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Post-Update Discussion re: Apothecary/Consumable Economy

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    JefechutaJefechuta Posts: 1,212 ★★★★

    Never said they did, but when they kill their game with greed I’ll be here to watch

    They have been running a Mobile Game for 8 years, I think they know well what they can and cant do
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    Hector_1475Hector_1475 Posts: 1,791 ★★★★★
    Mackey said:

    Jefechuta said:

    Never said they did, but when they kill their game with greed I’ll be here to watch

    They have been running a Mobile Game for 8 years, I think they know well what they can and cant do
    What kabam aren't taking into consideration is that a huge amount of people picked this game up during the pandemic as they had more time on their hands (like myself), most of these players have done end game content with the farming method there. So I know I can say with full honesty that the 3.2.6 farming has been the only way I've known of preparing for endgame content.
    I'm glad that you say this, because it gives me the opportunity to express my alternative view:

    I didn't pick up the game during the pandemic, I was playing previously to that.
    I discovered revive farming in 3.2.6 VERY late in my progression. I practically used it to prepare for the repetitive runs on Kangs in Act 7 exploration. I have explored Book 2 100% (so far).
    Additionally, I have done Labyrinth 100% and all Variants explored 100% (except V1). Yes, I'm well aware the newest players in the game do not bother either with Variants or Labyrinth nowadays.

    But the point in my post is that I have explored all this content WITHOUT ever using the 3.2.6 revive farming. I did it the hard way, with units. And not bought units either. I did it with FARMED UNITS, via Arena and the various game modes. It took time...? Sure. Did I do it? You bet I did.

    Apparenly we have a new generation of players who are not familiar with a different approach. And furthermore, the do not seem to want to learn and definitely do not want to put the TIME it requires, to build up resources and your roster, to tackle hard content (by the way, this is not a direct attack to you, I'm just generalising here).

    Summary: you can STILL do all this content. The changes in inventory limits and especially the 22hr L2 revives provide this opportunity. Yes, I know they do not seem enough. For me, they are.


    P.S.: I absolutely LOVE Lagacy's latest video on the subject , where he starts complaining that the proposed solution by Kabam is not enough for most players and by the end of the video, doing his calculations, he comes to realise that these changes ensures that he will have enough resources to tackle even the next Abyss, when it arrives. I mean, if 70-80 revives are not enough for a Carina's challenges for me, perhaps I shouldn't bother with it...
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    MackeyMackey Posts: 1,597 ★★★★★
    edited April 2023

    Mackey said:

    Jefechuta said:

    Never said they did, but when they kill their game with greed I’ll be here to watch

    They have been running a Mobile Game for 8 years, I think they know well what they can and cant do
    What kabam aren't taking into consideration is that a huge amount of people picked this game up during the pandemic as they had more time on their hands (like myself), most of these players have done end game content with the farming method there. So I know I can say with full honesty that the 3.2.6 farming has been the only way I've known of preparing for endgame content.
    I'm glad that you say this, because it gives me the opportunity to express my alternative view:

    I didn't pick up the game during the pandemic, I was playing previously to that.
    I discovered revive farming in 3.2.6 VERY late in my progression. I practically used it to prepare for the repetitive runs on Kangs in Act 7 exploration. I have explored Book 2 100% (so far).
    Additionally, I have done Labyrinth 100% and all Variants explored 100% (except V1). Yes, I'm well aware the newest players in the game do not bother either with Variants or Labyrinth nowadays.

    But the point in my post is that I have explored all this content WITHOUT ever using the 3.2.6 revive farming. I did it the hard way, with units. And not bought units either. I did it with FARMED UNITS, via Arena and the various game modes. It took time...? Sure. Did I do it? You bet I did.

    Apparenly we have a new generation of players who are not familiar with a different approach. And furthermore, the do not seem to want to learn and definitely do not want to put the TIME it requires, to build up resources and your roster, to tackle hard content (by the way, this is not a direct attack to you, I'm just generalising here).

    Summary: you can STILL do all this content. The changes in inventory limits and especially the 22hr L2 revives provide this opportunity. Yes, I know they do not seem enough. For me, they are.


    P.S.: I absolutely LOVE Lagacy's latest video on the subject , where he starts complaining that the proposed solution by Kabam is not enough for most players and by the end of the video, doing his calculations, he comes to realise that these changes ensures that he will have enough resources to tackle even the next Abyss, when it arrives. I mean, if 70-80 revives are not enough for a Carina's challenges for me, perhaps I shouldn't bother with it...
    Good to see an objective view from someone who was here prior to this "farming frenzy". Personally I've only ever used 3.2.6 to farm for the likes of endgame content, I've not really needed many items/resources for the story content, I have also done Variants (not explored them all mind, but then the rewards are pretty pointless to me at this point). I do genuinely wonder how many of the playerbase are players that was before the covid thing and how many are since that point. I just think that kabam should take more consideration for those who have only known that way. Again I don't think we should be able to mindlessly farm revives, that's not good.

    The thing I keep asking myself is "why is this as big a problem now opposed to 12 months ago" .... I honestly think its because people can hit 2 objectives of Carina Vol 3 (double juggs or rogue/sw) with a silly amount of revives and next to no skill, something which I think kabam never intended for and/or overlooked and now lots of people are doing just that, I honestly don't see a single run obj being the issue more than that, a double run, in theory, should be a very costly thing to do whether that be by units or by money/units yet they're probably not getting anything for these double runs because of 3.2.6.

    Sorry, just to add, I've been using on average around 30/40 revives per obj run of EoP so I'm not saying that I personally need more. Currently got 2 runs left and I admit, I have been farming like mad since the original post
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    Madman_marvinMadman_marvin Posts: 655 ★★★★
    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.
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    GroundedWisdomGroundedWisdom Posts: 36,375 ★★★★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    Side note. Psychologically I do better with an L1. For some reason, I'm just used to the pressure.
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    MackeyMackey Posts: 1,597 ★★★★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    Side note. Psychologically I do better with an L1. For some reason, I'm just used to the pressure.
    Probably because we all tend to have a supply of L1s so we can just pop another. When you're down to that last L2 though 😬 you crack and die. I'm the same 🤣
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    GroundedWisdomGroundedWisdom Posts: 36,375 ★★★★★
    Mackey said:

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    Side note. Psychologically I do better with an L1. For some reason, I'm just used to the pressure.
    Probably because we all tend to have a supply of L1s so we can just pop another. When you're down to that last L2 though 😬 you crack and die. I'm the same 🤣
    Actually, it's the pressure of having little chance. More of a fight or flight thing.
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    VestasCureVestasCure Posts: 137 ★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    This defeats the entire purpose of why they made it an L2 though. It's not an L2 purely because it revives for more, it's an L2 because it doesn't compete with inventory space of an L1. Plus, a lot of people have already said they're happy about an L2 because it's better for basically any champ that isn't herc.
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,375 ★★★★★
    Gmonkey said:

    I'm sorry, but I have to say it.
    In over 7 years of playing this game, there has never been a source of Revs and Pots that paid out like that farm. People can debate that the content demands it, but in all those years, we've never seen numbers of people push through the highest content like we have as of late. You don't need back-end data to see that. You have people sharing their progress in a number of outlets.
    Further to that, you have YouTube and other social media venues sharing information, as they do. Which is great. It's as it should be. When you have something like this, it becomes an increasingly compounded problem. More and more people just brute force through the content with an abnormal amount of Revives. As much as it seems somehow exclusive, that many people aren't meant to do the highest challenge right away. That's dangerous for the game design and it's unhealthy for the overall progress of Players because you end up with a top-heavy demographic and a rush for balancing and further content. Then we have issues like large numbers of Players at varying levels of progress all trying to get what they need in the same bubble.
    That amount of farming Resources has never been intended. It might as well be said directly rather than split hairs about what the objectives actually are.
    People are either at the point where they can do it as efficiently as possible, or they need to work towards it. What isn't a part of the design is allowing as many people as possible to do it all at once because that's not the intent of "Everest" content. It's exclusive by design.
    Feel free to click the Disagree, but someone has to be realistic.

    This is incorrect while gifting was a thing many people paid bots for revives. It was a much shorter time that you could not get lots of revives. I do agree that it was not meant for how it was used by many, but assumed that they kept the revives due to core gameplay being fundamentally broken, which is still the case.
    I wouldn't call paying bots an example of what is intended. That was also the source of Fraud.
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    Bugmat78Bugmat78 Posts: 2,237 ★★★★★

    Jefechuta said:

    Mackey said:

    Jefechuta said:

    Mackey said:

    Jefechuta said:

    BigBlueOx said:

    Jefechuta said:

    BigBlueOx said:

    Jefechuta said:

    Kabam was comprehensive and made changes so the nerf is not that huge, now is time for the players to be comprehensive and understand that more than this is more than needed.

    No, they promised to make changes after they get their way. Hard to trust a company that had to be persuaded to get tough on cheaters, still hasn’t done anything to account for player fist due inputs, and still haven’t delivered in things like “help all” and “wish crystals”.

    It’s not a compromise unless they delay the changes to be implemented with the pro-player changes.

    Also vague promises to look at the potion economy isn’t enough. More detail is needed to give us an idea about why this might take 6 months?

    Are they going to slightly increase potions spawning in end game areas? Are they going to just address values? It’s just a vague, “we heard you and agree, it’s been neglected”
    Increasing cap to 20 and making 22H Revives to Lvl 2 is pretty decent change from where we were, and its enough to do the content, and you will have to use less pots if you use lvl 2 revives.

    Asking for more when they explained everything pretty well I think is too greedy.

    Wish Crystals are worse than actual Dual crystals since you can target champs more specifically, they already explained it.

    And I think they dont have to explain anything else, why it takes 6 months? Becuase it takes 6 months. The end.

    They have more things to care about right now, so It will take more time than it can because they are not investing all their resources into that.

    The fact that they dont delay that its because it is necessary for them to remove revive farming now.

    Players complain too much for everything, looks like everybody prefers content to not be released instead of getting revive farming reworked.
    I didn’t state that it wasn’t fair. I said their timeline is not a compromise, because it isn’t. They took 9 days to come back and basically say “too bad soo sad we are doing this when we want”. But then said here’s some carrots if you guys stick around like good little lambs because we promise that pro player changes are coming.

    My premise is that’s bull ****. And they wasted 9 days where this change could have been put on pause or delayed until the other elements were ready as well. That simple
    Yeah but this change was going to be implemented, no matter what, because it was needed for their dev projects, I think that we are going to have this new changes they announced is enough, it could be better? yeah, but now is when we have to be comprehensive aswell
    If you truly believe it could be better then why are you rolling over? At the end of the day this company needs us more than we need them. If everyone who thinks "it could be better but it's better than nothing so we will accept" sticks with that then it's a win for kabam and nothing else will change. If you still aren't happy then say so this game cannot operate without us the players, we don't need them. Rather infuriating that people are rolling over despite it being a negligible increase from the original nerf
    Because I prefer to keep playing the game, if they do what its good for us but not for the game, the game will be closed in less than a year
    So if you said it could be better would it be fair to also say its not good enough? For you, the player
    If making it better for us would make it worse for the game overall, I prefer what they bring instead of what we could want
    It’s insane that this comment only has disagrees. It literally shows people would rather have a broken game that they can do whatever they want in for 6 months than a sustainable, balanced game that lasts for years to come.

    I feel bad for people with this mentality. It’s like only instant gratification will ever appease you.
    What it actually shows is that people disagree that it's a black or white situation as that guy portrayed it as. It's not Kabam's way or our way, it's about balance and neither of the proposals being implemented (next build or a month later with the next build after) are considered suitable compromises by the majority of the community involved in this discussion, given the current game environment.
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,375 ★★★★★
    What would you suggest that would be implemented immediately? Given the fact that design takes time to implement, what do you propose they do that can be immediately executed?
    As I see it, they're offering a compromise in as speedy a time as possible.
    Leaving the farm open is just not on the table. We might as well move past that one.
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    Madman_marvinMadman_marvin Posts: 655 ★★★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    This defeats the entire purpose of why they made it an L2 though. It's not an L2 purely because it revives for more, it's an L2 because it doesn't compete with inventory space of an L1. Plus, a lot of people have already said they're happy about an L2 because it's better for basically any champ that isn't herc.
    Whether it’s Herc or not, I’d rather revive twice than once.
  • Options
    VestasCureVestasCure Posts: 137 ★★
    Bugmat78 said:

    Jefechuta said:

    Mackey said:

    Jefechuta said:

    Mackey said:

    Jefechuta said:

    BigBlueOx said:

    Jefechuta said:

    BigBlueOx said:

    Jefechuta said:

    Kabam was comprehensive and made changes so the nerf is not that huge, now is time for the players to be comprehensive and understand that more than this is more than needed.

    No, they promised to make changes after they get their way. Hard to trust a company that had to be persuaded to get tough on cheaters, still hasn’t done anything to account for player fist due inputs, and still haven’t delivered in things like “help all” and “wish crystals”.

    It’s not a compromise unless they delay the changes to be implemented with the pro-player changes.

    Also vague promises to look at the potion economy isn’t enough. More detail is needed to give us an idea about why this might take 6 months?

    Are they going to slightly increase potions spawning in end game areas? Are they going to just address values? It’s just a vague, “we heard you and agree, it’s been neglected”
    Increasing cap to 20 and making 22H Revives to Lvl 2 is pretty decent change from where we were, and its enough to do the content, and you will have to use less pots if you use lvl 2 revives.

    Asking for more when they explained everything pretty well I think is too greedy.

    Wish Crystals are worse than actual Dual crystals since you can target champs more specifically, they already explained it.

    And I think they dont have to explain anything else, why it takes 6 months? Becuase it takes 6 months. The end.

    They have more things to care about right now, so It will take more time than it can because they are not investing all their resources into that.

    The fact that they dont delay that its because it is necessary for them to remove revive farming now.

    Players complain too much for everything, looks like everybody prefers content to not be released instead of getting revive farming reworked.
    I didn’t state that it wasn’t fair. I said their timeline is not a compromise, because it isn’t. They took 9 days to come back and basically say “too bad soo sad we are doing this when we want”. But then said here’s some carrots if you guys stick around like good little lambs because we promise that pro player changes are coming.

    My premise is that’s bull ****. And they wasted 9 days where this change could have been put on pause or delayed until the other elements were ready as well. That simple
    Yeah but this change was going to be implemented, no matter what, because it was needed for their dev projects, I think that we are going to have this new changes they announced is enough, it could be better? yeah, but now is when we have to be comprehensive aswell
    If you truly believe it could be better then why are you rolling over? At the end of the day this company needs us more than we need them. If everyone who thinks "it could be better but it's better than nothing so we will accept" sticks with that then it's a win for kabam and nothing else will change. If you still aren't happy then say so this game cannot operate without us the players, we don't need them. Rather infuriating that people are rolling over despite it being a negligible increase from the original nerf
    Because I prefer to keep playing the game, if they do what its good for us but not for the game, the game will be closed in less than a year
    So if you said it could be better would it be fair to also say its not good enough? For you, the player
    If making it better for us would make it worse for the game overall, I prefer what they bring instead of what we could want
    It’s insane that this comment only has disagrees. It literally shows people would rather have a broken game that they can do whatever they want in for 6 months than a sustainable, balanced game that lasts for years to come.

    I feel bad for people with this mentality. It’s like only instant gratification will ever appease you.
    What it actually shows is that people disagree that it's a black or white situation as that guy portrayed it as. It's not Kabam's way or our way, it's about balance and neither of the proposals being implemented (next build or a month later with the next build after) are considered suitable compromises by the majority of the community involved in this discussion, given the current game environment.
    I agree with this. And in a snapshot, I agree that just what I quoted doesn't inherently show that people only want what I mentioned. But reading through the comments, seeing posts like "you shouldn't be able to get that many revives in such a short time" have over a 2-1 dislike ratio, it's fairly clear people lean towards a broken game than a balanced one. I truly do believe that a lot of people with this mentality are a younger generation that thrives on instant satisfaction vs actually putting in effort to farm or create skill to do content without 200 revives stored.

    But that is also clear bias on my part, so maybe I'm wrong. I've stated before that I'm not 100% happy with the current change Kabam has planned, I hope they continue to work on it. But I'd rather have what they're implementing than an unlimited revive farm that massively trivializes everest content.
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    VestasCureVestasCure Posts: 137 ★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    This defeats the entire purpose of why they made it an L2 though. It's not an L2 purely because it revives for more, it's an L2 because it doesn't compete with inventory space of an L1. Plus, a lot of people have already said they're happy about an L2 because it's better for basically any champ that isn't herc.
    Whether it’s Herc or not, I’d rather revive twice than once.
    Again, main point was not to compete with inventory space with the L1 revives from the daily farm. What is difficult to grasp about this?

    It has nothing to do with Herc and I probably shouldn't have mentioned that in the first place so people could conveniently ignore the other part of what I said.
  • Options
    Madman_marvinMadman_marvin Posts: 655 ★★★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    This defeats the entire purpose of why they made it an L2 though. It's not an L2 purely because it revives for more, it's an L2 because it doesn't compete with inventory space of an L1. Plus, a lot of people have already said they're happy about an L2 because it's better for basically any champ that isn't herc.
    Whether it’s Herc or not, I’d rather revive twice than once.
    Again, main point was not to compete with inventory space with the L1 revives from the daily farm. What is difficult to grasp about this?

    It has nothing to do with Herc and I probably shouldn't have mentioned that in the first place so people could conveniently ignore the other part of what I said.
    I get that point as well but even if it takes up extra space, I’d rather have two instead of one. Not trying to conveniently ignore any part of your argument.
  • Options
    VestasCureVestasCure Posts: 137 ★★

    Probably been said already but instead of a Level 2 revive in solo events, make it two Level 1s. I’d rather revive twice than once. Just my opinion.

    This defeats the entire purpose of why they made it an L2 though. It's not an L2 purely because it revives for more, it's an L2 because it doesn't compete with inventory space of an L1. Plus, a lot of people have already said they're happy about an L2 because it's better for basically any champ that isn't herc.
    Whether it’s Herc or not, I’d rather revive twice than once.
    Again, main point was not to compete with inventory space with the L1 revives from the daily farm. What is difficult to grasp about this?

    It has nothing to do with Herc and I probably shouldn't have mentioned that in the first place so people could conveniently ignore the other part of what I said.
    I get that point as well but even if it takes up extra space, I’d rather have two instead of one. Not trying to conveniently ignore any part of your argument.
    Most people aren't in the same boat as you for the reason people generally farm revives, end game content. They want to be able to stack as many revives as they can, not get as many revives as they can in a short time. Less inventory space being taken up equates to be able to stack more in total for when you're using them for end game content.

    Plus, I simply think a lot of people disagree with you in that they'd rather revive at 40% health once instead of 20% health twice (again, unless herc is a factor). When you're playing skillfully, the majority of damage you're taking is into block. 20% additional health will equate to a lot of extra blocks you're able to take.
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    DNA3000DNA3000 Posts: 18,989 Guardian

    DNA3000 said:

    You know... I would also love to see these goals. 👀

    So would I, but we're never likely going to see them.

    I don't think the content design goals look like anything players are imagining them to look like. I imagine players are thinking that the content is designed to "take so many revives" and anyone who spends more is spending more than intended, and anyone who spends less is doing better than they expected.

    That's almost certainly *not* how the content is designed. There's no specific expectation of resource usage for any one player. Rather, they expect a certain percentage of the target player group to beat it, and a certain percentage to fail to complete it. They expect harder content to have more resources spent on it than easier content, not because they are trying to make hard content that eats resources from players, but because that's part of the *definition* of harder content. If the rewards are desirable and the content is harder, players will spend more to complete it because they will be willing to do so.

    So the targets are more likely to be statistical, and due to their interrelated nature with other factors, unlikely to be meaningful without context. You'd need to know what the intended target of the content was, what the histographical distribution of that target audience was within the playerbase, the historical tendencies of those players to tackle similar content, among other things to give the design goals sufficient background. Some of which will be proprietary, and some of which will not be in an exportable form.
    Im gonna reach out in good faith. Would you be willing to debate me on this subject live? No personal attacks. No dogpiles. No gas lighting. We can go line by line about our disagreements in a healthy discussion about the topic and greater context of the changes as a whole. I think flushing these points out in good detail would benefit the community as a whole (you could flush out details of your points un-interupted while I could do the same for my criticisms). We could also work toward something more palatable for the community after the debate portion. I imagine we could come up with a good idea or two
    I'm not sure what you mean by "live" but if you wish to discuss this subject off the public threads, simply PM me.
  • Options
    DNA3000DNA3000 Posts: 18,989 Guardian

    DNA3000 said:

    Still pretty garbage. A slight easing of restrictions, which we all knew was coming, and we just have to accept it.

    In this post you stated that in your opinion, 6-8 revives grindable from the Apothecary would be fair to players. That would imply that a player without the Sigil would be able to accumulate 15 revives in inventory and then between 60 and 80 revives during a 14 day window from the Apothecary. That would be between 75 and 95 revives.

    Under the new proposed system, a player without the Sigil would be able to accumulate 20 level 1 revives and 20 level 2 revives in non-expiring inventory alone. They would also be able to farm 14 level 1 revives from the Apothecary (since it would now be open seven days a week), and in theory up to 14 additional level 2 revives from 22 hr solo events. That's between 54 and 68 revives, depending on how many 22 hour events you could grab the revives from. The revive shows up in milestone 3 of the 22hr solo event, so that's not particularly hard to get.

    Your own suggestion implied a 75 to 95 revive stockpile achievable. The modifications announced allow for 68 revives, half of which would be L2 revives. That's actually pretty close in value, and arguably better value than the low end of your own range.
    They kept it at 1, so nowhere near 6-8. Increasing the cap doesn't change how much you ccan earn in a day.
    If you're not going to reply to the content of my posts, it would be more efficient to not quote them.

    If you actually are replying to the content of my posts, and you simply think it is self-evident that doubling the amount of revives farmable per day is insignificant if they don't also nerf the added revives down to L1 from L2, then maybe stop doing that also.
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    DNA3000DNA3000 Posts: 18,989 Guardian
    Nocko said:

    Tough ol day at the office for the @DNA3000 ’s of the world who tried to say this wasn’t about money when the follow up post basically said… it’s about money

    Actually, neither I nor the adjustment post actually said that. In fact, the follow up post basically stated stuff I've been saying for years now, and in particular about this situation. For example, left as an exercise for the reader is to find any of my posts attempting to answer the question: why not use item caps.

    The announcement added some official imprimatur to what I've been saying if anything. I wouldn't say the game economy designers agree with me all the time, but we do speak different dialects of the same language.
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    TesladonTesladon Posts: 339 ★★
    Time to put this game on Apple Arcade.
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    SirGamesBondSirGamesBond Posts: 4,483 ★★★★★
    So this thread went to second page...
    Nothing to comment, just a daily read.
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