Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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Removal of Revive Farming and the Apothecary Discussion
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Without these changes, we risk having to cancel development on upcoming high difficulty content currently in the works."
This is just bs reasoning tbh. Because this doesn't stop someone spamming revives if they simply buy the units to buy the revives. I really don't think Kabam has any issue with that. So it's an issue that summoners prepare for difficult quests by grabbing a good supply of revives from other quests but if they just buy units and spam buy revives it's completely fine? Revive farming is a part of the game, everyone makes sure that they have the necessary resources before they tackle difficult content so why is there a need to remove free revive farming if money revive farming is perfectly acceptable in your view? Terrible decision by Kabam.
I do want to eliminate any confusion with my original post, I really dislike the decision kabam made on changes to revive farming because that means hard content is going to be stressful again for me. I understand the why, but I think they only should have gotten rid of it if the game inputs were working fine, then it'd be much more understandable.
Alternatively, like someone already mentioned, they should just add a revive limit to any hard content they don't want us to just revive spam. If they do that, then the fights better be reasonable and not have the dumb hit counter or enrage countdown we see in abyss and labyrinth. The fights should all be solvable with anyone if you have the skills for it, not just because they can output enough damage in the time interval alloted.
As someone said earlier, if Kabam want us to (in their words) ‘stop spamming revives’, then why don’t they put an item limit on quests. They’ve removed the ftp farming option but kept the pay to win option. So it appears they don’t want us to stop spamming, they just want us to pay for it.
"Revive spamming has become far too efficient at finishing content, bc we massively screwed up and released Herc as he is. Since we're far too cowardly to address the actual problem, that we also created, we will instead create yet another problem and make difficult content even more expensive to finish, therefore making sure to perpetuate the thing we don't like (revive spamming with Herc), bc now it will still be the most efficient way to finish content and will be even worse for anyone not wanting to do that and use other champs."
But all seriousness are you doing any % speedrun this game to its grave? Because surely it looks this way.
#1 Feels like a purely monetary reason.
#2 Here's what we deemed a "reasonable" amount of revives.... felt like we were being talked down to or patronized.
#3 Acting like you care... we don't want you relying on RNG and spending needless energy. Here's a way to get a single revive......
#4 Sadly probably just going to lead to more people relying on mercs or modding.
#5 Going to gives moderators headaches with the amount of people demanding revives cause of bugs or glitches.
#6 I give it less than a month before I start seeing revive "deals" in the unit store.
#7 Probably have upset more people by doing this than they calculated.
#8 Will have at least 1 troll saying git gud lmfao!!
This is objectively a greedy, selfish, useless change
Kabam:
They don’t know how to solve all the issues the game is facing, but easily shut down some harmless revive farming.
Insane
Also, how many arenas does it take to get 1200 units (30 revives if going off the Carina comparison)? Is it really that much longer than 30 runs of the map? (I'm not arguing this point, I genuinely don't know and am honestly curious on those numbers)
That's what I would do. Kabam is just reducing farming rather than eliminating it and is continuing to allow players to use items in top tier content because they have more mercy than I do.
As to "keeping the pay to win option" yeah, they still allow people to actually buy things and use things. Because if they don't, the game will die. That's true everywhere. We have random crystals that the whales can just buy hundreds of to guarantee getting what they want. We have inventory limits that the whales can bypass by simply buying unlimited amounts of what they need. We have reward tiers that the whales can just buy their way to the top of. We have constraints on how much rewards flow into the game that the spenders can work around.
Spenders can do more than non-spenders can do, because that's how we encourage them to spend. To say that a game design decision is not valid because spending allows those decisions to be mitigated is simply not understanding how games like this work. *Every* decision can have its validity questioned like this. But game designers still have to design games with design rules nonetheless. They still have to balance their game economies nonetheless. They still have to implement controls and limits nonetheless.
"A revive a day keeps the player away"
Honestly one of the best ways to describe this