**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
Second, I hope something can be done that also takes into consideration legitimate crashing, although maybe that cannot be done and it’s best for the game to just take the L on a crash.
I have not seen it mentioned in this thread but it was started by what claims to be pausing against Wiccan to win a fight. Wiccan can just straight up crash your game along with Peni and Doom on the rare occasion, I’m sure there are others also.
Additionally the game can still crash on it’s own independent of champions in play, I still experience this multiple times a day when I forget to restart the app.
Why tie crashing and pausing together? Because the next “strategy” when pausing is gone will be to force close the game and reload it so you load in with next to no time left in the fight allowing similar results to pausing at the start.
They both need to be addressed or imo you’re just postponing a solution to the ultimate issue of awarding points where they are unearned. To this I would suggest something that will only factor in in the event of a non-knock out. Something like your HP will either not award points until x seconds have passed in a match; maybe 100 seconds, or a formula that modifies your HP points based on time passed; this could also be based on 100 seconds, 100 seconds could award 100% of HP points and 50 seconds could award 50% of HP points or less even.
Bottom line is, pausing isn’t the only problem present when it comes to skirting the mechanics of the game for points.
*edit
Ultimately I suppose the problem is that if you have taken less than 51% HP from the opponent and are going to die you are better off force quitting and just running down the clock.
If defender hp remaining <30k modify attacker hp remaining by x% of fight duration.
Each game has different tactics that can lead to victory or defeat. Imagine you are playing football and you have won the first match and the second draw. The situation is that you would reach the next round if you win or draw the last game. If you lose, there is the option of being kicked out of the tournament. Why should you risk getting kicked out by playing too offensively? So you play defensively and hope that that's enough to reach next round. But by playing defensively you have not a big chance of scoring and you have the risk to lose when your opponent attacks better than you defend.
So when people do that, they are also taking a big risk. That's why I personally see no reason why this should be changed. It's my opinion. I don't say It's the right one. Ultimately, Kabam decides how they want this mode to work.
ps: sorry for my english
When we are specifically talking about this game mode we can agree that both players have fair access to the pause button and can both use this tactic. But fairness and sportsmanship are two different things. It is not sportsmanlike to play a game by not playing a game. In any other scenario inside and outside the game that would qualify as a forfeit. If the opponent is allowed to not play and in turn is also not required to forfeit, then it is in fact not fair that someone completely unwilling to play the game maintains a fair chance at winning against someone that is actually playing. It’s not okay.
You will see hundreds upon hundreds of posts on this and generally lower rank players say the purpose of BG is for most skilled to advance and matchups should be equalish based on roster. You then have stronger players saying battle of the fittest and strongest should thrive.
I haven't seen Kabam take a stance on this but it would really help settle a lot of conflict in forums on the topic.
Also, I know Kabam doesnt think not fighting in a fighting game should be a strategy in MCOC, but does Kabam think that motivating players to slow down their growth, avoid putting aig into champs and avoid high prestige rankups should be that goal in BG, which conflicts directly with every other part of MCOC?
Because slowly but surely that is what Kabams matchmaking is doing, it's motivating players, to include myself, to avoid prestige rankups, avoid putting sig into champs with high prestige, etc as the current BG matchmkaing pits high prestige/pi against each other at every tier while lower prestige get a much easier path to the rewards. Is this seriously what Kabam intended with the current matchmaking process?
Although must have been a very poor (and incorrect) version of drawing up a double-elimination tournament.
The last team to have lost from the winners bracket side (except the final team on that side) should still have been put into the losers side and still be able to continue over there. No matter at what point they have lost their first match, they would continue playing until they lost 2 matches.
ie, the final 2 on the winners side bracket would not automatically knock someone out of the tournament, the loser would just go over to losers side and potentially continue onto a rematch with that winners side team that gave them their 1st defeat.
No reason to lose earlier, unless the tournament was a complete failure from a configuration standpoint.
Just make it so you can only pause for 15 seconds in a fight. That’s enough time to deal with most genuine, real-world problems that may pop up during your two minute window (like, for example, your dog jumping on you), but not so long that it could be abused in most situations.
I know it’s not foolproof, there are certainly edge cases where a player could push the opponent to their sp3 with a couple seconds on the clock and then pause or something of that nature. But overall I think it’s a safe middle ground and would solve situations like OP is talking about.
Current prestige matchmaking is demoralising people from hunting and raising their prestige.
I’m one of them. I don’t open neither upgrade relics, and I use my 6* signature stones only on r3s to avoid raising prestige.
As a relatively high prestige account (15,5k) for only six r4s, I was matching people with a min of 10 r4s, an average of 15 r4s and sometimes nearly full r4 decks at Victory Track.
Today I reached Gladiator Circuit after huge effort against big accounts at VT, just to see that URU III is full of 200-500k 10k prestige UC/Cav accounts, while at the same time many big Paragon accounts will remain stuck at some VT bracket.
There is no need to refer that most of them instantly forfeited when they saw my deck 😂
The problem is, these small accounts will get ranked rewards by only fighting each other and avoiding competition at VT, while the big accounts who didn’t managed to get to GC, will take the L.
Kabam needs to address this ASAP.
You can’t punish progression, in a progress based game.
It will backlash to the company sooner or later.
@Kabam Miike are you aware, what is Prestige matchmaking causing long term to the game? 🤔
You did it last year at AW and you saw how unfair it was.
Why you chose to solve the sandbagging problem, the worst way possible creating a worse and more unfair matchmaking?
You could have just gone the top15 average PI deck matchmaking, or even better, a total random matchmaking (within same VT bracket of course) and give a head start to higher brackets of VT, based on Prestige or last season placing, to stronger players.
Hope you guys realise soon what’s happening at the moment, and give a good solution 😉
So here's an example where forfeit would be used .... " you start a match, just as you begin your first fight you need to do something in the house, OK so you force close the app, fine I don't care about my result at this point. You tend to whatever needs tending to then you decide I'll jump back in game and do some EQ .... but it's only been 60 seconds since you force closed the app and therefore loads you back into the BGs match as youre starting your 2nd fight, now you have to ride out your second fight before you're able to do what you want in game ... because guess what? They removed the quit button 🤦♂️