Costs of 7* crystals revealed!!

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  • GroundedWisdomGroundedWisdom Member Posts: 36,646 ★★★★★
    Whatever way they chose to introduce 7*s was going to have the balancing of the entire system in mind regardless, and it wasn't going to result in a pouring in of Top Tier 7*s to the masses. This has been the way with the addition of any new Rarity, and they've had a few experiences by now, so they've adjusted along the way.
    This whole "gotta be for money" accusation is not only getting old, it's also more and more obtuse as we go along. Money or free, the number of Shards is the same for everyone, and the people who spend were always going to have access to more. That's not going to change with 10k, 5k, or 2k costs.
    The game has to be balanced as it is when they're introduced, and 6* Dups are highly common now. That's about it.
  • Salve_maker05Salve_maker05 Member Posts: 423 ★★★
    I don’t know how I feel about it, I’ll just have to wait and see how heavy the 7* shards are in places like the EQ ect.
  • JefechutaJefechuta Member Posts: 1,218 ★★★★★
    I dont really know why people would get annoyed by this when you dont just get 6* or 5* by duping 5* or 4*, you get them mainly from rewards, and those rewards are the ones that are going to be multiplied by 1.5x.

    If getting shards from dupes for 6* and 7* was that easy, people would have enough shards to get tons of champs, and thats not the case, I think people would have right now something around maybe idk, 20k? (excluding whales) 7* shards?

    And thats just by duping champs for months already, and we can get maybe 1 or 2 champs if they were 10k each, its not the case with 6* champs because we get a lot of 6* shards from other sources like rewards, store, etc, and in those sources the amount is going to be 1.5x.

  • DNA3000DNA3000 Member, Guardian Posts: 19,856 Guardian

    @Kabam Miike won’t your ability to pace 7* rank up materials and the limited pool of champs control the pace of 7* roster development. If people have a rank 1 7* isn’t that equivalent in power to like a r3 6*? Not to mention the whole Titan crystal vs getting more 7* from 7* dupes. It just seems like even if people open 10 crystals day 1 the game wouldn’t all of the sudden be out of balance since no one can take them to rank 2 yet. Am I thinking about it wrong?

    Are you saying is that the game could in theory just hand everyone every champ at every rarity, and everything would still be fine because players would still be constrained on ranking them up?

    One of the foundational elements of this game is the pursuit of new champions. That's why champion crystals are randomized. That's why they keep adding champions. The addition of new champions and the pursuit of those champions across all levels of the game is part of the engine that drives it. Rank ups are another bottleneck to roster development, but not the primary one.

    Also, saying "the game wouldn't suddenly be out of balance" isn't a meaningful statement. If I set fire to one corner of your house, you don't say that having one small corner of your house on fire doesn't suddenly make you homeless. You put the fire out and then you kick me out, because you don't have debates with people asking you to judge how much of a problem is it really if they incinerate a portion of your house, nor do you debate what specific fraction of your house is safe to ignite.

    The 7* rarity is being designed based on lessons learned from the 6 * rarity. One of those lessons clearly is that having a basic crystal and a featured crystal which both use the same shard currency is problematic, because it gives them only one tuning knob. Featured crystals let players target the newest champs in the game (as well as other champs that get curated into that crystal). Basic crystals are the more bread and butter crystal players can use to more quickly build up a 6* roster. But the devs have no way to speed up basic crystal availability without simultaneously accelerating featured crystal availability (short of giving out whole crystals) because speeding up one speeds up the other. By separating the bread and butter crystal and the new shiny crystal by assigning different shard currency to each, the devs now have two independent balancing knobs. They can tune one without directly affecting the other (technically speeding up 7* basic crystals speeds up Titan crystals, but by a significant attenuation factor).

    A lot of players might say, yes but. Except there's no but. Players want what players want, but the game designers must serve the game first, and individual player desires second.
  • DemonzfyreDemonzfyre Member Posts: 22,380 ★★★★★
    Buttehrs said:

    So, who wants to bet 8* will cost 25k and a 10* will cost 100k*?

    I honestly doubt we'll 8*'s.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    Buttehrs said:

    So, who wants to bet 8* will cost 25k and a 10* will cost 100k*?

    I honestly doubt we'll 8*'s.
    Famous last words
  • Asim38Asim38 Member Posts: 190 ★★

    Hey everybody,

    We wanted to clarify something as it doesn't appear we were clear in this morning's stream.

    The reason 7* crystals cost 15,000 shards is because of the number of 7* shards players are generating from 6* dupes. When we looked at the data, we saw that players are currently generating more 7* shards through dupes than they were acquiring 6* shards from all sources when 6*s launched.

    This is because of the way rewards have stacked across four Progresson Groups that are all currently chasing 6*s, with 6* rewards in content for Uncollected, Cavalier, Thronebreaker and Paragon players. This was the inevitable result of the longer gap between the introduction of 6* and 7* champions compared to previous rarities.

    This dynamic meant that we had to change something about our plans for 7*s. We didn't want to dilute the 7* pool with lower quality champions, we didn't want to reduce the number of 7* shards players could earn through content, and we didn't want to have to ration 6* shards in content such as the upcoming Paragon difficulty Side Quest (more info on this soon).

    So the only real option we had was to increase the cost of the 7* crystal. We have scaled 7* rewards to match this new cost. For instance, AW Rank 1 will still grant a full 7* crystal the next time AW rewards are updated, as was always the plan. However, the 7* shards you get for duping a 6* will remain the same, as reducing that ratio was the whole purpose of the decision to price the 7* crystal at 15,000 shards.

    So Paragon difficulty side quest you say.... Not event quest but side quest. This is interesting. Threat Level 6? Must be 7 star shards.
  • StellarStellar Member Posts: 1,101 ★★★★

    Hey everybody,

    We wanted to clarify something as it doesn't appear we were clear in this morning's stream.

    The reason 7* crystals cost 15,000 shards is because of the number of 7* shards players are generating from 6* dupes. When we looked at the data, we saw that players are currently generating more 7* shards through dupes than they were acquiring 6* shards from all sources when 6*s launched.

    This is because of the way rewards have stacked across four Progresson Groups that are all currently chasing 6*s, with 6* rewards in content for Uncollected, Cavalier, Thronebreaker and Paragon players. This was the inevitable result of the longer gap between the introduction of 6* and 7* champions compared to previous rarities.

    This dynamic meant that we had to change something about our plans for 7*s. We didn't want to dilute the 7* pool with lower quality champions, we didn't want to reduce the number of 7* shards players could earn through content, and we didn't want to have to ration 6* shards in content such as the upcoming Paragon difficulty Side Quest (more info on this soon).

    So the only real option we had was to increase the cost of the 7* crystal. We have scaled 7* rewards to match this new cost. For instance, AW Rank 1 will still grant a full 7* crystal the next time AW rewards are updated, as was always the plan. However, the 7* shards you get for duping a 6* will remain the same, as reducing that ratio was the whole purpose of the decision to price the 7* crystal at 15,000 shards.

    Thx tor the clarification on the cost of 7 stars.

    The stream in which Jax and Aidan presented the new 7 stars and the Act 8.2 didn't answered all the questions we could have. Maybe you could answer those questions ?

    - What will be the cost to rank up a 7 stars to rank 2 ?

    - When will we see this basic pool of 7 stars expand ?

    - At what rate will new champions be included into the basic pool ?

    - What will be the cost of the futur paragon crystal ? When will it be release ? Will it have the same odd to get a 7 stars as the Thronebreaker one for 6 stars ?

    - Jax said the new Titan crystal (7 stars featured crystal) will take time to release. Can we know approximately how many time ?

    - As people will start expanding their roster with 7 stars, will we see some new difficulties arrive ? AQ9 ? EQ Paragon level ? SQ Paragon level ? New content abyss like difficulty ?

    - What about those exclusive champions like Scarlet Witch Sigil, unstoppable Colossus (he really need a good rework), Punisher, immortal iron fist, GoldPool, PlatinumPool, DeadPool, Jessica Jones, Thanos, Weapon X, Kang, will they get their 7 stars versions ? Will some of those available in the Black Iso Market with Scarlet Witch Sigil ?

    Thx for reading and providing answer if you can
  • _Pez__Pez_ Member Posts: 287 ★★★
    Kappa2g said:

    Here's the thing, where's the biggest source of 6* dupes giving 7* shards? Cuz it ain't from rewards from content forming 6 star crystals, its the infinite amount of cav crystals/mythic crystals that spenders can infinitely purchase. The average endgame player probably still doesn't have every 6* champion and not every pull is a dupe that gives 7* shards.

    It's not, it's the easily available 6*s that anyone can get in battlegrounds. You don't need to spend to get 6*s now
  • ButtehrsButtehrs Member Posts: 6,296 ★★★★★

    The introduction of a different ingame currency to acquire newly released 7* champions, can only have one motive and this motive is monetization. This is not a debatable opinion, this is an undisputed fact. If this is a good thing or a bad thing for the game or the company in itself is a different discussion and remains to be seen. But the motive behind this is one. Everyone says otherwise, sorry, either works for Kabam or is delusional.

    Monetized or not, it's a good idea regardless. Now, everyone will get opportunities to get a new 7* no matter where they are at progression wise or when they decide to open a titan crystal.
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