Removal of Revive Farming and the Apothecary Discussion

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Comments

  • Ironman3000Ironman3000 Member Posts: 2,019 ★★★★★

    If someone is spending Units on that they're not thinking. 30 Units for an Energy Refill, 40 for a Rev.
    I'm not sure if you understand the math here.
  • JefechutaJefechuta Member Posts: 1,228 ★★★★★

    9 hours of farming is ~90-100 refills. I have literally ALL of the content in the game and never have nearly that many refills in the stash.
    You need to do the maths again fam
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★

    I'm not sure if you understand the math here.
    Yes. 30 some Energy per Rev, providing it spawns.
  • BocksaroxBocksarox Member Posts: 329 ★★★
    DNA3000 said:

    Funny you should mention that, because I've been thinking of an idea along those lines. Or maybe it would be more precise to say: exactly opposite those lines. However, there's no point in tossing out a half-baked idea while emotions are running this high and we're all waiting for Change.org to kick in and cause Netmarble to reverse course (which worked so well for the other 70 petitions targeting the company).
    I look forward to hearing whatever it is that you come up with. The devs have listened to you in the past, and I think your ideas have made a positive impact on this game.

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  • BigBlueOxBigBlueOx Member Posts: 2,847 ★★★★★

    Well, I suppose that depends on how available Kabam wants them to be. A couple things I would consider is increasing the Inventory cap, which they're discussing. I'm not sure I would go so far as 99, as was suggested. Another aspect I think might help is perhaps one guaranteed Rev per EQ Difficulty. Let it spawn once, and that would add to the overall month.
    I mean I know this is probably going to go absolutely positively nowhere, but please elaborate on why Kabam’s position on availability has anything to do with your personal take? Because that’s the question that was asked.
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    BigBlueOx said:

    I mean I know this is probably going to go absolutely positively nowhere, but please elaborate on why Kabam’s position on availability has anything to do with your personal take? Because that’s the question that was asked.
    I tend to suggest things I believe would be in line with their objectives as well, to the best of my knowledge of what their objectives are.
  • KingInBlackKingInBlack Member Posts: 327 ★★★
    gohard123 said:

    My point is the content they release necessitates revive-spamming regardless of skill and that is the underlying problem here. The only reason they didnt auto-farm act 3 then was because it didnt exist. If it did exist they would have because the content Kabam releases requires farming to that extent.
    I think the greater point is that most people just didn't do the content. If the game team feels content design is best geared towards a small handful of people and to be ignored by the vast majority then whatever floats their boat I guess.
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    BigBlueOx said:

    But what’s is your take as an independent thinking person? Why do you have to estimate their objectives prior to forming a thought? Honestly, I’m happy to concede that endless revive farming is bad for the game and a change is needed. But I’m curious on your individual opinion on if the proposed correction is appropriate at the moment?
    I'm pretty sure I offered what I would suggest in addition to that.
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  • Bugmat78Bugmat78 Member Posts: 2,513 ★★★★★

    Dudes.... kabam is missing a major point here...
    It's not like we snap our fingers and 1000 revives randomly fall into our inventory....
    We have to spend our energy refills and hundreds of Hours on the game to earn those...
    Basically we were trading our time and energy refills for revives

    But they really only want your money...not necessarily your time. They only want your time for it to turn into money. The free revives was reducing this equation far too much. If they could get you to log in for 1 minute and pay for an odin's worth of revives it is better than you logging in for 12 hours to grind that.

    I am surprised it's taking days for them to bring us the compromise.
  • GroundedWisdomGroundedWisdom Member Posts: 37,125 ★★★★★
    BigBlueOx said:

    Did you? Then why not state it here in plain words?
    If you're interested in engaging with me in an actual conversation, I'm all ears. If you're just going to dance around my words, then I can use my time better.
  • Shadow_ShooterShadow_Shooter Member Posts: 509 ★★★
    DNA3000 said:

    I hope no one was doing that. I could snap my fingers and make fifty revives show up at the cost of no net energy refills (just the ones that show up on the map itself) and almost zero time by just starting the map, picking the appropriate path, turn on auto fight, and go do something else, for about a weeks worth of energy.

    I'm usually done with monthly EQ with something like a week and a half to go. I'm generally burning that energy on one of two things. If I'm planning on doing anything that might require revives, I autofight 3.2.6 until I have a ton of them. If not, I'm burning that energy in the ISO quests, either by autocomplete or by just autofighting through them. These resources are for all intents and purposes, completely free.

    If I needed more than fifty or sixty revives for something, I could simply farm them in the last week and a half of one month, then continue for another week and a half at the start of the next month, knowing this would not impair my ability to complete everything I want, and then end up with something like 120 revives or so. Again, while costing nothing except energy that would otherwise expire anyway, and essentially zero actual time spent in the game.

    To put the time expense into perspective, 3.2.6 farming requires something on the order of about six to ten taps on the screen every five to seven hours. For context, this is comparable to the amount of time I spend collecting and opening free crystals in the game.

    If ever I needed a thousand revives, with the current maps I could get those without seriously compromising my ability to do monthly EQ in about six months, at the cost of about six to eight collective hours of my actual attention span. If anyone thinks this was hard, expensive, or time consuming, they were not doing it optimally. It was in fact none of those things.

    We can legitimately discuss if the content is properly balanced against the availability of revives, I think that's fair game. But anyone who tries to make the argument that these revives were not trivial to acquire and were some kind of small reward for the high level of effort it took to get them simply did not do this themselves enough to understand just how free flowing these revives were.
    No one’s going to reward you for your sore tongue though.
  • TyphoonTyphoon Member Posts: 1,892 ★★★★★

    Folks, kabam is most probably reading all of this and hopefully comes up with a good compromise. Plenty of good material in here.

    All we need to do is remain constructive and ignore the common derailer. Eyes on the prize folks.

    Just curious when we will see what their response is. I think a lot of people are waiting to see what it looks like before making any sudden decisions. Not sure there’s anything left for the community to say really. Everyone has a done a great job speaking their piece.
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  • firedoodfiredood Member Posts: 7
    Theres a group of players who try to maximise progression, non casual. This game requires a moderate to high level of commitment in time to achieve that. Between AW AQ, incursions, battlegrounds, thats already a good 2 hours a day to say the least. Add in f2p attempts to grind resources via minimalist arena? Upwards of 3hrs daily?

    Long form everest type content dictates revive usage. A solo we see on youtube is not the norm (duh). This has been mentioned several times. Anyone listening?

    So paragraph 1 = f2p demands time/commitment. Potions, seldom mentioned but grindable.

    Paragraph 2 = Everest content dictates usage of under lets say…30 revives if Kabam decides to be generous and double the cap. Failing which, players either choose to restart at a later date after recovering stash, or do Kabam’s favorite thing.

    All anyones need to do to increase revenue is make the boss or late fights so difficult that no one would wanna restart and just do Kabam’s favorite thing.
  • willrun4adonutwillrun4adonut Member Posts: 6,040 ★★★★★
    I would love to see their revive farming numbers from the time they made this announcement to the time the update kicks in.
This discussion has been closed.