Another poor decision, as others have mentioned, Kabam controls the shards. They could have left the price at 10k shards and the player base would be substantially happier. Perception is reality, 10k is better than 15k.The nonsense about slowing progress of whales, is just that, nonsense. They will happily just purchase crystals as required to feed their roster. No one seriously believes that the big spenders rely on duping 6* to get 7*. The only people that it would affect are those that don’t spend. If you don’t spend Kabam controls the 7* shards and rate of acquisition, so why make the crystal 15k?
Hey everybody, We wanted to clarify something as it doesn't appear we were clear in this morning's stream. The reason 7* crystals cost 15,000 shards is because of the number of 7* shards players are generating from 6* dupes. When we looked at the data, we saw that players are currently generating more 7* shards through dupes than they were acquiring 6* shards from all sources when 6*s launched. This is because of the way rewards have stacked across four Progresson Groups that are all currently chasing 6*s, with 6* rewards in content for Uncollected, Cavalier, Thronebreaker and Paragon players. This was the inevitable result of the longer gap between the introduction of 6* and 7* champions compared to previous rarities.This dynamic meant that we had to change something about our plans for 7*s. We didn't want to dilute the 7* pool with lower quality champions, we didn't want to reduce the number of 7* shards players could earn through content, and we didn't want to have to ration 6* shards in content such as the upcoming Paragon difficulty Side Quest (more info on this soon). So the only real option we had was to increase the cost of the 7* crystal. We have scaled 7* rewards to match this new cost. For instance, AW Rank 1 will still grant a full 7* crystal the next time AW rewards are updated, as was always the plan. However, the 7* shards you get for duping a 6* will remain the same, as reducing that ratio was the whole purpose of the decision to price the 7* crystal at 15,000 shards.
Hey everybody, We wanted to clarify something as it doesn't appear we were clear in this morning's stream. The reason 7* crystals cost 15,000 shards is because of the number of 7* shards players are generating from 6* dupes. When we looked at the data, we saw that players are currently generating more 7* shards through dupes than they were acquiring 6* shards from all sources when 6*s launched. This is because of the way rewards have stacked across four Progresson Groups that are all currently chasing 6*s, with 6* rewards in content for Uncollected, Cavalier, Thronebreaker and Paragon players. This was the inevitable result of the longer gap between the introduction of 6* and 7* champions compared to previous rarities.This dynamic meant that we had to change something about our plans for 7*s. We didn't want to dilute the 7* pool with lower quality champions, we didn't want to reduce the number of 7* shards players could earn through content, and we didn't want to have to ration 6* shards in content such as the upcoming Paragon difficulty Side Quest (more info on this soon). So the only real option we had was to increase the cost of the 7* crystal. We have scaled 7* rewards to match this new cost. For instance, AW Rank 1 will still grant a full 7* crystal the next time AW rewards are updated, as was always the plan. However, the 7* shards you get for duping a 6* will remain the same, as reducing that ratio was the whole purpose of the decision to price the 7* crystal at 15,000 shards. Short version of that post is.We messed up the game economy again and players just have it too good right now(if we dont change the cost of 7*). Basically the same line they used for removal of revives. In the interest of out Christmas bonuses we must make changes to the entire system. Arguing anything but the fact that is 100% a bad change for players and kabam doing damage control because of their miscalculations is just silly
So we will have to dupe 6 stars 55 times instead of 37 to get a 7 stars and dupe 7 stars 55 times to get a featured 7 stars (Titan crystal) ?
So we will have to dupe 6 stars 55 times instead of 37 to get a 7 stars and dupe 7 stars 55 times to get a featured 7 stars (Titan crystal) ? If duping 6*'s was the only way to get 7* shards, yes. 55/56 times or less for max sig 6*'s. But you're not just getting them from 6* dupes. You'll get them in content as well. That's how you get 6* shards. Weird concept but thankfully Kabam thought of a way to get 6 and 7 star shards outside of duping champs. I don't know how they thought of it though.
So we will have to dupe 6 stars 55 times instead of 37 to get a 7 stars and dupe 7 stars 55 times to get a featured 7 stars (Titan crystal) ? If duping 6*'s was the only way to get 7* shards, yes. 55/56 times or less for max sig 6*'s. But you're not just getting them from 6* dupes. You'll get them in content as well. That's how you get 6* shards. Weird concept but thankfully Kabam thought of a way to get 6 and 7 star shards outside of duping champs. I don't know how they thought of it though. There's also the belief that the majority of Players are supposed to have enough access to build a 7* Roster as soon as they're released. No idea where that originated.
@Kabam Miike won’t your ability to pace 7* rank up materials and the limited pool of champs control the pace of 7* roster development. If people have a rank 1 7* isn’t that equivalent in power to like a r3 6*? Not to mention the whole Titan crystal vs getting more 7* from 7* dupes. It just seems like even if people open 10 crystals day 1 the game wouldn’t all of the sudden be out of balance since no one can take them to rank 2 yet. Am I thinking about it wrong?
So, who wants to bet 8* will cost 25k and a 10* will cost 100k*?
So, who wants to bet 8* will cost 25k and a 10* will cost 100k*? I honestly doubt we'll 8*'s.
Here's the thing, where's the biggest source of 6* dupes giving 7* shards? Cuz it ain't from rewards from content forming 6 star crystals, its the infinite amount of cav crystals/mythic crystals that spenders can infinitely purchase. The average endgame player probably still doesn't have every 6* champion and not every pull is a dupe that gives 7* shards.
The introduction of a different ingame currency to acquire newly released 7* champions, can only have one motive and this motive is monetization. This is not a debatable opinion, this is an undisputed fact. If this is a good thing or a bad thing for the game or the company in itself is a different discussion and remains to be seen. But the motive behind this is one. Everyone says otherwise, sorry, either works for Kabam or is delusional.