Lame Tiebreaker in AW
Heisenberg750
Member Posts: 99 ★
Lost yesterday’s war cuz of stupid tiebreaker rule. Before going for fight duration, also need to check total Defender kills which would make more sense
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Hope you get what I mean.
The rules are same for everyone and have been made known before the start of the war. U participated in the war which means that u agreed to the said rules and now that things didn’t go ur way,u cry foul
At the top, this wouldn't matter either because they are barely dieing once let alone 3 times to any single fight, they would still be judged on fight time.
I personally prefer this way but understand that losing on time is a gut wrencher and might not be preferred by everyone.
Adding it as a metric with the current system would be counterproductive.
But thanks for the laugh mate…I had a good time reading ur reply.
The reality is this: the diversity counts differ from war to war and death counts vary wildly by tier 5. (We use 148 to dupe two elite defenders, but we know we just need to win by one bonus instead of tie). Elite alliances will almost never lose two, much less four, bonuses. Their wars get decided on time. Lesser alliances have so much scoring variation that ties will be exceedingly rare, and excess deaths are a better metric of performance IMO than time, so long as 40% team revives are 1 loyalty.
to make understand. Yeah u can continue with disagrees and backlashes
Instead of having always a winner (even by measuring fight time to have one), in the rare occasion of a TIE, no 30k win bonus points for no one (since there is no clear winner) but 10k tie bonus points for both.
Same pointing system as it is at Football (Soccer), where the the win gives 3 points to winner and a tie gives 1 point to both teams.
It seems more fair to me.