Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more. Right, but the game mode only has 1 pool so the job then is to determine if the challenge is equitable and decide if the rewards are meant to be equal for those differences or similarly scaled (the value of t6 cats for a paragon player versus the value of t6 material for a uc player etc). I would say its like in pro sports, where the roster is judged against the same competition across the board (they don't sub out stars for less skilled players when facing an inferior roster as a rule, and the prizes are the same for everyone). The Store limits what you can buy. So they're not having access to the same Mats. What do you get through tiering up to arcane? Or for season rewards or solo/alliance rewards?
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more. Right, but the game mode only has 1 pool so the job then is to determine if the challenge is equitable and decide if the rewards are meant to be equal for those differences or similarly scaled (the value of t6 cats for a paragon player versus the value of t6 material for a uc player etc). I would say its like in pro sports, where the roster is judged against the same competition across the board (they don't sub out stars for less skilled players when facing an inferior roster as a rule, and the prizes are the same for everyone). The Store limits what you can buy. So they're not having access to the same Mats.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more. Right, but the game mode only has 1 pool so the job then is to determine if the challenge is equitable and decide if the rewards are meant to be equal for those differences or similarly scaled (the value of t6 cats for a paragon player versus the value of t6 material for a uc player etc). I would say its like in pro sports, where the roster is judged against the same competition across the board (they don't sub out stars for less skilled players when facing an inferior roster as a rule, and the prizes are the same for everyone).
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level).
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more. Right, but the game mode only has 1 pool so the job then is to determine if the challenge is equitable and decide if the rewards are meant to be equal for those differences or similarly scaled (the value of t6 cats for a paragon player versus the value of t6 material for a uc player etc). I would say its like in pro sports, where the roster is judged against the same competition across the board (they don't sub out stars for less skilled players when facing an inferior roster as a rule, and the prizes are the same for everyone). The Store limits what you can buy. So they're not having access to the same Mats. What do you get through tiering up to arcane? Or for season rewards or solo/alliance rewards? You get what you put in. If they're not supposed to be there, they're cheating and it is being dealt with. If they're fighting their way up, they're earning what they earn. The GC is based on results, not Roster. Incorrect, you are getting rewards that have an inherent value difference without that difference being expressed in the actual content.
Same thing. You say they don't deserve them because they never fought you, and you're lower than them. No, they're saying that it isn't fair that they're being judged against those who have faced lesser competition, without the opportunity to face that same competition. If it was the eq, we wouldn't say it was fair if it was prestige locked but all the rewards were the same for each tier. Incursions gives higher rewards for higher tiers, where people are locked into a certain level of competition. Define lesser. Everyone compares the opponent but they don't factor in what they're using. By lesser I mean the competition is weaker in every way including champs (rarity, rank, sig, variety) masteries, and experience (which potentially impacts opponents skill level). Yes. So is the Roster they're using to fight with. Which means the challenge level (affected by Nodes Rarity, Rank, Sig, variety) is scaled the same. People compare the opponents they're facing with the ones higher Players are facing, but they're not facing them with the same Roster either. The Matches are scaled within a close proximity of each other, given what both sides are using versus their own Opponents.The comparison is one-sided. It's also self-serving. "They wouldn't last against my Account."You're not lasting WITH your Account, and you expect people with less to be slaughtered just because you're not succeeding. (By you I mean the Royal "you".)It's lacking perspective. They're not fighting Rosters 5 times their size, but neither are you. You're facing Rosters within the same range of what you're working with as they are.I'm going to be blunt. If people spent more time on their own Matches than they did being jealous of the progress other people are making, they would progress more. Right, but the game mode only has 1 pool so the job then is to determine if the challenge is equitable and decide if the rewards are meant to be equal for those differences or similarly scaled (the value of t6 cats for a paragon player versus the value of t6 material for a uc player etc). I would say its like in pro sports, where the roster is judged against the same competition across the board (they don't sub out stars for less skilled players when facing an inferior roster as a rule, and the prizes are the same for everyone). The Store limits what you can buy. So they're not having access to the same Mats. What do you get through tiering up to arcane? Or for season rewards or solo/alliance rewards? You get what you put in. If they're not supposed to be there, they're cheating and it is being dealt with. If they're fighting their way up, they're earning what they earn. The GC is based on results, not Roster.
Let's say the Yankees, Guardians, Astros and Blue Jays are in the same division and only play one another all season for the right to go the World Series (these were all playoffs teams last season). Two of them finish at 82-82, the top team finishes at 86-76 and the last place is 76-86. This is indicative of paragon players facing each other.In the other division, you have Rays, Twins, A's and Angels. There's a wide range of teams in here. One is very respectable, two are mediocre and one is awful. The best team in here are the Rays and they finish 120-42 and go to the World Series because they have the best record. UC and Cav have a wide range of skills/rosters.How do you think the first four teams would feel and about the Rays going to the World Series knowing they are better than them but never had a chance to face them?
A Paragon is not facing different or tougher Nodes than a UC Player. They're not facing a different set of scoring, or different objective. It's the same for everyone.
At lower levels the range of skill and knowledge is much broader. Roster’s are far less developed so if an 11k prestige player has been lucky with some meta champ pulls, they have a big advantage over their BG peers.So a “lucky” account with a reasonable skill level has a huge advantage and able to progress through VT no problem.
It is about winners matching against losers over and over again because the game doesn't care how much better you are or how much worse you are than your competition, it will just keep sending you against the same opponents over and over until the winners Scrooge McDuck themselves into a giant pile of loot and the losers set their phones on fire.
We need to stop with the Sports analogies because they don't apply here. Totally different systems. If you were going that route, you'd have to separate those leagues somehow, and it's literally the same. Score the same amount of Points within the same 2 and a half (appx.) minutes, with the same Nodes, same scoring metrics, and the same range of strength, on either side. A Paragon is not facing different or tougher Nodes than a UC Player. They're not facing a different set of scoring, or different objective. It's the same for everyone. Everything in the GC is allegedly random within the same Tier you're in, which is the system people claim is fairest to begin with. If people are advancing there by legitimate means, they're doing it fairly. You literally have one objective in a Fight. Score more than your opponent. Not highest Champs, closest scoring, longest time without getting hit, highest Title, or any variation thereof. Same objective. Score more than your Opponent. Do that 2 out of 3 times. That's it. What about when you used a sports analogy on this topic in a different thread and we're torn apart because your own analogy proved you were wrong.I don't blame you for wanting no more sports analogys after that, but it's extremely hypocritical as you were among the first to use sports analogys on this topic in previous threads.
We need to stop with the Sports analogies because they don't apply here. Totally different systems. If you were going that route, you'd have to separate those leagues somehow, and it's literally the same. Score the same amount of Points within the same 2 and a half (appx.) minutes, with the same Nodes, same scoring metrics, and the same range of strength, on either side. A Paragon is not facing different or tougher Nodes than a UC Player. They're not facing a different set of scoring, or different objective. It's the same for everyone. Everything in the GC is allegedly random within the same Tier you're in, which is the system people claim is fairest to begin with. If people are advancing there by legitimate means, they're doing it fairly. You literally have one objective in a Fight. Score more than your opponent. Not highest Champs, closest scoring, longest time without getting hit, highest Title, or any variation thereof. Same objective. Score more than your Opponent. Do that 2 out of 3 times. That's it.
A Paragon is not facing different or tougher Nodes than a UC Player. They're not facing a different set of scoring, or different objective. It's the same for everyone. But they are facing different competitors. It doesn't matter if they are better or worse, stronger or weaker. The problem is they are different, period.I have to credit another player (whose name escapes me) for providing the critical insight in Alliance war that originally eluded me. I was thinking statistically, but they were thinking - correctly - geometrically.Take any group of players. Any group, composed any way you like. Then split them in half. Let all the competitors in one half compete against each other, and let the other half compete against each other. Then compare the records between the top finishers in both groups. Is that fair?It isn't, because the groups were partitioned. Because they were, their records cannot be directly compared, period, for the simple reason that those records did not come from identical competition. The ideal situation is where everyone faces everyone else. If everyone was required to fight all umpteen-thousand other BG players in a round robin, we'd know who was stronger and who was weaker. But we can't do that. However, we can attempt to compare everyone against everyone else if there are at least interconnected chains of comparison. If I beat Zola, and Zola beats Fred, and Fred beats Chatter, we can presume with some degree of confidence that I am better than Chatter. We wouldn't know that with certainty because strength is not always transitive: Chatter might always beat me because he just has my particular number. But given the imperfect circumstances, this is at least a reasonably fair way to compare.When no such chains exist, the two populations have no point of comparison. Just saying "well, they are both facing the same nodes, so it is fair to compare because I say so" is objectively false. There is no mathematical game theoretical justification for such a comparison. Everyone is entitled to an opinion about anything, but this would be textbook incorrect. You'd get an F for that opinion in an academic setting.The geometric insight I am referring to is related to this mathematical analysis. It imagines the players are separated into individual silos. Within each silo, players compete with each other and climb in rating. At some point someone is going to climb to the top of each silo. But because the silos are separated, the player at the top of any one of those silos does not have to have any particular relationship between themselves and the other top players. *Someone* has to be on top of each silo no matter what.Consider the case where we make a silo of blind players. Someone will be the best blind player and end up on the top. But can we say they are one of the top players in the game? Almost certainly not. But here's the more important point. Let's say you don't even care about that. Let's say you argue that while they were not one of the top players of the game as a whole, they still deserve to be one of the top players in the competition because they beat all the other blind players, so on a relative basis they were just as good as everyone else?There's no way to know that. It could be that the top blind player was ten times better than the average blind player, or they could be only 2% better than the average blind player. The top blind player could be almost unrecognizably average compared to their peers, and just happened to end up on top. Because someone must be on top no matter what. For that matter, we don't know if the top Paragon player is ten times better than the average Paragon player or just a little better. All we know is they ended up at the top of their silo. We know they are the best in their little silo. We don't know what that *means*.*If* there was a way to compare across silos, we could extrapolate what placement in particular silos meant. We could compare relative strength. But when players are isolated from each other, when you cannot directly compare their strength by actual competitive matches, you can't compare period. Because someone always climbs to the top of every silo. They might deserve to be at the top of their silo, but that means nothing for the competition as a whole.When you isolate players into segregated groups, the only thing you can say is whether a player is better or worse in their peer group. But you are not allowed to say whether that means anything across the players as a whole. This realization that every silo automatically promotes someone to the top means if you dice up the players enough, we all can become winners. We could all be #1 in our own little competitive group of one. Saying that separated competition is valid is basically validating this extreme case. Which is obviously nonsensical.Someone always rises to the top of every pyramid. Which means the more pyramids you make, the more "winners" you create automatically, regardless of competitive strength. If you want three winners, make three pyramids. If you want a thousand winners, make a thousand pyramids. And you will end up with a thousand #1s, all of which would have equal claim to being #1. But that's ludicrous. If it is ludicrous for a thousand, it is ludicrous for a hundred, and it is ludicrous for ten.
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with.
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger.
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors. Does this mean that something like the gauntlet should account for lower players and adjust nodes accordingly so they aren't facing such steep conditions? If not, why not? Is the intention of each mode (to gain excellent rewards by various means) so different?
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors.
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors. Does this mean that something like the gauntlet should account for lower players and adjust nodes accordingly so they aren't facing such steep conditions? If not, why not? Is the intention of each mode (to gain excellent rewards by various means) so different? The Gauntlet is not open to Players UC and up, to the best of my knowledge. Yeah, I mean maybe use your imagination?
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors. Does this mean that something like the gauntlet should account for lower players and adjust nodes accordingly so they aren't facing such steep conditions? If not, why not? Is the intention of each mode (to gain excellent rewards by various means) so different? The Gauntlet is not open to Players UC and up, to the best of my knowledge.
I believe that they will change unfair matchmaking after players will stop spending as it was previous in war matchmaking. After profit will go down than matchmaking will be fixed. And this time will be with introduction of 7 stars. People will be too afraid to progress the game and increase prestige so people will not spend money on 7 stars. I stoped open my relics and for sure will not open any 7 star until matchmaking will be fixed
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors. Does this mean that something like the gauntlet should account for lower players and adjust nodes accordingly so they aren't facing such steep conditions? If not, why not? Is the intention of each mode (to gain excellent rewards by various means) so different? The Gauntlet is not open to Players UC and up, to the best of my knowledge. Yeah, I mean maybe use your imagination? I don't need to. My whole main point has been if the game mode includes such a range, then it's not reasonable to leave the lowest at the door and tell them their problems are invalid. You need to accommodate to their gaming experience as well, and it's only going to get more vast between them and the top as 7*s are added, and the game progresses. While they're a part of BGs, you can't just use them as shark bait for the highest Accounts and tell them to Git Gud, or do other content. They're in it. It's not just for the Top Players. It's for everyone. Of course inclusion is important, but we're looking at a situation where lower accounts give the impression of winning more than higher accounts (note I said give the impression of). This is appearing to be a mode meant to facilitate lower accounts closing the gap super fast. While I'm all for speeding up the process, it's already been sped up a good bit. So where do you think bg fits in the overall meta of gameplay and progression, and what problems do you think DO need to be addressed in bg?
If you're going to compare the strength of what they're coming up against, you have to factor in what they're using to do it with. The way I compare the strength of two players is I have them fight, and the winner was stronger. Sure. If that strength doesn't include systems that multiply the strength of their Opponent, compounded by differences in Ranks, Rarities, CR, and other factors. Does this mean that something like the gauntlet should account for lower players and adjust nodes accordingly so they aren't facing such steep conditions? If not, why not? Is the intention of each mode (to gain excellent rewards by various means) so different? The Gauntlet is not open to Players UC and up, to the best of my knowledge. Yeah, I mean maybe use your imagination? I don't need to. My whole main point has been if the game mode includes such a range, then it's not reasonable to leave the lowest at the door and tell them their problems are invalid. You need to accommodate to their gaming experience as well, and it's only going to get more vast between them and the top as 7*s are added, and the game progresses. While they're a part of BGs, you can't just use them as shark bait for the highest Accounts and tell them to Git Gud, or do other content. They're in it. It's not just for the Top Players. It's for everyone.