How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility? His non-skill stun debuff duration effect immunity is good. I never said it wasn't. That doesn't make him some sort of stun god, but it's better than nothing. Stun effects would be better, but that's OK. His taunt isn't doing enough to be propped up as an example of his value, IMO. You can go ahead and think it's awesome if you want. I'm calling his damage poor because I'm looking at the numbers he's generating and they are solidly unimpressive. If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends. That gives me a reason to go for it, makes his damage go for longer than 3 seconds and the damage doesn't get Herculean since you can't refresh or pause the armor breaks. You don't get any of that though. Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him. What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point. If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times. "If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends."This line right here shows me you don't actually understand how to use him/how he works. If you lose those taunts, even for armor breaks (which aren't a thing science champs are known for, so makes little sense anyway) you lose out on a ton. When you actually need the highest level of damage you can get, you'll build to just under an SP3, then SP2 into 3 combos which will give you another SP2 that will have an insane number of taunts since all the hits were into a stun. It's also not a 3 second stun, used correctly it will never just be a 3 second stun. I never said the buff was awesome, I have said multiple times it's a mid-tier buff. You want to put words into my mouth to make yourself think you're right, go ahead. And damage numbers are poor/unimpressive compared to what? Multiple people have said why his damage is good enough using the same example, he can do BGs in a timeframe expected of a "good enough" champion (sp1 into sp2 with ~a combo into the sp2 stun). I have yet to see someone give an example as to how/why the damage is poor.
How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility? His non-skill stun debuff duration effect immunity is good. I never said it wasn't. That doesn't make him some sort of stun god, but it's better than nothing. Stun effects would be better, but that's OK. His taunt isn't doing enough to be propped up as an example of his value, IMO. You can go ahead and think it's awesome if you want. I'm calling his damage poor because I'm looking at the numbers he's generating and they are solidly unimpressive. If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends. That gives me a reason to go for it, makes his damage go for longer than 3 seconds and the damage doesn't get Herculean since you can't refresh or pause the armor breaks. You don't get any of that though. Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him. What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point. If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times.
How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility?
Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him.
How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility? His non-skill stun debuff duration effect immunity is good. I never said it wasn't. That doesn't make him some sort of stun god, but it's better than nothing. Stun effects would be better, but that's OK. His taunt isn't doing enough to be propped up as an example of his value, IMO. You can go ahead and think it's awesome if you want. I'm calling his damage poor because I'm looking at the numbers he's generating and they are solidly unimpressive. If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends. That gives me a reason to go for it, makes his damage go for longer than 3 seconds and the damage doesn't get Herculean since you can't refresh or pause the armor breaks. You don't get any of that though. Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him. What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point. If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times. "If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends."This line right here shows me you don't actually understand how to use him/how he works. If you lose those taunts, even for armor breaks (which aren't a thing science champs are known for, so makes little sense anyway) you lose out on a ton. When you actually need the highest level of damage you can get, you'll build to just under an SP3, then SP2 into 3 combos which will give you another SP2 that will have an insane number of taunts since all the hits were into a stun. It's also not a 3 second stun, used correctly it will never just be a 3 second stun. I never said the buff was awesome, I have said multiple times it's a mid-tier buff. You want to put words into my mouth to make yourself think you're right, go ahead. And damage numbers are poor/unimpressive compared to what? Multiple people have said why his damage is good enough using the same example, he can do BGs in a timeframe expected of a "good enough" champion (sp1 into sp2 with ~a combo into the sp2 stun). I have yet to see someone give an example as to how/why the damage is poor. If you're pleased with his buff, and you're happy using him and exploring the depths of his fancy new lower lower mid-tier mysteries, cool. I'll be over here, using someone better for me and continuing to ignore him just like pre-buff. Nothing is for everyone everywhere all of the time, even Hercules. I'm disappointed and a maybe a smidge salty that they had a wide open shot at something special for a beloved character and chucked a brick (IMO) even after all of the feedback; I didn't use him anyway and he was already easy to beat, so not much really changed.
How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility? His non-skill stun debuff duration effect immunity is good. I never said it wasn't. That doesn't make him some sort of stun god, but it's better than nothing. Stun effects would be better, but that's OK. His taunt isn't doing enough to be propped up as an example of his value, IMO. You can go ahead and think it's awesome if you want. I'm calling his damage poor because I'm looking at the numbers he's generating and they are solidly unimpressive. If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends. That gives me a reason to go for it, makes his damage go for longer than 3 seconds and the damage doesn't get Herculean since you can't refresh or pause the armor breaks. You don't get any of that though. Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him. What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point. If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times. "If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends."This line right here shows me you don't actually understand how to use him/how he works. If you lose those taunts, even for armor breaks (which aren't a thing science champs are known for, so makes little sense anyway) you lose out on a ton. When you actually need the highest level of damage you can get, you'll build to just under an SP3, then SP2 into 3 combos which will give you another SP2 that will have an insane number of taunts since all the hits were into a stun. It's also not a 3 second stun, used correctly it will never just be a 3 second stun. I never said the buff was awesome, I have said multiple times it's a mid-tier buff. You want to put words into my mouth to make yourself think you're right, go ahead. And damage numbers are poor/unimpressive compared to what? Multiple people have said why his damage is good enough using the same example, he can do BGs in a timeframe expected of a "good enough" champion (sp1 into sp2 with ~a combo into the sp2 stun). I have yet to see someone give an example as to how/why the damage is poor. If you're pleased with his buff, and you're happy using him and exploring the depths of his fancy new lower lower mid-tier mysteries, cool. I'll be over here, using someone better for me and continuing to ignore him just like pre-buff. Nothing is for everyone everywhere all of the time, even Hercules. I'm disappointed and a maybe a smidge salty that they had a wide open shot at something special for a beloved character and chucked a brick (IMO) even after all of the feedback; I didn't use him anyway and he was already easy to beat, so not much really changed. That's great, super happy for you. As has been stated by Kabam multiple times, and as people with elitist mentalities such as yourself time-after-time fail to understand is that these buffs are, 90% of the time, not meant for everyone. Their goal with the majority of buffs is to take completely unusable champs and make them viable for mid-tier rosters so that they don't feel completely hopeless when they pull the champ without having a filled out roster. That was 100% done with this. As a new player that needs a solid, relatively generic to his class champion that has a decent bit of utility and mid tier damage, I'd be ecstatic to pull spidey. You continue to use whatever god tier champ you want to use. I have no interest in taking my spidey above R2 where he is, because I have enough R4s to never need the things spidey provides. But just because I'm at that level of roster doesn't mean I can't see this isn't a bad buff, it's just not a buff for me.
Nothing is for everyone everywhere all of the time, even Hercules.
How is his damage poor? I've explained why I think it's fine, he can complete BGs in what most people consider a reasonable rotation. His limber immunity and taunts are fantastic utility. Now your turn, how is his damage considered poor? How do these things offer no utility? His non-skill stun debuff duration effect immunity is good. I never said it wasn't. That doesn't make him some sort of stun god, but it's better than nothing. Stun effects would be better, but that's OK. His taunt isn't doing enough to be propped up as an example of his value, IMO. You can go ahead and think it's awesome if you want. I'm calling his damage poor because I'm looking at the numbers he's generating and they are solidly unimpressive. If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends. That gives me a reason to go for it, makes his damage go for longer than 3 seconds and the damage doesn't get Herculean since you can't refresh or pause the armor breaks. You don't get any of that though. Also, the proc chance is a full 100% if you hit them while they're stunned - which is how you're supposed to play him. What up, Karate Mike! Anyway, they won't be stunned for the whole fight and how often will you only hit when they're stunned just for stacking taunts since they fall off. His sig will help, but still. Unless you're getting at that having one or a couple Spidey taunts is basically the same as aggressively maintaining several since the attack reduction is puny (yeah, yeah, Inequity, I know. That would at best be a side benefit for the very few people that have that mastery and got it because they intended to and will still use it with someone better), the special effects don't stack, and he doesn't increase damage via taunt except during the 3 second stun of Special 2. That's a solid point. If you could pause them with a dex or a MLM, that could have been interesting, but you still don't get much out of them. The constant flips and dashing in and out would have looked cool and real Spidey-like if he didn't have the oldest vanilla initial batch animations of all times. "If they wanted the Special 2 to be impressive enough to bother with using him, they could have done something like his taunts become armor breaks once the Special 2 stun ends."This line right here shows me you don't actually understand how to use him/how he works. If you lose those taunts, even for armor breaks (which aren't a thing science champs are known for, so makes little sense anyway) you lose out on a ton. When you actually need the highest level of damage you can get, you'll build to just under an SP3, then SP2 into 3 combos which will give you another SP2 that will have an insane number of taunts since all the hits were into a stun. It's also not a 3 second stun, used correctly it will never just be a 3 second stun. I never said the buff was awesome, I have said multiple times it's a mid-tier buff. You want to put words into my mouth to make yourself think you're right, go ahead. And damage numbers are poor/unimpressive compared to what? Multiple people have said why his damage is good enough using the same example, he can do BGs in a timeframe expected of a "good enough" champion (sp1 into sp2 with ~a combo into the sp2 stun). I have yet to see someone give an example as to how/why the damage is poor. If you're pleased with his buff, and you're happy using him and exploring the depths of his fancy new lower lower mid-tier mysteries, cool. I'll be over here, using someone better for me and continuing to ignore him just like pre-buff. Nothing is for everyone everywhere all of the time, even Hercules. I'm disappointed and a maybe a smidge salty that they had a wide open shot at something special for a beloved character and chucked a brick (IMO) even after all of the feedback; I didn't use him anyway and he was already easy to beat, so not much really changed. That's great, super happy for you. As has been stated by Kabam multiple times, and as people with elitist mentalities such as yourself time-after-time fail to understand is that these buffs are, 90% of the time, not meant for everyone. Their goal with the majority of buffs is to take completely unusable champs and make them viable for mid-tier rosters so that they don't feel completely hopeless when they pull the champ without having a filled out roster. That was 100% done with this. As a new player that needs a solid, relatively generic to his class champion that has a decent bit of utility and mid tier damage, I'd be ecstatic to pull spidey. You continue to use whatever god tier champ you want to use. I have no interest in taking my spidey above R2 where he is, because I have enough R4s to never need the things spidey provides. But just because I'm at that level of roster doesn't mean I can't see this isn't a bad buff, it's just not a buff for me. I believe I said, Nothing is for everyone everywhere all of the time, even Hercules. I don't know how I became an elitist for wanting and expecting more out of this buff. Or how anything I said translated in any way to all I want are god-tiers. Anyway, it stands to reason that when one of the very few champs you have is a Spidey, of course you're going to use him, mostly because you recognize him and everyone likes Spider-Man. Duh. That's the same thing everyone does until they realize the famous champ they use all the time actually isn't anything special once their roster fills out and they start trying out the other champs they're pulling.How much better would it be if some of the champs even my mom recognized were actually top tier? Not meta-redefining, but good enough that you could think, "It's a little more work using them in so many fights, but I like them enough to not care".
It's the way you put things. "exploring the depths of his fancy new lower lower mid-tier mysteries" this is clearly talking down on it rather than just accepting it's a good buff for other players. "one of the very few champs you have is a Spidey, of course you're going to use him" You're clearly trying to make this out like he's a trash champ that shouldn't be used if you have anything remotely better. Maybe elitist was wrong to call you, but you can't honestly sit here and try to tell me you weren't being over the top with how you're talking about how bad the buff is.
@BigPoppaCBONE I honestly think that Spider-Gwen is better than OG Spidey Overall. In fact she's even easier to use and "Beginner Friendly" than OG Spidey. Her damage ramp up doesn't go away and Her evade is way more reliable. She has slow on heavy and access to enervate.
Not every buff needs to suddenly elevate the champion to top of the game.
I like to see some mid/god tier gameplay in BG's for either VT/GC meta or at least AW gameplay, otherwise it's pointless for this buff to be praised as a good one.
Having had a play, it's all a bit DDHK to me. Not being harsh but there are similarities.Fan favourite character, updated visuals or animations, specific and niche utility, average level of damage output and relies heavily on synergies.
Having had a play, it's all a bit DDHK to me. Not being harsh but there are similarities.Fan favourite character, updated visuals or animations, specific and niche utility, average level of damage output and relies heavily on synergies. DDHK is mid but still better than Spidey IMOHis ability to ignore miss & willpower regen places him a bit higher for me
@Hector_1475 I don't know if Limber nodes work against him. They added this line of text to his kit, "The duration of Stun Debuffs on non-Skill Opponents cannot be reduced, and while the Opponent is Stunned their Ability Power Rate is reduced by 50%.".