Lost yesterday’s war cuz of stupid tiebreaker rule. Before going for fight duration, also need to check total Defender kills which would make more sense If I was Kabam I would address that TIE situations not by time as the tie breaker in order to have a winner, but with points distribution for TIE.Instead of having always a winner (even by measuring fight time to have one), in the rare occasion of a TIE, no 30k win bonus points for no one (since there is no clear winner) but 10k tie bonus points for both.Same pointing system as it is at Football (Soccer), where the the win gives 3 points to winner and a tie gives 1 point to both teams.It seems more fair to me.
Lost yesterday’s war cuz of stupid tiebreaker rule. Before going for fight duration, also need to check total Defender kills which would make more sense
One more thing - this is a very rare situation which happens so none of here who are backlashing the post haven’t experienced this at all so yeah its a dumb thing to make understand. Yeah u can continue with disagrees and backlashes
One more thing - this is a very rare situation which happens so none of here who are backlashing the post haven’t experienced this at all so yeah its a dumb thing to make understand. Yeah u can continue with disagrees and backlashes I was there when defender kills was first invented and iterated and mutated into attacker bonuses. This gets into the subject of what people think is fair, and just reaching the point where they was general consensus on attacker bonus mechanics was extremely difficult. In fact, it was less consensus and more what people could live with. The devs are highly unlikely to reopen that discussion to try to resolve whether more kills or faster time is the better skill metric. The current state of war scoring is not based on what everyone thinks is fair, because there's zero consensus there. It is based on what people can live with, and most people can live with how it is now.You might think defender kills should count as the stronger tie breaker, but you will open the can of worms that contains people who think all defender kills should count period. And that's going to be an exhausting yet completely fruitless discussion.
Tie break is well established... but I think it instead should be: fewest items used