The only power rates are between champion ranks. R1s have 5%, r2s have 10%, r3s have 15%, r4s have 20% and r5s have 25% increased combat power rate. If you're used to using r5 5*s and now using r2 6*s, then yes, it will take more hits to get a bar of power.
The only power rates are between champion ranks. R1s have 5%, r2s have 10%, r3s have 15%, r4s have 20% and r5s have 25% increased combat power rate. If you're used to using r5 5*s and now using r2 6*s, then yes, it will take more hits to get a bar of power. Until 7*s. They have the same CPR (the max of other rarities Iirc) through all ranks
The only power rates are between champion ranks. R1s have 5%, r2s have 10%, r3s have 15%, r4s have 20% and r5s have 25% increased combat power rate. If you're used to using r5 5*s and now using r2 6*s, then yes, it will take more hits to get a bar of power. Until 7*s. They have the same CPR (the max of other rarities Iirc) through all ranks That's interesting, didn't know that. I wonder if that's the 7* 'thing'.
The only power rates are between champion ranks. R1s have 5%, r2s have 10%, r3s have 15%, r4s have 20% and r5s have 25% increased combat power rate. If you're used to using r5 5*s and now using r2 6*s, then yes, it will take more hits to get a bar of power. Until 7*s. They have the same CPR (the max of other rarities Iirc) through all ranks That's interesting, didn't know that. I wonder if that's the 7* 'thing'. It's not. The adrenaline type ability has yet to be disclosed. The CPR was a design choice for balancing champ rotations going forward. Also with 7*s having an additional rank, a R6 would theoretically have an even higher CPR so as far as I know it was decided to just eliminate the CPR change with ranks to streamline things
The only power rates are between champion ranks. R1s have 5%, r2s have 10%, r3s have 15%, r4s have 20% and r5s have 25% increased combat power rate. If you're used to using r5 5*s and now using r2 6*s, then yes, it will take more hits to get a bar of power. Until 7*s. They have the same CPR (the max of other rarities Iirc) through all ranks That's interesting, didn't know that. I wonder if that's the 7* 'thing'. It's not. The adrenaline type ability has yet to be disclosed. The CPR was a design choice for balancing champ rotations going forward. Also with 7*s having an additional rank, a R6 would theoretically have an even higher CPR so as far as I know it was decided to just eliminate the CPR change with ranks to streamline things It's not 5% thru 25% of “increased” power rate. r1 can’t have an increased rate, r1 is the base rate (ie, 1.00).Then r2 thru r5 have an increased amount of 5%, 10%, 15%, 20% (1.05 thru 1.20)Not up to 25%.But anyways, So you’re saying that the 20% increased rate for existing r5 champs (regardless of Star-Rarity), is being changed *just* for upcoming 7* champs, and that *all* of the 7* champs will be at +20% (1.20) ? Or are you even saying this is being increased to 1.25 for all 7* ranks ?Or do you mean that all champs of any Star are now gonna be the same power rate, that they are getting rid of power rate differences across the board now ?Or that, for 7*, instead of there being an additional increase going from the currently max r5 to the new r6, that the new 7* r6 will still be capped at the same as what r5 are at. So that a max 7* will not be getting any additional benefit of increased power rate from what the max is of any other current champ ?
Correct, wasn’t you. It was Pikolu who misstated it as r1 having 5%, and r5 having 25%, increased rate. Just correcting it for others looking.As for 7*, I would have rather wished they just made the +20% be the hard-max instead, so 7* r5 and r6 would thus both be the same, but keep lower ranks still progress same as current.That probably could have been done just as simply in code as what they did.
Correct, wasn’t you. It was Pikolu who misstated it as r1 having 5%, and r5 having 25%, increased rate. Just correcting it for others looking.As for 7*, I would have rather wished they just made the +20% be the hard-max instead, so 7* r5 and r6 would thus both be the same, but keep lower ranks still progress same as current.That probably could have been done just as simply in code as what they did. Why? I much prefer it the way its being done. Then when you get 7*s, champs that have hit count specific rotations still work out of the box at R1.I can't think of a single reason why anyone would want to continue with the status quo