If what you are saying is also correct, then my deduction was right, and we are getting the same or less rewards than before for more effort
Nobody wants relics. Nobody wants to see them. Why are kabam so hell bent on adding relics rewards and content every month? Nobody is interested in them. Who are you wasting time developing these for and doing calculations on the relic shards and embers economy for. Its just so weird to see how you guys really really want people to get used and relics and I bet the vast majority are just ignoring them. The solo objectives are dogwater whenever relics are involved. How many people entirely skip them? Jesus Christ kabam, read the room
If what you are saying is also correct, then my deduction was right, and we are getting the same or less rewards than before for more effort You aren't accounting for the fact that when they do things like add new difficulty tiers targeting higher progress players, the reward budget itself changes. That's part of why it takes longer than players expect to add new difficulty tiers. It isn't just a question of adding another tab on the screen and bumping up the attack values. The rewards have to come from somewhere: they aren't just made up. An economy designer must budget for them before those things can be added. And the economy designer makes decisions like "you can add T4/T5 materials for these guys" but "you can't add any more units overall." It is those decisions that end up determining where more rewards show up, and which rewards aren't scaled up.We are obviously earning way more rewards than we used to long ago. A lot of people think that's because the rewards got "dated" and of course should just go up, just because. But that's not what happens. Economy designers update the overall game economy periodically to account for global changes to the game: increases in content, additional progression tiers, etc. And when the game economy as a whole is updated, that's what creates room for those reward increases. The game doesn't increase rewards to change the economy. The economy is increased to make room for more rewards. And until it does, those rewards cannot increase or inflate no matter how "dated" players think they are.