**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If it's truly this crazy idea of just giving out the previous milestones in that case (which I find ridiculous), then just make win objectives with those rewards for those players and have them take enough wins for them to possibly be out of VT again.
I think VT as a whole is an awful idea personally. It's caused nothing but grief over matchmaking bc everyone who can enter it feels like they're entitled to get everything from it bc players have somehow been led to believe that the competitive aspect of the mode doesn't start until GC, which I wholly blame Kabam for causing with this asinine matching setup we have currently and not coming out and saying it's a competition some people just aren't going to finish. On top of that, it's just a total waste of time for the competitive players that are stuck being bored out of their minds with nukefest nothing nodes (bc players threw a giant tantrum last season when we got nodes that heaven forbid players actually had to think about and plan for) just having to ride out the grindfest every single season.
Example: A Cav who gets super lucky and pulls a 6* top-end champ (for sake of argument say, iDoom) with his entire stash of 15K shards suddenly has a game changing champion that may not be at all common at Cav level. At Paragon, that lone champ is unlikely to make an anywhere near as big an impact even if he’s awakened and at R4. Moreover, most rosters already have that top-end champ (and others) at that rank. At the very highest levels, issues may only arise if a draft goes 100% horribly wrong, and even then the top-tier players have workarounds.
Dr. Zola
In this hypothetical scenario once you got to the Gladiator circuit the gloves come off the same as it is now, and this simple tweak would I'd think be easy for Kabam to implement and alleviate a lot of player frustration while they are fixing the bugs.
If the game designers want to speed up development of weaker rosters by giving them easier access to resources, that's fine - happens all the time in different forms. But to frame it as "everyone's playing the same competition" rather than a reservation system is disingenuous at best.
Sometimes when I cannot find a match quickly matchmaking criteria „increases” and I got TB player. Tbh I got mixed feelings. I feel bad for him because match against 5 star roster with my account is not a match but walk in the park for me and ultra marathon for him. But on the other hand when matchmaking would be fair he would not be in plat or diamond so I am just showing him what a real world look like.
Still we can just talk and talk and nothing will be changed when victory shields are used.
But more to the point, those rewards only exist at all because of a specific reason: to promote participation. If you say we're not going to promote participation with those rewards anymore, it doesn't matter if it "does no harm" to give them away, you've knocked out the reason for them to even exist. Either your argument fails and they do nothing, or your argument succeeds and the rewards disappear. There's no version of "let's give the rewards away for doing nothing" that ends up winning anything.
The law of unintended consequences is not to be trifled with.
That's what I said. But that's also non-trivial, because making those objectives is not about making the objectives. You've now proposed a solution that requires the game economy people to sign off on, among other people.And while you find the idea of not giving rewards out for free ridiculous, as I said I think the game economy designers would (off the record) look you dead in the eye and say "it is equally ridiculous to give out participation rewards for not doing anything. And also absurd." And to be frank, they would have the stronger position here.
In one breath you’re saying you can’t just give out rewards but in the next breath, you’re arguing for fairness in rosters in essence, helping just give out rewards lesser rosters,. You should not be able to progress to higher tiers if you are not as strong as the next guy progressing farther than somebody that has a far superior roster and just as much skill as you because they are facing the lesser opponents affording them more rewards. Explain how it makes sense that I can move much further in the victory track with my cavalier account that is barely 1,000,000 hero rating. But can’t stream together three wins with my paragon account and it’s almost 4,000,000? The account that I have worked so hard on should not be able to get the same rewards or better than my cavalier account? The same skill person playing both of them why should my stronger account be penalized?
Head starts based on previous season performance allows them to have random matchmaking in competitive modes, and avoid the cry out of new players about miss matches, with way stronger players.
The previous tiers rewards are payed out the moment you enter new season.
So the idea is not crazy at all, since very big and serious gaming companies are already using it.
But again more than matchmaking, the whole structure of VT is discouraging participation.
A 50% win ratio, that most people will likely have, gets you nowhere.
I still believe your point system suggestion, is the most solid to make VT more appealing to players, without being too much.
The top players only get rewards because the bottom players exist, and subject themselves to the game mode. If the participation-level players decide to quit the mode, then imaginary trophies are all the GC players will be getting.
To put it another way, we need them, but they don't need us.
We have the same discussion when it comes to the spenders of the game. Without the five percent of players who spend, the game would eventually die. But without the other 95% of players, there would be no game in the first place.
Similar rosters should play with similar rosters in VT, since it doesnt work with an individiual rank like GC, and everybody can get all the rewards, in VT you should win if you play better, not if you play vs someone that has a weak roster.
Main problem is that the matchmaking is bad, because while having 3 R4 maybe at sig 20 if they are even awakened, you are playing vs players with more R4, with way more sigs, you are going to lose mainly because the difference between the stats of the champions instead of how well you played, so for VT it should be similar roster strenght.
In GC is different since everyone has a determinated position in the ranking, so you should just player everyone in your tier, here is where you have to invest greatly on ranking up every champion you need the higher you can, because there is a lot of difference each tier rewards, and not everybody can get them.
If Kabam fixes the bugs, and makes matchmaking work properly on VT, BGs will be saved
1. No more X wins in a row to advance. Stop that bs. Thats the easiest way.
Or
2. No more RNG involved in draft. People can ban up to 5 champs in drafts but they can choose anyone from those 30 champs so no more luck just pure skill and roster strength base.
Or
3. No more roster strength base in matchmaking. Totally random and when you win more you get more points just as AW and you match to stronger players.
Right now there are too many things out of our player hands in bgs you can not choose champs you really want you have to match players as strong as you are and you need to pull several wins in a row which when stand side by side the dumbest game mode you can imagine.
-btw I'm not one of the best BG's players so this wouldn't benefit me (disclaimer before arguments of greed and such come at me)
You shouldn’t get anything for free but my presence in the VT is probably causes more harm than good and ultimately my only real concern is in the circuit where things actually matter.
Then I ran into the nodeless bug for several fights. Won a few just nuking my way through before I returned to my normal zero sum, war of attrition game matches.
The mode is super weird right now. Bugs abound. It’s sometimes a total slog and most times feels like a terrible investment of time. But I know others in GC love it. I have to imagine the team knows all of this and is gauging whether or not to respond in any meaningful way.
Dr. Zola
Here is the proposal:
- Keep the current structure as is; win +1 & loss -1
- Each tier has the same tokens to progress (2 for Bronze, 3 for Silver-Diamond 2, 4 for Diamond 1, 5 for Vibranium)
- In additional have a tracker for total wins at each tier
- If you haven't strung the wins together to advance but achieve a certain amount of total wins then you get promoted to the next tier
- Depending on the tier you can increase the amount of required wins (Bronze 5, Silver 10, Gold 15 ect)
- This will maintain the speed of progression for larger accounts and skilled players
- It also now address the feeling of making no progress by giving you a way to progress from winning but not as fast as you would if you string the wins together
- It will still keep the value of the victory shield for those who want to advance faster
Let me know what you all think. I am sure there are aspects I am missing but I feel this could be a legitimate way to address the time invested value issue that to me is the biggest issue in BGs.
If it were just in rank rewards they could put a fight minimum to be eligible for rewards (like AW). Drop everyone a certain number of tiers each season so they still have to build back up but can't just have one big season and coast.
At a visceral level, I dislike the sense that the structure *feels* like and excuse to sell Shields for struggling accounts.
But I like the idea of 3 consecutive or X total as a concept. Also like the idea of valuing 2-1 and 2-0 matches differently.
But I especially like the idea of the team rolling up sleeves and figuring out why this season has been as buggy as it has. And coming on here to discuss it with players who obviously relish this game.
Dr. Zola