pause, it's bad enough they removed the ability to quit the match. If I have something that requires my attention mid game I should be able to forfeit the match entirely from the fight screen I'm all for allowing people to pause if there is no competitive advantage to doing so but I'm interested in hearing if you actually have a viable solution that would allow it?
I've put some thought into this and the best solution I can think of is something similar to how a sports games do their online head-to-head matchups. Basically your pause screen would get it's own independent timer. You are permitted to have 30 seconds of paused time per round for example. When you run out of pause time, the game will automatically unpause and you will lose the ability to pause for the rest of that round. If you unpause with time still remaining you are able to pause again. While paused your actual in fight timer does not tick so you still have to actually survive and fight for the whole ~2 minutes or get a KO before that. I think some other behind the scenes timers would have to also be adjusted and this would also in theory make matches a little longer but that's the best I could think of.
I've put some thought into this and the best solution I can think of is something similar to how a sports games do their online head-to-head matchups. Basically your pause screen would get it's own independent timer. You are permitted to have 30 seconds of paused time per round for example. When you run out of pause time, the game will automatically unpause and you will lose the ability to pause for the rest of that round. If you unpause with time still remaining you are able to pause again. While paused your actual in fight timer does not tick so you still have to actually survive and fight for the whole ~2 minutes or get a KO before that. I think some other behind the scenes timers would have to also be adjusted and this would also in theory make matches a little longer but that's the best I could think of. That could work, maybe not 30 seconds though, it is only a 2 min round, maybe 15 seconds? And then have a limit of 3 pauses per person 🤔.Did you get the inspiration from FIFA 😂
This is a 200 IQ play, giving the opponent an impossible matchup but making sure you survive That’s like saying sandbagging was 200 iq when it’s just unfair. One is purposely putting in lower star champs, knowing you won’t use them, to beat on weaker developed rosters. The other is putting you in an impossible situation (since you didn’t have a poison immune), but making sure he would win. Two separate scenarios
This is a 200 IQ play, giving the opponent an impossible matchup but making sure you survive That’s like saying sandbagging was 200 iq when it’s just unfair.
This is a 200 IQ play, giving the opponent an impossible matchup but making sure you survive
So sandbagging isn't iq 200 but sandbagging using 2 and 3 stars of champs you know are top tier that you don't use or have so that when you ban them it actually lowered your chance of drafting 2* and 3*. That was iq 200 hahahaha. But that's not an issue now so moving on. The pause button, one in 50 fights its a problem. I'm still more concerned with modders Obviously everyone's individual experience is different but I would say that number is closer to 1 in 10. It's material significance is obviously lower than that of a modder as the pauser can really only get a max score of 44,999 which is not a guaranteed win but people are still improving their win rates significantly by using this unsportsmanlike tactic. Wait!! What? How can they get a max score of 44999? If you get 44999 that means they did not pause but played really well. If you're fighting Hercules for example and get him into his Immortality and at 1 HP while you yourself have 100%, you will have a score of 44,999 (15,000 for Attacker HP Remaining and 29,999 for Defender HP Remaining, maybe slightly less if it's a lower level). If he has an SP3 ready to go that will do more damage to your Attacker HP Remaining score that you can earn via Fight Duration, it is in your best interest to pause and wait out the clock and accept that score.Another example is fighting Nick Fury and pausing right before you trigger his healing rather than dealing with his 2nd life.Pausing doesn't mean that you did it at the very beginning of the fight, you can still pause with 10 seconds remaining to preserve your score that you otherwise don't necessarily deserve.If someone finishes a fight with less than 100 Seconds Fight Duration but neither champ got KO'ed. In all likelihood they paused.