**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BUG - SPRING OF SORROW ANNIHILUS**
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
Currently, Annihilus has their Signature ability erroneously set to 1 - it should be 0.
The team will be fixing this issue ASAP.
Thank you for your patience.
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Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
And you dont need more solutions, why you should need more solutions?
If you want to do challenging content, you have to have a good roster, good skills, and enough resources, and you would get those by either spending more time doing more content or spending on the game to speed up things, every game works this way, why this shouldnt be the case, because we are so cool that we should be able to get 100 revives in 2 days without spending? Hell no.
They should just fix the amount of resources you can get by each reset, so you dont get something like severals resources in one reset like 1 refill, 2 revives, 3 pots or whatever, since you have more paths you could get more resources if they moved this to those acts without doing some tweaks
When we're talking about a Resource that, unlimited, allows someone to get through most anything, that has certain limitations. It's reasonable to amass a certain amount of Resources in anticipation for something coming up. It's not really reasonable to have an outlet that lets someone get everything they need within a day or two of something being released.
It takes time to gather Resources. I've said many times that all spending does is save time. While it's not necessary to spend, people who are looking to spend less or not at all, are going to have to plan and wait.
That's really the heart of the main issue. People don't want to wait. They want to do it as soon as possible.
But kabam could put revives either into glory or loyalty store for thronebreaker and Paragon with limits that refresh daily or weekly. These limits could increase with progression.
The cost of these would be higher for early players or even not available to them. They could then lock early story quests for thronebreaker and paragon (as intended?).
High end players would use glory or loyalty to buy revives for Everest content as it was designed for them in mind
At the heart of the discussion, and the outrage, frankly, is how Kabam presented the issue and their solution. Their solution in its current form will not fly.
And before you disagree, remember that I started this discussion, so I’m quite aware of the context.
We dont have to do it that fast, I dont know why people doesnt accept this, back then content would take WAY more time than now be done, after the farming nerf we will still be able to do it faster that we used to do.
I remember when Act 4 was hard to go through and you had to wait, farm resources to either rank up champs or get other ones that are better for the paths, and that would take way more time than preparing right now for EoP.
I keep thinking that people got too used to do everything that comes out in less than a week, and thats pretty pretty fast, and for Everest Content is just TOO FAST, people should prepare for way more time to do content like that, we had only 3 Everest Content for like what, 7 years? Everest Content that a lot of people didnt do.
And people are complaining because they wont be able to do EoP this month? Dude, feels like when kids nowadays want every new technology that comes out and back then with a ball we would be happy for months.
And the solution we need has to include more than just revive farming now. This affects the content as well. Kabam made no mention of changing fights, difficulty, or other metrics.
My main issue are the bugs, they should at least make revives to cost the half while this bugs are running.
I have known many people to leave the game for much less.
Thats my 2 cents,.and for anyone who cares to take the time to read it.
Thnx.
I'd think a game team would love the players to play their content. Otherwise it will be like act 6, a barely touched mode. If that ever happens, it is a design failure.
People think that " skills" need to divide people. We aren't playing dark souls though, skills are already rewarded with lesser preparations required.
Tldr: we are long past the phase where people can be kept out of content. If we go back there again, it would m well not be very healthy for the game in general.