**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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For the majority, a clear statement would be enough. Originally, premiums were rigged, then Grandmaster crystals were rigged, etc. Then that died when app stores pushed for transparency on loot box based games.
I don't know why you would think it so complicated to make it explicit. They translate champion abilities and that in itself is a bloody feat.
I’ve pulled a lot of Black Bolts as well. It defies no probability law.
Big question is: if Kabam rigs any of the crystal drops, do they rig them on a baseline? Do they have incredibly intelligent AI that can predict for any account that a Skill AG is less desirable than a Mystic AG? Do they know that I secretly had been wanting 6* Scarlet Witch for years and just happened to mess up when she was in the first 5 6* featured crystals I opened? Could they account for the fact that I really wanted a Starlord dupe and instead gave me a Gala, Gorr, Scarlet Witch, Titania, and Mr Negative before him, even though those are better appreciated by the community and seen as better pulls?
a) I've seen how this stuff gets twisted up on the forums. By people who don't understand statistics, randomness, programmatic lootbox implementations, but do seem to think Google is a brain enhancement tool.
b) I've seen this also happen when it comes to champion abilities. I've been fighting for better ability and mechanics documentation for years. It was literally one of the very first posts I made on the original forums. So I know first hand just how difficult it is to do this even when the subject matter is not controversial, much less when it is.
c) I've also seen this in other games. Lots and lots and lots of other games.
This is not my first rodeo. I've been fighting for better ability and mechanics documentation since forever, and I was one of the first to tackle the subject of crystal conspiracies, going all the way back to when they were far more accepted and commonplace. I'm a large part of the reason why you don't see nearly as many crystal rigging posts and why they are so much more ridiculed now than in the past. They didn't go away because Apple required odds publishing. Such ideas were on their way out because players like me put in the work to study and analyze crystals, and counter most of the illogical or lunatic conjectures about crystal RNG. So why do I think this would be difficult? Because I've been doing it myself for long enough to be the resident expert.
They can't display this crystal here and that crystal there predictably, but they can make sure this champ drops often and that champ drops rarely? Consistently?
I don't think so. That's not how game engines work. Hercules is not hard coded into the crystal drop code. Hercules is just a number. And the crystal designers would have to make sure that champion 137 drops more often while Groot, champion 48, drops less often, and they have to make sure Hercules is champion 137 and Groot is champion 48 in the drop tables every single build without fail, or they will suddenly start handing out god tier champs at super high rates to everyone.
There's a reason casinos use the best random number generators they can in slot machines. Because you can't beat a random number generator. Every system can be beat, but randomness cannot be beat. Its the one slot machine system they don't have to worry about players finding a way to exploit.
Crystals are random for the same reason. Kabam doesn't care if I get Quicksilver or not. Kabam no more cares about me as a single player than the Bellagio casino cares about me as an individual player on their casino floor. They only care about averages across millions of players, just like Kabam only cares about averages across their players. There's absolutely no reason not to make the crystals random, because they just don't care what you get from your crystal. They only care what all the players combined get. And if they want us to get fewer champions, they will just design the reward economy to give us less stuff.
It’s obvious champions pull chances do NOT vary ever in MCoC and Kabam has explicitly stated that this is the case.
However, in game nothing tells you that. There are ways of saying champions pull chances don’t vary in game and it probably can be confusing to those that don’t visit the forums or ask support directly.
My featured champ drop rate is really good this time
I don’t say all that to be conspiratorial. I say that in hopes we can appreciate that this is truly a wretched beat.