I was (and still are) a big believer that the revive nerf thing was a cash grab, or rather, their earnings that they was getting from everest content dwindled since every man and his dog farmed 3.2.6 like crazy, nothing will change my mind on that. Kabam have confirmed it without saying it in more than one way but how is the 7* increase ever a cash grab ... why are people saying it is 🤔
For people who are binging on paragon crystals, this affects them minimally. It’ll often be a matter of how many sig levels champs have. For regular players who aren’t whales, dupes were probably the primary method of accruing shards, and it’ll hurt them as it now takes 55 dupes to get enough shards for a crystal. To put this into perspective, since the new featured 6* crystal flipped over, I've opened 28 crystals, plus I have one unopened, plus I am sitting on about 15k of shards. So hypothetically speaking, I could have opened 30 featured crystals in about 66 days. How many of those 6* crystals were purchased with 6* shards from 5* dups?Essentially, none of them. I stopped opening 5* crystals a while back, once my ISO situation stabilized. For me 5* crystals are a way to save ISO for a rainy day, and it hasn't rained in a while. I have over 440k 5* shards at the moment, plus 30 5* dual class crystals unopened. Of course, I've received 5* champs here and there - from arena rewards, say. But overall, in the last 66 days it is safe to say that the total number of 6* shards I received from 5* duplication would amount to less than one crystal.But what if I liquidated *all* of my 5* champion crystals all at once? I could open about 80 crystals between shards, dual class, and nexus crystals. Let's assume all of them generate max sig crystals and all of those drop 6* shards. That would amount to 80x275x2 = 44000 shards. That's four basic 6* crystals and change. Let's round that up to five, for no reason at all, and let's also compare those five basic crystals to the 30 featured crystals I've already opened, all of which cost more shards.In that case, my 6* champions in the last 66 days would come about 17% from 5* duplication and 83% from direct 6* shard rewards.For my 6* champs to come at least 50% from 5* duplication would require magically opening an additional 465 5* crystals or otherwise max sig dup 465 champions. In 66 days that would require opening seven 5* crystals a day. Really, that is not going to happen. But I could be opening Cav crystals. Basic Cav crystals have a 16% chance to drop a 5* champ then I could be opening about 42 Cav crystals a day to end up with enough 6* shards from 5* duplication to equal the amount of 6* champs I'm currently getting from non-duplication sources. So for regular players buying about 1300 Cav crystals a month, 6* champs could be coming as much from 5* duplication as from direct rewards.Except that's wrong: Cav crystals don't actually help at all. They have a 16% chance to drop a 5* but also a 3% chance to drop a 6*. That means for every 100 Cav crystals you buy you get (on average) three 6* champs directly, and sixteen 5* champs that generate about 8800 6* shards on average (assuming every drop generates a max sig crystal that itself drops shards). That's less than one. So no amount of buying Cav crystals will *ever* create a situation where a player is getting more 6* champs from 5* dups as they get from just receiving 6* champs directly.A whale that is completely bonkers could buy an unlimited number of GMCs which have a chance to drop 5* champs and no chance to drop 6* champs and eventually have more 6* champs from 5* duplication than from direct 6* rewards. But that's ridiculous.*Initially* at release it is possible that champion duplication could be a substantial percentage of the 7* shards available to players. However, history shows that changes fast: it did for 5* and 6* rarity. There's no way that once things get moving the average player is going to be opening 6* crystals at twenty to forty times the rate of 7* crystals, which is what it would take for duplication to compete with direct rewards. That would eventually require Kabam to start handing Paragon players hundreds of 6* crystals. That's extremely unlikely.
For people who are binging on paragon crystals, this affects them minimally. It’ll often be a matter of how many sig levels champs have. For regular players who aren’t whales, dupes were probably the primary method of accruing shards, and it’ll hurt them as it now takes 55 dupes to get enough shards for a crystal.
For people who are binging on paragon crystals, this affects them minimally. It’ll often be a matter of how many sig levels champs have. For regular players who aren’t whales, dupes were probably the primary method of accruing shards, and it’ll hurt them as it now takes 55 dupes to get enough shards for a crystal. To put this into perspective, since the new featured 6* crystal flipped over, I've opened 28 crystals, plus I have one unopened, plus I am sitting on about 15k of shards. So hypothetically speaking, I could have opened 30 featured crystals in about 66 days. How many of those 6* crystals were purchased with 6* shards from 5* dups?Essentially, none of them. I stopped opening 5* crystals a while back, once my ISO situation stabilized. For me 5* crystals are a way to save ISO for a rainy day, and it hasn't rained in a while. I have over 440k 5* shards at the moment, plus 30 5* dual class crystals unopened. Of course, I've received 5* champs here and there - from arena rewards, say. But overall, in the last 66 days it is safe to say that the total number of 6* shards I received from 5* duplication would amount to less than one crystal.But what if I liquidated *all* of my 5* champion crystals all at once? I could open about 80 crystals between shards, dual class, and nexus crystals. Let's assume all of them generate max sig crystals and all of those drop 6* shards. That would amount to 80x275x2 = 44000 shards. That's four basic 6* crystals and change. Let's round that up to five, for no reason at all, and let's also compare those five basic crystals to the 30 featured crystals I've already opened, all of which cost more shards.In that case, my 6* champions in the last 66 days would come about 17% from 5* duplication and 83% from direct 6* shard rewards.For my 6* champs to come at least 50% from 5* duplication would require magically opening an additional 465 5* crystals or otherwise max sig dup 465 champions. In 66 days that would require opening seven 5* crystals a day. Really, that is not going to happen. But I could be opening Cav crystals. Basic Cav crystals have a 16% chance to drop a 5* champ then I could be opening about 42 Cav crystals a day to end up with enough 6* shards from 5* duplication to equal the amount of 6* champs I'm currently getting from non-duplication sources. So for regular players buying about 1300 Cav crystals a month, 6* champs could be coming as much from 5* duplication as from direct rewards.Except that's wrong: Cav crystals don't actually help at all. They have a 16% chance to drop a 5* but also a 3% chance to drop a 6*. That means for every 100 Cav crystals you buy you get (on average) three 6* champs directly, and sixteen 5* champs that generate about 8800 6* shards on average (assuming every drop generates a max sig crystal that itself drops shards). That's less than one. So no amount of buying Cav crystals will *ever* create a situation where a player is getting more 6* champs from 5* dups as they get from just receiving 6* champs directly.A whale that is completely bonkers could buy an unlimited number of GMCs which have a chance to drop 5* champs and no chance to drop 6* champs and eventually have more 6* champs from 5* duplication than from direct 6* rewards. But that's ridiculous.*Initially* at release it is possible that champion duplication could be a substantial percentage of the 7* shards available to players. However, history shows that changes fast: it did for 5* and 6* rarity. There's no way that once things get moving the average player is going to be opening 6* crystals at twenty to forty times the rate of 7* crystals, which is what it would take for duplication to compete with direct rewards. That would eventually require Kabam to start handing Paragon players hundreds of 6* crystals. That's extremely unlikely. 8.2 is the first story mode release in 7 months and it includes a TOTAL of 4000 shards, barely a quarter of a crystal. Miike teased a paragon difficulty but that’s not imminent. 8.3 comes out in September if we’re really lucky. Most of the 7-stars in existence will be launch champs then from paragon crystals whenever they drop. The other obvious exception will be whatever they decide to sell. The marginal value of each champ/pull decreases over time. I’ve got 69 champs (nice) at 6r3+. Turning one of those into my 14th r4 or adding an extra 7-star to the mix is very impactful. Adding a 70th champ to this level is not. Whether a shard-rich summoner has 20 pulls or 30 doesn’t change how I’m situated compared to them. They’re playing a different game and that’s fine. Whether I get four 7-stars or six 7-stars substantially changes how often I get the excitement of a new spin and what options I have on a roster with 13 r4+ champs. (I’ll make Scorpion r4 this month then my first r5). They’ve clearly got a realized vision for very good-not-great champs going in this crystal, which I support. Especially considering that acts 7 and 8 do nothing to boost 7-stars, that means story mode content will be driven by 6-stars while 7-stars spend a while handling BGs and war defense. If they thought the 6-star dupe economy was out of control, then the intervention should be an adjustment to availability of shards in BGs, because outliers there probably drive the imbalance more than anything.
I don't understand the 'first two for cheaper' idea. It seems dumb and pandering. Just make the cost what it is.
The answer is no.
Wouldn't it have just been easier as far as coding wise and for the overall presentation to all of us summoners to just reduce the amount of 7* shards you get from duping a 6* to half instead of making everything else have a higher return rate. Then 7* crystals could have stayed @10k and we wouldn't have to have this issue and there wouldn't be "as much of" a case to be able to call this a cash grab.
I don't understand the 'first two for cheaper' idea. It seems dumb and pandering. Just make the cost what it is. If you feel it is pandering, you don't have to buy them. The obvious way to make the first two cost less than the rest is for them to implement a special 10k 7* crystal with a two-purchase limit. Stick to your guns and simply don't buy them.
The answer is no. Crazy ratio by based Kabam Jax
My biggest question is, what ways can players EARN 7 star shards OTHER than duping 6 stars? Will we get chump change 7 star shards from EQ and other events? If yes, will it be enough at launch to actually justify the cost of 7 stars?Because if the ONLY acquisition method to 7 star shards is duping 6 stars, 15k is too high.
You have to dupe 55 6* champs to get a 7 star.This means you need a fairly deep roster. Imagine duping all those champs just to pull a spider man..That's 550k 6 star shards with 100 percent dupe rate