thats like saying mags cant easily take out a tech b/c whatever a node says lol
thats like saying mags cant easily take out a tech b/c whatever a node says lol If node says armor break immune against a robot, then mags can't take them out.
thats like saying mags cant easily take out a tech b/c whatever a node says lol If node says armor break immune against a robot, then mags can't take them out. lies, im pretty sure if the enemy is immune to bleed/armor breaks they will take energy dmg instantly instead of after when the debuff originally would have ended. (enhanced bleed debuff) i hope im not mistaken.
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%.
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that It does, that is also the reason why nodes like long distance relationship will never reduce your attack to 0. That's just the way the game was programmed.
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that It does, that is also the reason why nodes like long distance relationship will never reduce your attack to 0. That's just the way the game was programmed. I understand about long distance. And even if it has cap , +90% should still be doing a lot.
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that It does, that is also the reason why nodes like long distance relationship will never reduce your attack to 0. That's just the way the game was programmed. I understand about long distance. And even if it has cap , +90% should still be doing a lot. I know it seems weird, but the game has worked like this from day one. This is a screenshot from 2014, Juggernaut here gets a 30% fury. They changed this in 12.0 to show flat values as to make the math behind stats, buffs, debuffs and nodes more clear. The way energy resistance works here is pretty much identical. The node merely states a percentage because the node can't have a pre determined flat value, since each champ has a unique energy resistance stat. I understand that this seems extremely strange, but it's just the way the game has been since day 1.
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that It does, that is also the reason why nodes like long distance relationship will never reduce your attack to 0. That's just the way the game was programmed. I understand about long distance. And even if it has cap , +90% should still be doing a lot. I know it seems weird, but the game has worked like this from day one. This is a screenshot from 2014, Juggernaut here gets a 30% fury. They changed this in 12.0 to show flat values as to make the math behind stats, buffs, debuffs and nodes more clear. The way energy resistance works here is pretty much identical. The node merely states a percentage because the node can't have a pre determined flat value, since each champ has a unique energy resistance stat. I understand that this seems extremely strange, but it's just the way the game has been since day 1. If it is the way you're saying then guardians signature ability which states +80% bleed resistance should be doing nothing since his base bleed resistance is 0 and 1.80 × 0 is 0.What i meant is that yes i know weakness caps at 90% but that's not relevant here
Node is bugged and doesnt work. People who are saying “free wins” aren't in GC wheres theres a node that negates basically all energy damage
Okay so I just stumbled upon this thread and don't see a concrete answer here so here's why Nimrod still works:When the node says +90% energy resistance, it doesn't mean that it's 90% plus whatever energy resistance they have on their base. The math is their base energy resistance X 1,90. 90% Base energy resistance would mean a value of 18000. What the game is doing instead is taking the energy resistance, say someone like Rintrah who has 30% or 965 as a flat value, and multiplying it by that 90% factor, which makes his energy resistance 1833,5, which translates to 47,5%. Since a lot of champions in the game don't have any base energy resistance, the node will multiply the flat value, which is 0, which in all cases results in 0 as well.TL;DR: It doesn't add 90% on top of their pre existing energy resistance, it multiplies their base energy resistance with a factor of 90%, which for most champs is 0 X 1,90 = 0%. That sounds like a bug. +90% shouldn't be doing that It does, that is also the reason why nodes like long distance relationship will never reduce your attack to 0. That's just the way the game was programmed. I understand about long distance. And even if it has cap , +90% should still be doing a lot. I know it seems weird, but the game has worked like this from day one. This is a screenshot from 2014, Juggernaut here gets a 30% fury. They changed this in 12.0 to show flat values as to make the math behind stats, buffs, debuffs and nodes more clear. The way energy resistance works here is pretty much identical. The node merely states a percentage because the node can't have a pre determined flat value, since each champ has a unique energy resistance stat. I understand that this seems extremely strange, but it's just the way the game has been since day 1. If it is the way you're saying then guardians signature ability which states +80% bleed resistance should be doing nothing since his base bleed resistance is 0 and 1.80 × 0 is 0.What i meant is that yes i know weakness caps at 90% but that's not relevant here That's another layer of complexity. Specific DOT resistances are fully percentage based, since a flat value wouldn't work because the amount of damage an effect deals depends on the champ. Energy and physical are merely presented as a percentage, while being a flat value in actuality. It's weird but that's just the way this game works. Every effect has a unique way of being calculated. Crit damage for instance scales in a completely different way from armor, crit rate, etc since it doesn't cap out at 100% but goes above.