Has anyone noticed this about the adrenaline mechanic?
![Deepworld](https://us.v-cdn.net/6029252/uploads/avatarstock/nMV8K2YJLBXB0.png)
If you finish a fight with a 6* with a special, and you've recently lost a big chunk of health and your special damage is healing you back up with adrenaline, any health gained past the K.O. pop-up does NOT carry on to the next match. For example, if you're about to K.O. your opponent and you're on 50% health, and you throw your special and by the time you K.O. them, you're up to 55% but you actually finish the match with 60%, only the 55% carries on to the next match.
Sorry that was really poorly explained but hopefully you get the idea. I never noticed that - is it intended?
Sorry that was really poorly explained but hopefully you get the idea. I never noticed that - is it intended?
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