**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
Secondly ive done the math for ur revive farming lets say for average player it takes eop about 10 revives per fight and 1-2 revives per fight you do with hercules if you mess up. so 6 revives for hercules fights and 40-50 revives on everything else thats about 56 revives. the way you have built this revive farming system is u get 1 revive from 22 hr events and 1 honestly from the new event revives have 15 day limits and u can't farm revives on saturday and sunday so in 15 days u can get 10 revies plus 14 from 22 hr before one expires plust the 15 in your stash. that gives you 39 revives meaning 11 revives are comng out of your pocket from this content. This should tell u the content is to difficult to complete if ppl have to go out of there way to farm up to 80 revives but nothing is going has been done about that ur initial suggestion was to nerf the revives u didn't see a problem with your content u saw a problem with the way the community descided to take up the content.
Ontop of this you had said that EOP WILL BE REOCCURRING CONTENT (sorry for cap locks i just wanted other pple in the forums to see that part) meaning we should be soon be seeing the summers version of eop so you will expect players to have revives set for that along with this. unless your mind has changed on eop being reoccuring.
Please keep replies respectful
i hope to be more active in forums now and hope we can have respectful dialouge no matter what the issue is or how much we may disagree or agree.
I understand that if kabam doesn’t make money, the game dies with them. I spend money on OFFERS, but units for the use of content. This is just another attempt of them continuing to dissolve any advantage that players have. They spoke about the same issues regarding BG when players were upset about the token costs and how kabam spoke about how players can BUY tokens in the store. If our unit usage continues to grow on these baseless items that have been easily obtained in the past, only to be “nerfed” due to “loopholes” and “exploits”, or “unfairness” to the content.
Removing the ability to CONSISTENTLY farm these revives from say dozens a day to only 2 GUARANTEED per day( 1 from objectives, 1 from quest) then WE ARE SCREWED. If this is implemented, I would be confident to bet that the MCOC community will depreciate even more than it already has in the past year.
Side note- I just ran path 5 of AOL a few weeks back and it took me 150 revives that I farmed from 3.2.6 AS WELL AS 700 units. How can we be expected to do “end game content” when it takes MONTHS to farm enough revives.
I offer no solution to this “revive problem” because this isn’t a problem at all. The problem is kabams overly controlling nature of their behaviour to push down free to play players and limit their abilities to do content. If they want more money they can simply craft better offers that attract more spending.
I am so busy most days I can't use my energy, so I usually farm revives so when I do have free time I can save them up to play on the weekend and get through content without the stress of worrying I'll run out.
This is a terrible decision, and the replacement is trash.
Honestly, I've been considering quitting since relics, but this really does hit a part of the game that keeps me willing to play and take on challanges.
Arena has been broken for years, filled with bots, modders and cheater.
Bgs is filled with bugs, modders and cheaters!
Teams being docked in aw for cheating yet your main focus is to punish legit players from gathering items to complete content? Instead of using their wallets? Lol
I can't understand it. Yes, I farm revives for content. But that's part of me playing the game. I'll do a run here and there and when I feel I'll have time to tackle some big content I'll put more effort into it and prepare.
I've only done one run of EOP. But I'm still around for AQ and AW, for BGs and side quests every single day, for years.
What Im trying to say is I'm an average leveled loyal player who's (well, as of this moment USED TO BE) passionate about mcoc. I'm not a money printing machine and I feel like that announcement only sees me that way.
I feel especially hard done by when everywhere I turn right I see ppl cheating. They can do that and walk around with their Legends titles and keep their rank up materials and champs.
But god forbid I should farm some revives to get thru some content, in particular to make up for all the weird AI and input failures (or is it animation bugs now is it?!).
Well, if they don't want me playing their game then I guess I can only respect their decision.
Because anyone who reads deeper into this issue will know exactly what I’m driving at and it’s not a nice future to be looking ahead into…
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.