This news really blow the entire community ( People quickly start to sale their accounts, i saw a lot activity in “those” groups Who is responsible for that decision... what were they thinking... I hope they find “real” compromise
Can we at least get percent based health potions? I'm using champs that are 100k+ health pools so the current ones do basically nothing. Also maybe more than one guaranteed revive in your new energy taking quest for only 1 revive. If you want new players in the game and keep the veterans lower the energy rates on some of the side content. More players will leave on this update✌️
Lol the games in arguably the worst state it’s ever been in with modders in BG, game input issues and arena bots and they decide to remove revive farming🥱, Kabam doing there best to make everyone quit playing
Using revives is not "brute forcing" our way through content. Sometimes it is the only way to get through content. Unless we are MSD god-like and can complete Gauntlet itemless, the overwhelming majority of us players need to use a lot revives for endgame content which has increased in difficulty and the occasional bs node combos. If we can only carry so much in inventory and stash, we are essentially stuck having to either quit quests with sunken costs of resources already spent or pay for units and revives.
In short, we understand why it is happening and we dont see it the same way you do Kabam. While it is likely you know enough that it would upset the community, you are completely out of touch with the playerbase from the new players to the old time veterans. The massive amount of input issues forces many of us to use lots of revives and now we might have to resort to buying units to buy revives because of unfixed issues that persist and seemingly get worse update after update? At least it was a very thinly veiled attempt to hide their actual reason for the nerf.
You've made a few great changes in QOL and certain rewards payouts. This walks back a lot of the good will you built in the recent years and totally destroys our faith in both you and the direction of this game.
I can kind of see kabams point but then they are creating content that even very very skilled players will need to use a lot of revives to clear.
I'm not sure many peoples spending will go up because of this. It would just mean spending to clear content instead of spending on fun stuff which will turn people off the game for sure.
I think increasing the inventory caps by a healthy chunk say 50-100% and increasing the daily farm to 4/5/6 would maybe be an acceptable compromise. It'll stop big content being cleared in a couple of days but would still allow enough revives to be farmed to clear in a reasonable time frame.
I really don't think you guys have managed to get your communication skills down when it comes to stuff like this.
The game is dealing with several major issues that are severely affecting the community such as input failure and the cheating situation in Battlegrounds.
Not only is this the wrong time to take a major risk by shaking up the game economy, but it has been executed very poorly too. You present an issue of an oversaturation of revives in the game economy and you solve it ...by only neutering the free method while leaving the paid method unchanged? No revive limit? No price decrease? Just a stalwart statement of "we want you to pay more money for these services"?
You guys have said that it "trivialises" content such as Carina's Challenges and Eternity Of Pain. Well if you design difficult content, you shouldn't be surpised that people are going to find ways to make it easier. After all how would you see the majority of the playerbase doing all the EoP, LoL and AoL challenges with little to no assistance from revives. Sure they can pay for some but that costs even more time and money too, which considering the current world circumstances, it might be a bit too much for a decent chunk of people.
This will irreparably damage the health of the game and the playerbase. This is not a compromise, this is a poor miscalculation of the interaction between the game's mechanics and the game's economy.
Please focus on presently damaging issues instead of introducing another one into the mix.
The timing of this is something else. So let’s do some math, 1 revive a day, each Carina Vol 3 Challenge takes 100+ revives, 600 revives, so I’ll have all 6 Challenges done in 2025! Yippee!! ( Sarcasm ) Why not at least give us Halls of Healing 6days a week Kascam, opps! Sorry, I mean Kabam 😝
I'm gonna add as well that kabam need to figure out a better balance than what has been proposed so far.
Things like carinas challenges might as well be marked as for big spenders only. By the time any regular player had farmed enough revives the rewards would be so out of date it wouldn't be worth doing.
Also turning off autoplay just seems pointlessly punishing. Especially as they've been doing quite well with QOL recently.
This needs to be an exercise in milking the whales who desperately want to clear content extremely quickly but without punishing regular players too much. I mean I'm a decent spender, I've spent 1000's on this silly game over the years but the current proposal would end up making high end content cost more than I could stomach.
adding my 0.02$ (which is coincidentally also the new cap for my spend in the game):
The announced goal is to make beating the hard content more difficult. The proposed solution is not addressing the goal at all. Players are still allowed unlimited spend on inventory items as long as they do it with units and not stash. The proposed solution of getting 1-2 revives / day makes it impractical also to store enough revives to use them in any meaningful way on endgame content since the inventory cap is low and expiry is fast. The result is that players will now have to farm units instead of potions. The bigger difference is that we can "autofarm" revives but we cannot "autofarm" arenas. Since autofarm of units is impossible without cheating, the outcome is that we will have either to pay cash or take extremely long time in the game. Time in the game is also being eaten by the sh*tload of new content that kabam is spewing out. We now have in my alliance a 350k points minimum goal on Battlegrounds.
Also the assumption that with enough revives all content can be beaten is true only if the rooster is adequate. The bar for jumping endgame content should be a decent amount of planning, skill and rooster. In the case of Carina 3 for example you have to have a good mix of progression in the game and rooster diversity. Try doing revive spamming without a R3-4 duped Herc. Good luck. And R4 Hercs don't grow on trees. Plus you have to have a ton of R3-4 not top tier champs to fill the remaining slots. Which also require resource planning and time to build.
The outrage of the player base is a mix of the game suddenly becoming more cash/time-intensive and the feeling of Kabam not being honest about their actual goals. It's either poor game design or a plan to increase cash spend.
If you want to prove you are not rising a Paywall, then please Kabam come up with a better game design to make the content selective to pass and not just more expensive.
The timing of this is something else. So let’s do some math, 1 revive a day, each Carina Vol 3 Challenge takes 100+ revives, 600 revives, so I’ll have all 6 Challenges done in 2025! Yippee!! ( Sarcasm ) Why not at least give us Halls of Healing 6days a week Kascam, opps! Sorry, I mean Kabam 😝
if you need 100+ revives per run you are not ready for the content.
If they're really going to nerf revive farming then they should nerf difficulty of Abyss of Legends, Carina challenges, EoP and Gauntlet! Overall game difficulty level should drop drastically!
In the post, Kabam talks about players making hard content easier by throwing revives at it. While it is true to some extent, there is no mention of one thing:
We have to spend revives to recover from their faulty designs.
I have spent countless revives to recover from stuff that just wasn't fair. SP mid combo, block mid combo, my SP not connecting, abilities not working etc.
In a way I understand why they want to restrict this revive farming. I don't like it, but it partly makes sense. However, if you drastically reduce the amount of tevives available, you also drastically increase the impact of all the bugs present in the game. And THAT is a game-changer.
I chose to write this in a separate post to increase the chance of Kabam noticing, because I feel like this seriously needs attention. I don't even ask for my revives back anymore, even tho I had to spend thousands of units worth of revives to patch up KOs, that weren't my mistake at all.
One revive per 48 energy seems like a good deal no? I mean at least make it two or three, not to mention lower lvl player like uc or newly cav will probably have to actually make effort to clear this. Instead of making it so you could buy lvl1 revives with glory, loyalty and even units NO you get one revive per 48 energy
Quick check: For how many F2P players is this the last straw? Please reply, let's do a count.
As for me, I'm done with this game if this goes live. The input issues, rising time cost, ever expanding gulf between spenders and F2P (I understand that this will exist but it is so pronounced since I went F2P) and now this. My heart is just not in it anymore. Shorter AQ? Change coming soon. BG cheaters caught? Working on it. Relics? We will shove it down your throat. Side Quests? Grind....do 50+ fights with these champs and then another 50+ with those
Pardon the rant but I have been holding this back for a long time.
Zero. All Kabam employees own small and under developed accounts. Most are cavalier progression or lower. They won’t own up to it, and there’s a good reason why.
This is exactly my biggest problem with this. If the game was running smoothly then excessively reviving wouldn't be AS necessary.
Oh also don't forget about the node/champ combinations that are all but unbeatable by all but the top 1% of players, when people like Sweadah and MSD have to use multiple revives imagine us regular players trying to get through it. I understand that this is part of why they "have to" remove the farming but how about fixing those impractical combos before or at the least at the same time as the revive thing.
TL/DR Don't punish us first and then fix things. Fix things first and then punish us.
Comments
People quickly start to sale their accounts, i saw a lot activity in “those” groups
Who is responsible for that decision... what were they thinking...
I hope they find “real” compromise
In short, we understand why it is happening and we dont see it the same way you do Kabam. While it is likely you know enough that it would upset the community, you are completely out of touch with the playerbase from the new players to the old time veterans. The massive amount of input issues forces many of us to use lots of revives and now we might have to resort to buying units to buy revives because of unfixed issues that persist and seemingly get worse update after update? At least it was a very thinly veiled attempt to hide their actual reason for the nerf.
You've made a few great changes in QOL and certain rewards payouts. This walks back a lot of the good will you built in the recent years and totally destroys our faith in both you and the direction of this game.
I'm not sure many peoples spending will go up because of this. It would just mean spending to clear content instead of spending on fun stuff which will turn people off the game for sure.
I think increasing the inventory caps by a healthy chunk say 50-100% and increasing the daily farm to 4/5/6 would maybe be an acceptable compromise. It'll stop big content being cleared in a couple of days but would still allow enough revives to be farmed to clear in a reasonable time frame.
The game is dealing with several major issues that are severely affecting the community such as input failure and the cheating situation in Battlegrounds.
Not only is this the wrong time to take a major risk by shaking up the game economy, but it has been executed very poorly too. You present an issue of an oversaturation of revives in the game economy and you solve it ...by only neutering the free method while leaving the paid method unchanged? No revive limit? No price decrease? Just a stalwart statement of "we want you to pay more money for these services"?
You guys have said that it "trivialises" content such as Carina's Challenges and Eternity Of Pain. Well if you design difficult content, you shouldn't be surpised that people are going to find ways to make it easier. After all how would you see the majority of the playerbase doing all the EoP, LoL and AoL challenges with little to no assistance from revives. Sure they can pay for some but that costs even more time and money too, which considering the current world circumstances, it might be a bit too much for a decent chunk of people.
This will irreparably damage the health of the game and the playerbase. This is not a compromise, this is a poor miscalculation of the interaction between the game's mechanics and the game's economy.
Please focus on presently damaging issues instead of introducing another one into the mix.
Why not at least give us Halls of Healing 6days a week Kascam, opps! Sorry, I mean Kabam 😝
Things like carinas challenges might as well be marked as for big spenders only. By the time any regular player had farmed enough revives the rewards would be so out of date it wouldn't be worth doing.
Also turning off autoplay just seems pointlessly punishing. Especially as they've been doing quite well with QOL recently.
This needs to be an exercise in milking the whales who desperately want to clear content extremely quickly but without punishing regular players too much. I mean I'm a decent spender, I've spent 1000's on this silly game over the years but the current proposal would end up making high end content cost more than I could stomach.
The announced goal is to make beating the hard content more difficult.
The proposed solution is not addressing the goal at all. Players are still allowed unlimited spend on inventory items as long as they do it with units and not stash.
The proposed solution of getting 1-2 revives / day makes it impractical also to store enough revives to use them in any meaningful way on endgame content since the inventory cap is low and expiry is fast.
The result is that players will now have to farm units instead of potions. The bigger difference is that we can "autofarm" revives but we cannot "autofarm" arenas. Since autofarm of units is impossible without cheating, the outcome is that we will have either to pay cash or take extremely long time in the game.
Time in the game is also being eaten by the sh*tload of new content that kabam is spewing out.
We now have in my alliance a 350k points minimum goal on Battlegrounds.
Also the assumption that with enough revives all content can be beaten is true only if the rooster is adequate.
The bar for jumping endgame content should be a decent amount of planning, skill and rooster.
In the case of Carina 3 for example you have to have a good mix of progression in the game and rooster diversity. Try doing revive spamming without a R3-4 duped Herc. Good luck. And R4 Hercs don't grow on trees.
Plus you have to have a ton of R3-4 not top tier champs to fill the remaining slots. Which also require resource planning and time to build.
The outrage of the player base is a mix of the game suddenly becoming more cash/time-intensive and the feeling of Kabam not being honest about their actual goals. It's either poor game design or a plan to increase cash spend.
If you want to prove you are not rising a Paywall, then please Kabam come up with a better game design to make the content selective to pass and not just more expensive.
We have to spend revives to recover from their faulty designs.
I have spent countless revives to recover from stuff that just wasn't fair. SP mid combo, block mid combo, my SP not connecting, abilities not working etc.
In a way I understand why they want to restrict this revive farming. I don't like it, but it partly makes sense. However, if you drastically reduce the amount of tevives available, you also drastically increase the impact of all the bugs present in the game. And THAT is a game-changer.
I chose to write this in a separate post to increase the chance of Kabam noticing, because I feel like this seriously needs attention. I don't even ask for my revives back anymore, even tho I had to spend thousands of units worth of revives to patch up KOs, that weren't my mistake at all.
As for me, I'm done with this game if this goes live. The input issues, rising time cost, ever expanding gulf between spenders and F2P (I understand that this will exist but it is so pronounced since I went F2P) and now this. My heart is just not in it anymore. Shorter AQ? Change coming soon. BG cheaters caught? Working on it. Relics? We will shove it down your throat. Side Quests? Grind....do 50+ fights with these champs and then another 50+ with those
Pardon the rant but I have been holding this back for a long time.
Just wow.
Oh also don't forget about the node/champ combinations that are all but unbeatable by all but the top 1% of players, when people like Sweadah and MSD have to use multiple revives imagine us regular players trying to get through it. I understand that this is part of why they "have to" remove the farming but how about fixing those impractical combos before or at the least at the same time as the revive thing.
TL/DR
Don't punish us first and then fix things. Fix things first and then punish us.