**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I would however have increased the cap of revives to 25, similar to the cap for potions. Makes more sense to me. And team revives to 10.
I do really like the change to a lv2 revive in the 22h system thou. That is a change in the right direction. Since you need far less potions for these revives and it makes it easier to just have a decent stack of revives at the ready for the new month.
I get why things had to change. Eventhou I was one of the revive farmers that got the carina challenges done because of the revive farming. I really do.
In one of my calculations for a middle ground it came up with a 50-70 stack of revives, so I guess I got what I wanted.
50-70 revives is enough to do a completion run of almost any type of endgame content. So if you know it is getting released you can stack up. Exploration will just take a far longer time now. And that is kind of okay.
Take Abyss back in the day for example. The average decent player needed 4k units in revives to get through their completion run. With the proposed new system that would now take (4k - (64*40) 1440 units.
I don`t believe we had 22h revives back then, and farming revives was far less of a thing aswell.
To drop 1500 units for something similar as abyss back in its day is not too bad at all.
And for regular quest content the 64 free revives is more than enough. Even if you consider input issues.
There is pretty much no other free to play game out there that give you this much for so little.
You then state 5-6 months before potions will be revised. This is another coming soon change to be included with wish crystal and bases that can be abandoned by the game team once this disaster of a change has died down in the community's memory.
Inputs haven't been fixed. Modders haven't been addressed in an impact full way. Bots are still rampant in arenas. Mastery updates and loadouts are still coming soon. Before making changes to something benefiting the players who are willing to grind a mindlessly boring part of the content why not address some of the player issues we have been asking for. More good will would come from fixing or releasing these changes first before dropping a sledgehammer on the one piece of content players are using to stay engaged in this broken game.
I also think the proposed changes are reasonable. We can have 68 revives and supplement with units if needed. We are not even required to buy units for revives. You can get free units just by playing the game. (I am a F2P player. I don’t grind arenas, but have over 47,000 units saved up.)
But if players want unlimited revive farming and/or think this change is all about profit, then I guess they will never be happy.
t know, maybe 30% pots?) is poor for a organisation giving us hand-crafted and bespoke content.
It’s not a compromise unless they delay the changes to be implemented with the pro-player changes.
Also vague promises to look at the potion economy isn’t enough. More detail is needed to give us an idea about why this might take 6 months?
Are they going to slightly increase potions spawning in end game areas? Are they going to just address values? It’s just a vague, “we heard you and agree, it’s been neglected”
Asking for more when they explained everything pretty well I think is too greedy.
Wish Crystals are worse than actual Dual crystals since you can target champs more specifically, they already explained it.
And I think they dont have to explain anything else, why it takes 6 months? Becuase it takes 6 months. The end.
They have more things to care about right now, so It will take more time than it can because they are not investing all their resources into that.
The fact that they dont delay that its because it is necessary for them to remove revive farming now.
Players complain too much for everything, looks like everybody prefers content to not be released instead of getting revive farming reworked.
I think Kabam like a lot of companies, has a budget for each Content departament, not for the game itself.
So BG has X budget.
Story Content has X budget
Everest Content has X budget
Etc
And that budget must cover what they already said: Players have to spend X resources in X amount of time.
That would be the objective, so if they dont reach their objectives, then they would eliminate that budget, and they would use it on different content that reaches its objectives, or they could even remove it and give it to other games or projects they would have.
Thats what happens in a company I work for, they have several departments inside the same project.
So if a department doesnt reach his objectives (Everest content and story content in this case). That department would get its budget removed or displaced to other department that reaches those objectives.
So MCOC could become just a PVP based game if they kepts revive farming per example.
Thats what I understand from what they say
It's a more complex situation than just one issue. There are a number of other issues with the game, content design, ethos etc which cannot be ignored, from Kabam's perspective and those of the players.
These issues are a multi-faceted problem. The difficulties both sides have or are having need to be acknowledged. Not doing that will ultimately damage the game in the long run.
I think that more open dialogue, with a greater measure of understanding on both sides, would benefit the game for many years going forward.
As I said in a previous post if they want to make changes to the economy of the game they first need to address the issues plaguing the game to build some good will with the playerbase. Fix the bugs and really clean up the modders and bots then feel free to remove farming. Your need to farm will be drastically reduced if you provide a better game experience.
That is going to be the case if they work as that, maybe they have a different modus operandi but, I would understand if they worked like this.
NetMarble would think "Okay this game is not worth anymore, next one"