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Removal of Revive Farming and the Apothecary Discussion
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Comments
I think the solution of a daily quest is semi-reasonable, just the amounts given out I disagree with.
Similar to last month's event, if instead of giving out tiny amounts, and limit to only smaller items, could we instead get the equivalent of 1 4h crystal for whatever progression we are for completion, and 2 more for exploration?
This will ensure that end game players still can't farm ridiculous numbers in a few days, but at the same time, makes sure they are getting meaningful items... if you are only going to give 3 health potions (l1, l2, and l4) and 1 l1 revive a day... that isn't much... I can get more than that farming monthly quest. 3 crystals while seeming to be a small number of items.. has the added benefit of actually being able to save them (no different than the 4 hour crystals already being saved) allowing some ability to build a buffer (which in reality is not any different than doing a little arena and saving units)... and comparing that to say the massive number of revives and potions in the valentine's day sale stuff... its a a paltry amount.
Alternatively... if you want to give items / that doesn't work: how about
1 L1 revive,
1 L5 health potion?
1 L1 AQ revive,
1 L4 AQ health portion
1 AW L4 health potion
We’ve all seen the memes about how kabam hates the playerbase. It’s getting real hard to laugh recently…
Inputs broken for what? Two years? Battlegrounds are all kinds of messed up. And the complete and utter refusal to handle the cheating/modding problem in any meaningful way.
Kabam, it’s almost as if you want us to stop playing this game.
For me, revive farming incentivizes me to play and spend in the game. If I have the game open for 3 hours trying to build up a stash to tackle something new, I’m more likely to see and buy the offers. I’m more likely to progress and then, since I spend so much time engaged with the game, I am more inclined to buy deals.
Farming requires you to constantly engage the game. Maybe not to the extent of playing a match but you have to pay enough attention to restart once you finish the quest.
Whether players spend time (alot of time) farming revives from Acts 1-3, or whether players spend time (again, alot of time) farming thousands of units to buy revives for said content, they are still spamming revives.
Kabam isn't doing this because it belittles endgame content, they're doing it because it's a free way to belittle endgame content.
If they're going to mention transparency, then may as well be transparent and honest about the real reason why this is being done.
So you’ve made it harder to get units in EQ. You’re now making it harder and more expensive to get revives in other content. Am I supposed to only do alliance content and BGs? That’s what it feels like.
OK, I get my head around that to some.extent or other but I am.still able to go and spend an obscene amount of money on units and buy revives that I can "simply spam" ..... so that's is no reason to be doing it, it's just an excuse (not even a plausible one). And this company (and their white knights) wonders why we don't trust what they say. They're quite literally.lying to our faces while asking for money
God forbid we have a way to make this game cost a little less. Then kabam comes in and says hell nah… there will be none of that!!!
NO!
THE PROBLEM IS THAT WE COULD FARM FREE REVIVES......REALLY???
If they started with the guarenteed revive per day there would still be community outrage and would be more difficult to win the community over afterwards
Then saying that "players are spamming revives". Yet these changes, just like the gifting event changes, aren't stopping people from buying or using the items. They are just making it harder to obtain, incentivizing money yet again.
Have a problem with people using too many revives? Pretty simple, create content that limits the ammount of items used. But I guess that would stop people from spamming units on buying revives.
Haven't learned anything from the gifting event fiasco. Instead of fixing the problem, you're just putting a brick over it and making it harder to go around it, while NOT EVEN TRYING TO DISCOURAGE spending.
Shame on you, truly.
Silence the community and then punish them, makes sense
It's obvious this is an attempt to force units for consumables, thus more cash for units when large deals come around. Well with this news, I personally won't be spending on either. Consider my wallet closed.