I was fortunate enough to get AM from the new featured 6* crystal and after playing with him I have some feedback for the balance team. First, his play style requires a decent amount of skill to maximize outside of ideal match ups. For this reason alone I think he’s balanced on offense. People who invest in mastering his light intercept will get a lot out of him outside of buff heavy or immunity triggering fights. But most players won’t put in that investment and so I see little risk to overall balance in terms of attack outside of his target match ups.
Now I understand there are concerns about his balance on defense. I’m not objective , I have him and don’t want a nerf, but I get the concerns. I’m wondering if you couldn’t achieve balance by just reducing the cooldown where you can take him out of his form by heavy countering a special attack. If that was reduced from 20 seconds, even by half, I doubt people who have him would feel like their investment was wasted. More importantly it would give people on offense a means of countering him more reliably but not guaranteed. It takes skill to heavy counter but it’s doable. I don’t think reducing that cooldown ruins his defensive value but it does create a solution for people fighting him.
In conclusion AM is a great champ that takes a lot of work to master. His required skill outside of ideal matchups makes him balanced offensively and I think a fair compromise regarding defensive balance would be to reduce his cooldown for getting knocked out of form by heavy countering special attacks.
Or I’d personally be cool leaving him as is

. I’d love to hear people’s thoughts.