So basically it's just another 2 revives per week in comparison to the original change announced 🤨 They literally said in the post that the individual changes seem small but combined they have a big impact, which is true. Did you just choose to skip over that bit or just choosing to only look at one change for some reason? The biggest change is to the 22hr events being level 2, so we're no longer stockpiling one kind of revive but 2, so in essence doubling the amount of guaranteed revives we can stockpile (while also slightly increasing the cap, which is nice but not a huge deal). We're definitely worse off than before, but overall it's not a horrible compromise. The solo event isn't guaranteed in the sense that apothecary is though, is it? You run 2 paths in Apothecary and get 1 revive per day guaranteed, solo events require much more time than that so can't be included as a guaranteed revive in the same way. Either way though you're still only getting 1 revive from the solo events if you do go for them ... which is the same quantity as before, just now you get a little more health (yay). If you're building up level 2s faster than before as a side effect of the solo event change then that means you're losing 1 level 1 revive at the same time
So basically it's just another 2 revives per week in comparison to the original change announced 🤨 They literally said in the post that the individual changes seem small but combined they have a big impact, which is true. Did you just choose to skip over that bit or just choosing to only look at one change for some reason? The biggest change is to the 22hr events being level 2, so we're no longer stockpiling one kind of revive but 2, so in essence doubling the amount of guaranteed revives we can stockpile (while also slightly increasing the cap, which is nice but not a huge deal). We're definitely worse off than before, but overall it's not a horrible compromise.
So basically it's just another 2 revives per week in comparison to the original change announced 🤨
to be honest i agree with one thing that kabam jax said in his post " Units are meant to be used to help Summoners progress through the game; they are a ‘catch-all’ solution". I myself have grinded in act 3 for revives like i think only 20-25 times only and that too for only 8.1.6 exploration. But Prior to this i dont think i did the act 3 revive grind coz if i wanted revive i would grind units in arena. Usually from arena if a person completed milestones of basic and featured arena they can gain around 270 units plus battlechips which i think can give u around 250-300 units more depending on luck can go even higher. so if u do it twice a week you would easily get 1k units every week by just doing arena milestones. I always question those people who say that they cant complete certain story content but have bunch of units saved up, that why dont u use those units to complete that story content to get higher title like thronebreaker or paragon which in turn will give u better deals during sales and events. Oh right i didnt even include the units from 22h events and alliance side objectives, so i guess everyone can add that themselves based on how much effort they want to put up.i just want to say that yes i can understand as a company they also want to earn money but on the other hand im still angry on the part where i still see lots of modders modding in BGs, and even seeing them blatantly bragging in global chat. I believe if Kabam manages to sort this modding problem out then im sure that community would be much more happier and might overlook this revive issue as well.
Still don’t like the removal of this farm, but if this was all released together, it’d be reasonable.Howver saying we have to wait 5-6 months for all those exciting level 1 potions available in the apothecary to be improved/put in the bin is annoying.
Still pretty garbage. A slight easing of restrictions, which we all knew was coming, and we just have to accept it.
This whole revive thing is really an attack on unit hoarding. When we hoard units for big unit offers it stops us from spending $. So they want us to spend units on revives in hopes we will spend $ when big offers come around.
As a revive farmer (just did abyss path 2 completion coupled with come out and play Carina's), I actually like this change a lot. I always wanted a reliable way to get l2 revives.
Good god… I get y’all run a business and I’m sympathetic to this issue. Truly I am, with time I’ve come to soften my distaste for your companies consistent reputation to promise idle changes over a large period of time, hoping that players will just move on. You clearly haven’t listened to the community like you say you have. “Content creators, social media, forums” everyone has given you far better alternatives to this revive farming issue and you’ve continued not to listen. Increasing the limit from 15 to 20 is such a pathetic “compromise.” I appreciate the fact you’ll be increasing the level 1 to a level 2 revive for TB-P players… but this is still pathetic. Especially when it’s will take MONTHS. Where the game is at in today’s standing we need more access to revives, if not from farming, you all need to step up and adequate them into more game modes, not just some pathetic 5-7 day event that gives pennies. You mentioned that units are the key to revives and with that, players need to be engaged to play these game modes that offer units. I appreciate that, back in the day of LOL and act 6 that was how I personally completed those quests. Save up as many revives from objectives and 4hour crystals as well as units from arena. However, now a days unit grinding is JUST as tedious and boring as revive farming. Their is no excitement to arena grinding. I get stoned and turn on Netflix, only to play arena begrudgingly. We need an exciting new way to get units for our time. ADD UNITS TO CAV AND THRONEBREAKER EQ, increase unit returns from arena. Add units to alliance events…. I understand it takes time. But if you want the community to take interest in your improvements, they have to be made in reasonable time and with the benefit of the summoner being apparent.