Since you all clearly didn't listen to the player base let me make this clear which direction this heading. You have now alienated people that aren't at the top of skill from playing end game content. So you will not only make less money from EOP and other mount Everest challenges like Carina but you'll also have way less participation. Eventually you'll be forced to increase revive farming or bring it back but for now it is a calculated risk. Good luck with that as you'll be exposed in the coming months. I don't think we have to worry a ton about alienating players who were willing to do EoP with 150 revives but are going to balk at doing it with 70. And the players that can't do it with 70 but can do it with 73 aren't going to balk at buying three, so we're talking about the players closer to the far end of the revive spectrum than the near end.And a good chunk of the players that were setting up to do it with 100+ revives will eventually grow sufficiently to tackle it with less than that. So the players we are alienating are the players who a) need vastly more than 70 revives to do a piece of content, b) won't ever grow to need less revives, and c) must complete that content immediately or in the near future or they will refuse to continue playing the game.If that's more than 0.5% of the playerbase I'll eat my hat.
Since you all clearly didn't listen to the player base let me make this clear which direction this heading. You have now alienated people that aren't at the top of skill from playing end game content. So you will not only make less money from EOP and other mount Everest challenges like Carina but you'll also have way less participation. Eventually you'll be forced to increase revive farming or bring it back but for now it is a calculated risk. Good luck with that as you'll be exposed in the coming months.
It's really sad to see how easily players get manipulated over and over again. Kabam's solution is nowhere near enough to solve the problem they themselfs have created with this situation. Even worse are they excuses to do those changes in first place. With all that feedback, the changes are just pathetic, and we have to believe that, by the end of the year, if not next year, they will revamp the potions system (witch for all we know can be even worse). We all know "trivializing content" was never a concern, but people getting those revives for "free", and yet, I saw a lot of people applauding Kabam for their "compromise". Guess that's why they keep doing those kind of changes over and over again. The new announcement is probably their final word on this topic. Again, it's just sad to see players falling for the same trick again, and to see the worst change (since I re-started playing on 2019) going live like this.
The theme of the OG post in short is "with enough revives, you can brute force every content, so there is no point is harder content". But players always had access to unlimited revives - via units, whether that unit was earned or bought. Player could always brute force content with revives. Game economies are primarily about rates, not events. The rewards in Everest content are going to be in the calendar one day. That doesn't mean that since it will eventually be easy to get, it doesn't matter if it is easy to get at launch.In theory, players can grind an unlimited number of units, and thus convert those units into an unlimited amount of revives. But that takes time and effort, and the game is balanced around both. Attempting to do this throttles the rate at which those rewards can be earned. There's a huge difference between on EoP path per week and one EoP path per year, even if it is still ultimately overcoming the content with resources.It is a bit disingenuous for players to argue that it makes no difference if we grind 3.2.6 or grind units, then complain about the difference when the 3.2.6 farm is taken away. What some players seem to be saying is it shouldn't matter to the devs how the players earn the rewards, but it is fair for the players to care how they earn the rewards. But that's not how games work.
The theme of the OG post in short is "with enough revives, you can brute force every content, so there is no point is harder content". But players always had access to unlimited revives - via units, whether that unit was earned or bought. Player could always brute force content with revives.
I love how increasing the inventory by 5 and changing the TB/Paragon revives to l2s is their huge compromise. That all should have been done a year ago anyway.
why not sell 20% revives for 20 units? I think that would help out everyone players could more easily afford them and you still get to sell them
Kabam was comprehensive and made changes so the nerf is not that huge, now is time for the players to be comprehensive and understand that more than this is more than needed.
Kabam was comprehensive and made changes so the nerf is not that huge, now is time for the players to be comprehensive and understand that more than this is more than needed. No, they promised to make changes after they get their way. Hard to trust a company that had to be persuaded to get tough on cheaters, still hasn’t done anything to account for player fist due inputs, and still haven’t delivered in things like “help all” and “wish crystals”. It’s not a compromise unless they delay the changes to be implemented with the pro-player changes. Also vague promises to look at the potion economy isn’t enough. More detail is needed to give us an idea about why this might take 6 months? Are they going to slightly increase potions spawning in end game areas? Are they going to just address values? It’s just a vague, “we heard you and agree, it’s been neglected”
Kabam was comprehensive and made changes so the nerf is not that huge, now is time for the players to be comprehensive and understand that more than this is more than needed. No, they promised to make changes after they get their way. Hard to trust a company that had to be persuaded to get tough on cheaters, still hasn’t done anything to account for player fist due inputs, and still haven’t delivered in things like “help all” and “wish crystals”. It’s not a compromise unless they delay the changes to be implemented with the pro-player changes. Also vague promises to look at the potion economy isn’t enough. More detail is needed to give us an idea about why this might take 6 months? Are they going to slightly increase potions spawning in end game areas? Are they going to just address values? It’s just a vague, “we heard you and agree, it’s been neglected” Increasing cap to 20 and making 22H Revives to Lvl 2 is pretty decent change from where we were, and its enough to do the content, and you will have to use less pots if you use lvl 2 revives.Asking for more when they explained everything pretty well I think is too greedy.Wish Crystals are worse than actual Dual crystals since you can target champs more specifically, they already explained it.And I think they dont have to explain anything else, why it takes 6 months? Becuase it takes 6 months. The end.They have more things to care about right now, so It will take more time than it can because they are not investing all their resources into that.The fact that they dont delay that its because it is necessary for them to remove revive farming now.Players complain too much for everything, looks like everybody prefers content to not be released instead of getting revive farming reworked.
People actually think that's a threat, but it's a fact. Not a threat.
People actually think that's a threat, but it's a fact. Not a threat. I think a lot of people have a problem with the "Trivalize content" part.I think Kabam like a lot of companies, has a budget for each Content departament, not for the game itself.So BG has X budget.Story Content has X budgetEverest Content has X budgetEtcAnd that budget must cover what they already said: Players have to spend X resources in X amount of time.That would be the objective, so if they dont reach their objectives, then they would eliminate that budget, and they would use it on different content that reaches its objectives, or they could even remove it and give it to other games or projects they would have.Thats what happens in a company I work for, they have several departments inside the same project.So if a department doesnt reach his objectives (Everest content and story content in this case). That department would get its budget removed or displaced to other department that reaches those objectives.So MCOC could become just a PVP based game if they kepts revive farming per example. Thats what I understand from what they say
People actually think that's a threat, but it's a fact. Not a threat. I think a lot of people have a problem with the "Trivalize content" part.I think Kabam like a lot of companies, has a budget for each Content departament, not for the game itself.So BG has X budget.Story Content has X budgetEverest Content has X budgetEtcAnd that budget must cover what they already said: Players have to spend X resources in X amount of time.That would be the objective, so if they dont reach their objectives, then they would eliminate that budget, and they would use it on different content that reaches its objectives, or they could even remove it and give it to other games or projects they would have.Thats what happens in a company I work for, they have several departments inside the same project.So if a department doesnt reach his objectives (Everest content and story content in this case). That department would get its budget removed or displaced to other department that reaches those objectives.So MCOC could become just a PVP based game if they kepts revive farming per example. Thats what I understand from what they say If that is what they are saying then netmarble must be willing to lose a massive amount of revenue. If this game goes completely pvp in its current state the revenue from those game will optimistically drop 80%. Pvp fighting games have a lifespan of 6months to a year. Add in the bugs currently in game and modders receiving the harsh penalty of a 7 day ban and you can watch this game disappear in 4 months without new content dropping. Pvp is great but it's a time filler between new content that re-engages the playerbase in this game. If they were to abandon story content like act 8 or Everest content they would be signing the death certificate of mcoc. As I said in a previous post if they want to make changes to the economy of the game they first need to address the issues plaguing the game to build some good will with the playerbase. Fix the bugs and really clean up the modders and bots then feel free to remove farming. Your need to farm will be drastically reduced if you provide a better game experience.
People actually think that's a threat, but it's a fact. Not a threat. I think a lot of people have a problem with the "Trivalize content" part.I think Kabam like a lot of companies, has a budget for each Content departament, not for the game itself.So BG has X budget.Story Content has X budgetEverest Content has X budgetEtcAnd that budget must cover what they already said: Players have to spend X resources in X amount of time.That would be the objective, so if they dont reach their objectives, then they would eliminate that budget, and they would use it on different content that reaches its objectives, or they could even remove it and give it to other games or projects they would have.Thats what happens in a company I work for, they have several departments inside the same project.So if a department doesnt reach his objectives (Everest content and story content in this case). That department would get its budget removed or displaced to other department that reaches those objectives.So MCOC could become just a PVP based game if they kepts revive farming per example. Thats what I understand from what they say If that is what they are saying then netmarble must be willing to lose a massive amount of revenue. If this game goes completely pvp in its current state the revenue from those game will optimistically drop 80%. Pvp fighting games have a lifespan of 6months to a year. Add in the bugs currently in game and modders receiving the harsh penalty of a 7 day ban and you can watch this game disappear in 4 months without new content dropping. Pvp is great but it's a time filler between new content that re-engages the playerbase in this game. If they were to abandon story content like act 8 or Everest content they would be signing the death certificate of mcoc. As I said in a previous post if they want to make changes to the economy of the game they first need to address the issues plaguing the game to build some good will with the playerbase. Fix the bugs and really clean up the modders and bots then feel free to remove farming. Your need to farm will be drastically reduced if you provide a better game experience. It isnt that easy, companies dont really care that much about that kind of things, a lot of them act like "We want this, we give you this budget to acomplish that" what you do to acomplish that is Kabams job, NetMarble is going to just look at numbers and data, so Kabam knows that this content is important for the game, so they have to make changes like this so they dont lose that budget because they know MCOC wont last as PVP game, and finally all the budget will get removed.That is going to be the case if they work as that, maybe they have a different modus operandi but, I would understand if they worked like this.
People actually think that's a threat, but it's a fact. Not a threat. I think a lot of people have a problem with the "Trivalize content" part.I think Kabam like a lot of companies, has a budget for each Content departament, not for the game itself.So BG has X budget.Story Content has X budgetEverest Content has X budgetEtcAnd that budget must cover what they already said: Players have to spend X resources in X amount of time.That would be the objective, so if they dont reach their objectives, then they would eliminate that budget, and they would use it on different content that reaches its objectives, or they could even remove it and give it to other games or projects they would have.Thats what happens in a company I work for, they have several departments inside the same project.So if a department doesnt reach his objectives (Everest content and story content in this case). That department would get its budget removed or displaced to other department that reaches those objectives.So MCOC could become just a PVP based game if they kepts revive farming per example. Thats what I understand from what they say If that is what they are saying then netmarble must be willing to lose a massive amount of revenue. If this game goes completely pvp in its current state the revenue from those game will optimistically drop 80%. Pvp fighting games have a lifespan of 6months to a year. Add in the bugs currently in game and modders receiving the harsh penalty of a 7 day ban and you can watch this game disappear in 4 months without new content dropping. Pvp is great but it's a time filler between new content that re-engages the playerbase in this game. If they were to abandon story content like act 8 or Everest content they would be signing the death certificate of mcoc. As I said in a previous post if they want to make changes to the economy of the game they first need to address the issues plaguing the game to build some good will with the playerbase. Fix the bugs and really clean up the modders and bots then feel free to remove farming. Your need to farm will be drastically reduced if you provide a better game experience. It isnt that easy, companies dont really care that much about that kind of things, a lot of them act like "We want this, we give you this budget to acomplish that" what you do to acomplish that is Kabams job, NetMarble is going to just look at numbers and data, so Kabam knows that this content is important for the game, so they have to make changes like this so they dont lose that budget because they know MCOC wont last as PVP game, and finally all the budget will get removed.That is going to be the case if they work as that, maybe they have a different modus operandi but, I would understand if they worked like this. I'm referring to the the threat of not making content like story or Everest content. Yes the people at netmarble are probably not going to be happy to not make the money they predicted off the content. At the same time they will be less happy to have a game crash and lose all revenue because the playerbase abandons it for a shiny new game with more engaging content.