**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The difficulty increase is ridiculous
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Honestly baron was not fun for me and I Honestly found him more tricky than BWDO chapter 8.1.
Part of me thinks this is a cheap money grab
I think that's important to keep in mind with global changes like this. Something may to not be an issue to us (goat level skills, whale or lucky roster, whatever) but could be an issue to someone else. Accessibility to content is important to all skill groups - and especially new players. This change affects that negatively.
Start of a new week - so let's see what it brings.
You think a new UC player is gonna have good counters and be able to intercept the whole fight with no parries at all?
EQ difficulty increase was an uncalled move and i know you all won't care anymore since you get the money no matter how s**t you treat your player base by not giving them what they want 90% of the time.
I have a roster with 3 6* 3/45 and 2 5* 5/65 as my top team.... which I was able to complete due to the holiday event, which had the best rewards, no complaints about that, I was able to do uncollected December 100% for the first time and I was very happy...
Now, seeing this months difficulty, no, I don't think I will spend units, I will simply play along and play whatever I can with my roster, I won't even bother with difficult content, seeing that I can't even do conquerer encore, even if I decide to play along and I use a few boosts or a revive here and there.
Your game, your rules, my time, my decisions of which games I enjoy.
I still think we need to earn those rewards. If it takes too long to get them it’s a conscious choice to skip it. However the difficulty needs to be relative to the rewards and at the level the difficulty should be at, auto play should be a valid option.
I'm an experienced Cavalier, I have 6R3 and a a lot 6R2 and 5R5. I do cavalier each month, completed all variants and even manage to do TB Side Quest withous revives. I'm just really bad with collector, but I'll try again in a few weeks, so I don't how I'd be with TB Event Quest.
I used to autofight up to half uncollected. Now I can only autofight two easiest difficulties so I can see how much hard is for progressing players. For me it's just an inconvinient cause I need to play while Im at work instead of autofight (so sometimes I waste energy) but for uncollected or below players must be really hard.
In my opinion, there are two solutions, either get back to the previous difficulty or increase rewards to match new effort required.
The game is just pure stress now - first time in 7 years that I really just don’t get much enjoyment. If BG isn’t fun and EQ is not fun - what’s the point for me. It’s disappointing. This game provided some fun in downtime moments in life. Not it just brings stress.
Clearing one chapter at a time. Currently on 2.1. I have had to use revives and pots three times already. Observe there is an #$$hole on every path. In 2.1 path starts out with two? Sasquatch and Korg. Have backed out three times and will save for the end. By the sounds of it...the end isn't pretty.
Had already expressed concerns to gamemates that the award structure did not make sense...removing r4 material from cav rewards in place of minor increase to TB. Given the significant difficulty increase in TB...Kabam definitely has missed the mark.
As always, communications and setting expectations are key, and that is where this went wrong.
“As we explained, other difficulties of EQ would be reworked.”
It wasn’t explained at all, because no one as warned or prepared. One of two things is true - it was intended or it wasn’t. If it wasn’t, say so. If it was, an explanation was owed in advance. It could’ve been done in a paragraph, which makes the decision to withhold the explanation worse. Watch this:
“Upon examining uncollected EQ, we realized that summoners weren’t encountering champs on par with story mode 5.2 until chapter 3, and we have adjusted accordingly. To reflect the additional time and effort required to complete this game mode, rewards are being adjusted as follows: (changes)”
That’s all it would’ve taken.
Doesn't change the fact that I do believe that UC and lower EQ is a bit too over tuned this month.
1 drive him to special 2 and you don't take that massive block damage.
2 there are videos out that show people taking the thronebreaker Absorbing man with 3 and 4* champs.
He is probably the fastest and easiest boss in this month's eq once you understand how he works.
This is a r5 5* bishop with 120 signatures.
He has the odin crossfight/prefights, the remainder of the team gives him 4 prowess, and 2 bars of power at the beginning of every fight, and mangog gives him enhanced recovery!
All the damage you see is from this single fight...a 2* took 2/3rds of Bishops hp on autofight????
If this does not illustrate: 1.) How utterly stupid player a.i. is and 2.) How rediculously op the new levels hsve been made! What does?
A 2*! Really????
My problem is that I can’t auto fight uncollected through 2.2. I’m sure busy (yes I know if I’m busy I shouldn’t play blah blah) but while I’m on calls, stepping away, leaving my phone auto fighting was a nice addition even in uncollected through 2.2 and needing to actually fight 3.1 and 3.2 was fine. There is a reason why the feature was added.
Not asking to be able to auto fight cav or TB, it shouldn’t be that way but keeping it the same was as before shouldn’t be a big ask. If you’re going to increase difficulty then rewards should be tuned, not kept the same. Is it more actually harder when you fight? No. But needing to fight it when you didn’t need to before is the problem.
The majority of these posts are against the increased difficulty, so either drop it back to what it was for next month, or if it's staying as is, then the rewards need a serious buff to match.
Well Kabam needs to make a profit. The only way to do that is to get people to spend and/or mitigate abilities that allow you to depend solely on skill set.
There was a time where enjoyment in the game would have made me spend but it's clearly a better strategy to not spend and play up to the difficulty that my current roster can achieve.
The game is a far cry from the days of beating LOL with a 3* SL and great synergy.
Players have a weird sense of entitlement.. "Oh I'm UC i should be able to do everything UC easily"(?)...
Getting 5* and 6* is so easy right now it make sense that content becomes a bit harder... Yes it is a free game; but they expect some type of profit... Someone has to pay for the lights...
Revives = units = money in a way unless u farm them..
I got a reply from someone before practically saying "yes i got nee champs but u need ISO and gold..." ....of course u do ..
People have a sense of entitlement thinking a progression title is a ticket that opens a door to a buffet or something...
Grrrr