The difficulty increase is ridiculous
Starhawk
Member Posts: 651 ★★★
I used to be able to auto fight master but now can't auto fight the easiest path in the equivalent of conqueror.
does Kabam only care about people with larger rosters and better skills? I'm very close to calling it quits again.
The difficulty level needs to be fixed. The player PI is ridiculous this month!
does Kabam only care about people with larger rosters and better skills? I'm very close to calling it quits again.
The difficulty level needs to be fixed. The player PI is ridiculous this month!
Post edited by Kabam Jax on
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Comments
How could that be too difficult? Especially if you have the roster to complete this level of EQ on auto fight...??
I don't care about overall difficulty, I compare about the reward decrease for comparable content.
Anyway. I originally came to add that I just did a check through. I couldn’t find any unit rewards whatsoever - completion. Exploration. Chapter quest - for proven or conquered. Like nothing.
For people unit farming that’s a hit. I think it could be safely said that it’s not exactly an aid or help to new players at those levels either.
For a large player base such as myself, I have only one max 5 star and lots of max 4 stars this is really a step up for the same rewards
For example, first boss of first quest last month had around 60k health, now it's like 110
And normal fights in first quest of uc difficulty was 25k to 35k hp pools and is now 90k to 110k
Ridiculous
I can't do featured or basic arena yet with the small 5* star roster I have.
If content changed to where you actually have to play it to get rewards, well then, it's not too hard if your able to hear it when you actually play it.
How can there accounts grow if the monthly events quests, a key part of the game for resources has been so significantly up tuned that people who could complete before now can’t? This isn’t like a side quest where they change each month and it’s not always easy to keep parity with the difficulty. Monthly event quest difficulty should remain stable. If they are going to increase the difficulty the rewards should increase as well. It’s not fair to the cohort of players that do that level of content.
Personally I don’t think the rewards should increase but the difficulty revert back to its previous state.